chris.dillman wrote: »Marques
The MIP_LOAD_SKIP_LEVELS Hack will not work till we have a 64 bit client
Even then it may not perform well for you.
The Mac client scales down texture to medium mipmap already to save memory.
What you are trying to do is get the client to not skip any high res texture mips
This will result in the game using x2 the memory... bad bad bad...