r.jan_emailb16_ESO wrote: »It's easy.
A bit of general information: A few animations are longer than the actual cast time of the ability; this means, the damage/effect has already happened when the animation is still in progress. You may want to cancel it, to use a follow-up ability earlier. Why? Because abilities have a 1s global cooldown, means you can execute a skill per second. Skill means ability from your hotbar, NOT light/heavy attack, dodge or block. These can go in between.
How to do it? ESO has a priority system, from lowest to highest: light/heavy attack, skill, dodge/block/weapon swap (unsure where to place weapon swap). That means: you perform a heavy attack, cancel it with a skill (making the heavy attack essentially a medium attack), and cancel the skill with block or weapon swap. Release block, start the heavy attack again, repeat the circle.
That's all.
r.jan_emailb16_ESO wrote: »It's easy.
A bit of general information: A few animations are longer than the actual cast time of the ability; this means, the damage/effect has already happened when the animation is still in progress. You may want to cancel it, to use a follow-up ability earlier. Why? Because abilities have a 1s global cooldown, means you can execute a skill per second. Skill means ability from your hotbar, NOT light/heavy attack, dodge or block. These can go in between.
How to do it? ESO has a priority system, from lowest to highest: light/heavy attack, skill, dodge/block/weapon swap (unsure where to place weapon swap). That means: you perform a heavy attack, cancel it with a skill (making the heavy attack essentially a medium attack), and cancel the skill with block or weapon swap. Release block, start the heavy attack again, repeat the circle.
That's all.
I know that, i still cant x_x weird...
Confuses me how I kill people sometimes.
r.jan_emailb16_ESO wrote: »It's not that you need it for everything. It's most efficient in pve encounters anyway.
I dont know how to animation cancel.
r.jan_emailb16_ESO wrote: »It's not that you need it for everything. It's most efficient in pve encounters anyway.
r.jan_emailb16_ESO wrote: »It's not that you need it for everything. It's most efficient in pve encounters anyway.
It's actually incredibly useful in PVP too.
It will help increase DPS and if you have disease enchant it can proc this on your enemies.
Forestd16b14_ESO wrote: »Don't bother learning it it's gonan be removed soon isn't that right ZoS it has been complained about as much as block casting and it is a broken mechanic.
kevlarto_ESO wrote: »Changes are coming to animation canceling, a couple of ESO live shows back there was an animator on the show Gina asked him directly about animation canceling and he did say something was in the works but of course did not elaborate as usual.
My guess is either they have found a away to do get rid of it or if you cancel an animation you will not get full damage, but we will have to wait and see what it is.
The ESO live episode is #22 July 17th at about the 50min mark. On Twitch past episodes.
My questions if it is part of the game that is here to stay why is it not in the tool tips ?
Animation cancelling should stay, for the sake of dodging and blocking mid combat. What should really happen is the cancelled skill / attack must not do damage. Just like throwing a punch at someone but decide to dodge while the fist hasn't gone all out, the punch never lands and no damage is dealt.
Combats should develop its own rhythm with different weapon set equipped, not just clipping animations to cram 5 attacks in as fast as possible. Animation cancelling in today's state works against ZOS's "immersion" advertisement.
As a magicka nightblade is it worth weaving light attack with concealed weapon? I always do it out of habit then cancel concealed animation with roll.