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https://forums.elderscrollsonline.com/en/discussion/668861

Divines&twice born star

MaximumAttackG
MaximumAttackG
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So I was talking with a friend and we're planning to make our gear twice born with the 7 devines traits, but while I was researching how viable this would be I noticed that even with 7 devines at legendary it doesn't give you much of an increase (like an extra 600 health or something like that), so what else would be a better trait at 'end game'? reinforced would be pointless since im already nearly hard capped on physical resistance. Maybe im over estimating the power of twice born, as a tank what could be better? the 3 traits that im torn between are Devines, infused, and nirnhoned (which ill only be using 3 nirnhoned to cap my spell resistance) uuuughhh building the perfect set of armor is so stressful.

Could someone help me out with alittle extra information? my goal is to hard cap spell/physical res, keep my health around 30k and make my magika/Stam around 10-12k im a tank btw.
  • Master_Kas
    Master_Kas
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    In next update use stam regen stone or magicka regen stone.

    Atm you can use atronach mundus stone, divines gives nice boost to it since its % of mana regen (and everyone, even stam build uses magicka skills for utility.

    Thats my two cents :D
    EU | PC
  • Tankqull
    Tankqull
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    1. in pvp there is no "true" hardcap as spell/armor penetration has to be considered too
    2. i would use infused on "primary slots" as nirn will recieve a significant nerv in the next patch id suggest either devine or reinforced
    3. your stat choice is usless for pvp though ~25k health 20++ magica rest in stamina is alot sturdier and helpfull in pvp.

    if you insist on TBS i´d chose the (upcomming) stamina reg and the mana reg mundis - even though id preferr either seducer or magnus or arena over TBS.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • leepalmer95
    leepalmer95
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    So I was talking with a friend and we're planning to make our gear twice born with the 7 devines traits, but while I was researching how viable this would be I noticed that even with 7 devines at legendary it doesn't give you much of an increase (like an extra 600 health or something like that), so what else would be a better trait at 'end game'? reinforced would be pointless since im already nearly hard capped on physical resistance. Maybe im over estimating the power of twice born, as a tank what could be better? the 3 traits that im torn between are Devines, infused, and nirnhoned (which ill only be using 3 nirnhoned to cap my spell resistance) uuuughhh building the perfect set of armor is so stressful.

    Could someone help me out with alittle extra information? my goal is to hard cap spell/physical res, keep my health around 30k and make my magika/Stam around 10-12k im a tank btw.

    Don't tanks use hist/Footman? or is that just pve?

    I'd pick a better mundus, prefer the regen ones or such.

    I heard twice born really isn't that great, also next patch nirn is getting fixed so maybe it isn't the best time to build a perfect set of armour.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    The simple answer is divines on small pieces and infused/reinforced/Nirn (after 2.1) on large pieces

    Large: head, legs, chest and shield.

    Twice born star set bonus is just not that great
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