Maintenance for the week of November 18:
• PC/Mac: No maintenance – November 18
• ESO Store and Account System for maintenance – November 19, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)
• PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST)
https://forums.elderscrollsonline.com/en/discussion/668861

Should Templars be released from the shackles of Channels?

bosmern_ESO
bosmern_ESO
✭✭✭✭✭
One thing that I absolutely hate when playing a Templar is that they just feel extremely sluggish and don't have nearly enough damage. Templars have the least CC's, least self buffs, and the most Channels over all other classes, did ZoS even think when they made Templars? The only way Templars can put up a fight right now is healing through all the damage until they either get CC bursted, get back up from allies to kill the attacker or the attacker just gives up and leaves.

current

Our best ability, puncturing strikes doesn't does a decent amount of damage, but its over 1.1 seconds, depending on your spell damage/weapon damage it can hit between 5-10k damage but thats also if the person isnt blocking and every jab hits, which isn't not as much as you think. Sounds good right? No, a NB or DK can get 2-3 lava whips or veiled strikes off depending on reaction time, or some other abilities. Each lava whip can hit between 6-8k, Veiled strike can hit 5-7k (Some good Nightblades have activated shadowy disguise then surprise attack on me while in the middle of strikes and they hit me with a 13k crit in one ability). Thats about 20k damage done to me when I'm hitting maybe 8k IF they sit in them without blocking (You can't block while channeling strikes so you sit there and take it).

And for sorcs? they've cursed me, crushing shock to CC, bolt escaped through me then hit me with a very powerful crystal frag/endless fury or another crushing shock or 2 to get me low and endless fury me.

Strikes can be very easily avoidable and exploitable, and has fairly low damage even with those cons to them.

Then there is Dark flare, it has its own unique cast channel animation, If anyone running with a reflect/spell absorb see you casting this on them they have plenty of time to put up their reflect/absorb and not even worry about the attack (thats if they don't interrupt you). The damage and effect with dark flare is justifiable but it is like biting jabs, extremely easy to counter.

Radiant Destruction is probably the only good channel, the only reason why it is, is because the massive amount of damage it does because it has 7 executes over 2.5 seconds, its also not that easy to dodge or ready yourself for, it can be interrupted but it carriers more pros then cons (the only Templar channel ability that does)

Healing ritual is the last, its got amazing heals but its also a 2 second cast, which makes it not worth it. There can be a lot during those 2 seconds your allies aren't getting healed and can easily die depending how many enemies you are fighting and their build/sustain. Also, if you get interrupted in the middle of the heal? that's even longer without your allies getting healed.

suggested

-Change puncturing strikes to a single attack, and make it on par with Veiled strike/lava whip. But maybe make it do a bit less damage if it were to keep the CC/Heal/Crit bonus you get from it. This will get rid of pretty much all the cons that other classes don't face on their highest hitting ability. melee channel abilities is just something that shouldn't exist.

-Dark flare should be an instant cast, but it should hover in the air for a bit then fall down and hit them. This could help Templars get some burst but would also be an interesting ability. Players will still be able counter this but you wont be able to get interrupted so the skill would be better to use in the middle of combat (its really only good at the start of a fight).

-Radiant Destruction could possibly be changed into a single hit execute like Executioner/impale/mages fury, its seems like a nerf but the 7 executes would be extremely powerful with the burst templars would get.

-Healing ritual should stay a channel, but it should be more like the NPC healing channel that have a beam come out of them and heal multiple allies. The only problem with healing ritual is when you channel it, your allies dont get healed. But if you are channeling a beam that bounces to 6 allies and heals over the 2 seconds (maybe increase it to 4-5 seconds)

Templars need serious changes, hopefully ZoS will see this and possibly consider some of the suggestions I did and what other people do to hopefully bring Templars more up to speed with other classes.
~Thallen~
  • aco5712
    aco5712
    ✭✭✭✭✭
    puncturing sweep is better as a channel because its alot of dps in a very short amount of time and the procs from burning light is too awesome to lose. Dark flare's cast time and travel time really make it a poor skill imo. Lots of time to dodge, bash etc. RD is better as a channel then instant cast because you can start RD from like 30% outside of execute range and it will still kill them. Your opinion on healing ritual is the healing ult lol. Templars are still really powerful, you just need to gear them and spec them properly.
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Agreed on Darkflare. They either need to remove the channel or make the channel worth it. However, I am okay with leaving Radiant and Jabs as a channel. Though Radiant Glory isn't very useful, so they could an instant cast with that if they want. The heal return based on damage done would probably work out better on an instant cast anyway.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    aco5712 wrote: »
    puncturing sweep is better as a channel because its alot of dps in a very short amount of time and the procs from burning light is too awesome to lose. Dark flare's cast time and travel time really make it a poor skill imo. Lots of time to dodge, bash etc. RD is better as a channel then instant cast because you can start RD from like 30% outside of execute range and it will still kill them. Your opinion on healing ritual is the healing ult lol. Templars are still really powerful, you just need to gear them and spec them properly.

    I am geared well, I can 1vX pretty well currently as a magicka build (even with everyone running around with full nirn). Templars don't really have any burst damage other then maybe one combo unless you are using your weapons to carry it.

    I personally think that a melee channeled scale is really poor design, if puncturing sweeps had a long rang it would be more worth it (but its not). When you are close range fighting you don't want to really lock yourself down in a channel, you want to be able to stay offensive while also being able to be defensive. Channeling a melee attack only allows you to do one of those. The reason why its a lot better playing DK/NB is because you can use stuff like flame lash, CC enemy, buff, flame lash, buff, etc.

    Templar its Puncturing sweeps, still channeling sweeps, get interrupted and have to break, spam BoL to regain the health you lost, repeat.
    ~Thallen~
  • aco5712
    aco5712
    ✭✭✭✭✭
    aco5712 wrote: »
    puncturing sweep is better as a channel because its alot of dps in a very short amount of time and the procs from burning light is too awesome to lose. Dark flare's cast time and travel time really make it a poor skill imo. Lots of time to dodge, bash etc. RD is better as a channel then instant cast because you can start RD from like 30% outside of execute range and it will still kill them. Your opinion on healing ritual is the healing ult lol. Templars are still really powerful, you just need to gear them and spec them properly.

    I am geared well, I can 1vX pretty well currently as a magicka build (even with everyone running around with full nirn). Templars don't really have any burst damage other then maybe one combo unless you are using your weapons to carry it.

    I personally think that a melee channeled scale is really poor design, if puncturing sweeps had a long rang it would be more worth it (but its not). When you are close range fighting you don't want to really lock yourself down in a channel, you want to be able to stay offensive while also being able to be defensive. Channeling a melee attack only allows you to do one of those. The reason why its a lot better playing DK/NB is because you can use stuff like flame lash, CC enemy, buff, flame lash, buff, etc.

    Templar its Puncturing sweeps, still channeling sweeps, get interrupted and have to break, spam BoL to regain the health you lost, repeat.

    As long as you keep Blazing shield up, your not gonna be burst insanely hard. You dont need more then a toppling charge, jabs/dawnbreaker and RD. That will kill most people. I dont have any problems running around on live as a temp.
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    aco5712 wrote: »
    aco5712 wrote: »
    puncturing sweep is better as a channel because its alot of dps in a very short amount of time and the procs from burning light is too awesome to lose. Dark flare's cast time and travel time really make it a poor skill imo. Lots of time to dodge, bash etc. RD is better as a channel then instant cast because you can start RD from like 30% outside of execute range and it will still kill them. Your opinion on healing ritual is the healing ult lol. Templars are still really powerful, you just need to gear them and spec them properly.

    I am geared well, I can 1vX pretty well currently as a magicka build (even with everyone running around with full nirn). Templars don't really have any burst damage other then maybe one combo unless you are using your weapons to carry it.

    I personally think that a melee channeled scale is really poor design, if puncturing sweeps had a long rang it would be more worth it (but its not). When you are close range fighting you don't want to really lock yourself down in a channel, you want to be able to stay offensive while also being able to be defensive. Channeling a melee attack only allows you to do one of those. The reason why its a lot better playing DK/NB is because you can use stuff like flame lash, CC enemy, buff, flame lash, buff, etc.

    Templar its Puncturing sweeps, still channeling sweeps, get interrupted and have to break, spam BoL to regain the health you lost, repeat.

    As long as you keep Blazing shield up, your not gonna be burst insanely hard. You dont need more then a toppling charge, jabs/dawnbreaker and RD. That will kill most people. I dont have any problems running around on live as a temp.

    In the coming patch thats another story sadly.
    ~Thallen~
  • aco5712
    aco5712
    ✭✭✭✭✭
    aco5712 wrote: »
    aco5712 wrote: »
    puncturing sweep is better as a channel because its alot of dps in a very short amount of time and the procs from burning light is too awesome to lose. Dark flare's cast time and travel time really make it a poor skill imo. Lots of time to dodge, bash etc. RD is better as a channel then instant cast because you can start RD from like 30% outside of execute range and it will still kill them. Your opinion on healing ritual is the healing ult lol. Templars are still really powerful, you just need to gear them and spec them properly.

    I am geared well, I can 1vX pretty well currently as a magicka build (even with everyone running around with full nirn). Templars don't really have any burst damage other then maybe one combo unless you are using your weapons to carry it.

    I personally think that a melee channeled scale is really poor design, if puncturing sweeps had a long rang it would be more worth it (but its not). When you are close range fighting you don't want to really lock yourself down in a channel, you want to be able to stay offensive while also being able to be defensive. Channeling a melee attack only allows you to do one of those. The reason why its a lot better playing DK/NB is because you can use stuff like flame lash, CC enemy, buff, flame lash, buff, etc.

    Templar its Puncturing sweeps, still channeling sweeps, get interrupted and have to break, spam BoL to regain the health you lost, repeat.

    As long as you keep Blazing shield up, your not gonna be burst insanely hard. You dont need more then a toppling charge, jabs/dawnbreaker and RD. That will kill most people. I dont have any problems running around on live as a temp.

    In the coming patch thats another story sadly.

    Not really. I mean my 1.7 build is subject to change with the coming patch update but I can do nearly the same combo with the same result. I have a video up of it if you wanna have a look. It's in my signature. And RD isn't critting in 1.7 atm so it's gonna get even stronger.
    Edited by aco5712 on 6 August 2015 21:42
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Roselle
    Roselle
    ✭✭✭✭
    I think channeled abilities or DOTs are the best way to wreck someone severely outnumbered. So, no.

    Also, listen to this song if you're mad:
    https://youtube.com/watch?v=hxqW1Eq0iP4
    This one was rekt by Zenimax
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    aco5712 wrote: »
    aco5712 wrote: »
    aco5712 wrote: »
    puncturing sweep is better as a channel because its alot of dps in a very short amount of time and the procs from burning light is too awesome to lose. Dark flare's cast time and travel time really make it a poor skill imo. Lots of time to dodge, bash etc. RD is better as a channel then instant cast because you can start RD from like 30% outside of execute range and it will still kill them. Your opinion on healing ritual is the healing ult lol. Templars are still really powerful, you just need to gear them and spec them properly.

    I am geared well, I can 1vX pretty well currently as a magicka build (even with everyone running around with full nirn). Templars don't really have any burst damage other then maybe one combo unless you are using your weapons to carry it.

    I personally think that a melee channeled scale is really poor design, if puncturing sweeps had a long rang it would be more worth it (but its not). When you are close range fighting you don't want to really lock yourself down in a channel, you want to be able to stay offensive while also being able to be defensive. Channeling a melee attack only allows you to do one of those. The reason why its a lot better playing DK/NB is because you can use stuff like flame lash, CC enemy, buff, flame lash, buff, etc.

    Templar its Puncturing sweeps, still channeling sweeps, get interrupted and have to break, spam BoL to regain the health you lost, repeat.

    As long as you keep Blazing shield up, your not gonna be burst insanely hard. You dont need more then a toppling charge, jabs/dawnbreaker and RD. That will kill most people. I dont have any problems running around on live as a temp.

    In the coming patch thats another story sadly.

    Not really. I mean my 1.7 build is subject to change with the coming patch update but I can do nearly the same combo with the same result. I have a video up of it if you wanna have a look. It's in my signature. And RD isn't critting in 1.7 atm so it's gonna get even stronger.

    In the video you are using a broken Healing Ward though, not BS. Do you think that had an effect on your success?
  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    Roselle wrote: »
    I think channeled abilities or DOTs are the best way to wreck someone severely outnumbered. So, no.

    Also, listen to this song if you're mad:
    https://youtube.com/watch?v=hxqW1Eq0iP4

    How exactly am I mad?

    you know what...Its minoa...I'm just not even gonna go further...
    ~Thallen~
  • aco5712
    aco5712
    ✭✭✭✭✭
    danno8 wrote: »
    aco5712 wrote: »
    aco5712 wrote: »
    aco5712 wrote: »
    puncturing sweep is better as a channel because its alot of dps in a very short amount of time and the procs from burning light is too awesome to lose. Dark flare's cast time and travel time really make it a poor skill imo. Lots of time to dodge, bash etc. RD is better as a channel then instant cast because you can start RD from like 30% outside of execute range and it will still kill them. Your opinion on healing ritual is the healing ult lol. Templars are still really powerful, you just need to gear them and spec them properly.

    I am geared well, I can 1vX pretty well currently as a magicka build (even with everyone running around with full nirn). Templars don't really have any burst damage other then maybe one combo unless you are using your weapons to carry it.

    I personally think that a melee channeled scale is really poor design, if puncturing sweeps had a long rang it would be more worth it (but its not). When you are close range fighting you don't want to really lock yourself down in a channel, you want to be able to stay offensive while also being able to be defensive. Channeling a melee attack only allows you to do one of those. The reason why its a lot better playing DK/NB is because you can use stuff like flame lash, CC enemy, buff, flame lash, buff, etc.

    Templar its Puncturing sweeps, still channeling sweeps, get interrupted and have to break, spam BoL to regain the health you lost, repeat.

    As long as you keep Blazing shield up, your not gonna be burst insanely hard. You dont need more then a toppling charge, jabs/dawnbreaker and RD. That will kill most people. I dont have any problems running around on live as a temp.

    In the coming patch thats another story sadly.

    Not really. I mean my 1.7 build is subject to change with the coming patch update but I can do nearly the same combo with the same result. I have a video up of it if you wanna have a look. It's in my signature. And RD isn't critting in 1.7 atm so it's gonna get even stronger.

    In the video you are using a broken Healing Ward though, not BS. Do you think that had an effect on your success?

    @danno8

    In my defence i didnt know it was broken.. I found out as it was uploading that it was broken. When the new update comes to PTS with the healing ward fix, i will see if healing ward is still useful or what they have done in relation to Blazing Shield or any of its morphs or any other skills i may use as a replacement. I did try to use BoL instead of healing ward as a replacement on the current PTS version and its not the same. 7k heal vs 15k shield is a big difference. There is always a way to adjust and i will try find it when the update comes.

    My idea right now is to just replace mist with blazing and see if i can combo the shields together and use the healing ritual. This way i still have 2 shields which will absorb everything. How strong they are, is left to what the update brings.
    Edited by aco5712 on 7 August 2015 01:24
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    aco5712 wrote: »
    danno8 wrote: »
    aco5712 wrote: »
    aco5712 wrote: »
    aco5712 wrote: »
    puncturing sweep is better as a channel because its alot of dps in a very short amount of time and the procs from burning light is too awesome to lose. Dark flare's cast time and travel time really make it a poor skill imo. Lots of time to dodge, bash etc. RD is better as a channel then instant cast because you can start RD from like 30% outside of execute range and it will still kill them. Your opinion on healing ritual is the healing ult lol. Templars are still really powerful, you just need to gear them and spec them properly.

    I am geared well, I can 1vX pretty well currently as a magicka build (even with everyone running around with full nirn). Templars don't really have any burst damage other then maybe one combo unless you are using your weapons to carry it.

    I personally think that a melee channeled scale is really poor design, if puncturing sweeps had a long rang it would be more worth it (but its not). When you are close range fighting you don't want to really lock yourself down in a channel, you want to be able to stay offensive while also being able to be defensive. Channeling a melee attack only allows you to do one of those. The reason why its a lot better playing DK/NB is because you can use stuff like flame lash, CC enemy, buff, flame lash, buff, etc.

    Templar its Puncturing sweeps, still channeling sweeps, get interrupted and have to break, spam BoL to regain the health you lost, repeat.

    As long as you keep Blazing shield up, your not gonna be burst insanely hard. You dont need more then a toppling charge, jabs/dawnbreaker and RD. That will kill most people. I dont have any problems running around on live as a temp.

    In the coming patch thats another story sadly.

    Not really. I mean my 1.7 build is subject to change with the coming patch update but I can do nearly the same combo with the same result. I have a video up of it if you wanna have a look. It's in my signature. And RD isn't critting in 1.7 atm so it's gonna get even stronger.

    In the video you are using a broken Healing Ward though, not BS. Do you think that had an effect on your success?

    @danno8

    In my defence i didnt know it was broken.. I found out as it was uploading that it was broken. When the new update comes to PTS with the healing ward fix, i will see if healing ward is still useful or what they have done in relation to Blazing Shield or any of its morphs or any other skills i may use as a replacement. I did try to use BoL instead of healing ward as a replacement on the current PTS version and its not the same. 7k heal vs 15k shield is a big difference. There is always a way to adjust and i will try find it when the update comes.

    My idea right now is to just replace mist with blazing and see if i can combo the shields together and use the healing ritual. This way i still have 2 shields which will absorb everything. How strong they are, is left to what the update brings.

    I agree and I am not saying you were abusing it or anything, just that as it stands, and I believe even after it is fixed, it will be a far better option than blazing.

    The thing about Blazing is it was never a huge shield but it was internally balanced with the damage it could do, so it was a viable hybrid sort of skill between offense and defense. Even if the enemy cut through the shield in the same time as it took for you to cast it, they at least got a good blast of damage for doing so.

    Now the offense part is just horrible. If they fix it and manage to undo the double nerf to the damage part, then it will probably find a way on to my bar again. Until then I have a hard time justifying the cost and time to cast.
  • cazlonb16_ESO
    cazlonb16_ESO
    ✭✭✭✭✭
    If you hate channels and casts now, wait till you are in the IC. The terrain and multiple big telegraphed attacks by virtually any mob are killing magicka Templars there.

    I wonder if the internal testers somehow inexplicably failed to notice that or ZOS just don't care...
  • iseko
    iseko
    ✭✭✭✭
    If the animation on toppling charge wasnt so sluggish the jabs would not be so bad. The MAIN benefit from having puncturing sweeps as a channeled attack is burning light.

    Toppling charge follow by puncturing sweeps will (9 out of 10) proc at least one burning light. Unless the target has an insane amount of spell resist (bloody nirned), the KD + sweepibg strikes and burning light will bring them into execute range of radiant destruction.

    This only works now on 'unexperienced' players. Because by the time toppling charge animation is over the target will have cc broken the stun. If the charge was FINALLY fixed, then this woukd be a viable combo. I use even now in prolong fights. Never as an opener though. Opener is from stealth: inevitable det, dark flare, charge, radiant destruction. The det/dark flare/charge hit more or less at the same time. The combo does a nice burst and radiant destruction usually finishes it. But yeah a change to dark flare might be useful. It is only good as an opener. As soon as someone sees you casting you are going to get hit hard and fast. Instant cast with a delay on hit seems nice.

    Leave puncturing sweep as is and just fix toppling charge and all the other broken spells...
  • Elder_Knight29
    In my opinion guys, dark flare is a great starter to fights as a Templar. I hit for 8k with it and not too many people notice it, especially if you do it from sneak or pick out a specific target when you're in 2 colliding groups and if you follow up the dark flare immediately with Radiant Oppression it's almost always a guaranteed kill unless it's a NB who goes decides to disappear or a Sorc who teleports away. And I pvp only in Azura's Star on ps4. But truly Templar magicka dps builds are extremely op if you gear it properly. Just focus on spell damage and spell critical. So make sure you run a dual wield build and use inner light to boost spell damage and crit. And once you're VR6 getting Cyrodiil's Light rings are a must. The 2 set bonus for spell damage is too good to give up. If you have any questions though, feel free to message me about them regarding dps set up.
    Elder_Knight29
    Ps4 NA server
    EP, dps templar
  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    In my opinion guys, dark flare is a great starter to fights as a Templar. I hit for 8k with it and not too many people notice it, especially if you do it from sneak or pick out a specific target when you're in 2 colliding groups and if you follow up the dark flare immediately with Radiant Oppression it's almost always a guaranteed kill unless it's a NB who goes decides to disappear or a Sorc who teleports away. And I pvp only in Azura's Star on ps4. But truly Templar magicka dps builds are extremely op if you gear it properly. Just focus on spell damage and spell critical. So make sure you run a dual wield build and use inner light to boost spell damage and crit. And once you're VR6 getting Cyrodiil's Light rings are a must. The 2 set bonus for spell damage is too good to give up. If you have any questions though, feel free to message me about them regarding dps set up.

    I never said that I was having problems with my build, I was saying that Templars have the most Channels in the game which makes them very sluggish and poor for PvP.

    You can get away with a lot of bad builds/abilities on Console because most people don't know the counters yet, but on PC its a completely different story. There isnt people that will run up and light attack you and cast an ability every so often.
    ~Thallen~
  • Elder_Knight29
    In my opinion guys, dark flare is a great starter to fights as a Templar. I hit for 8k with it and not too many people notice it, especially if you do it from sneak or pick out a specific target when you're in 2 colliding groups and if you follow up the dark flare immediately with Radiant Oppression it's almost always a guaranteed kill unless it's a NB who goes decides to disappear or a Sorc who teleports away. And I pvp only in Azura's Star on ps4. But truly Templar magicka dps builds are extremely op if you gear it properly. Just focus on spell damage and spell critical. So make sure you run a dual wield build and use inner light to boost spell damage and crit. And once you're VR6 getting Cyrodiil's Light rings are a must. The 2 set bonus for spell damage is too good to give up. If you have any questions though, feel free to message me about them regarding dps set up.

    I never said that I was having problems with my build, I was saying that Templars have the most Channels in the game which makes them very sluggish and poor for PvP.

    You can get away with a lot of bad builds/abilities on Console because most people don't know the counters yet, but on PC its a completely different story. There isnt people that will run up and light attack you and cast an ability every so often.

    I get that but don't discredit console players either. There are plenty of pc transfers and you can tell who they are because they are damn near impossible to kill. And I do agree with you that the channels for Templars are a hindrance, not to mention the nerf that's coming in the imperial city patch for radiant oppression. But I think we do deserve something similar to the sorcs who can insta cast crystal frags when they land a critical. But I also understand the whole reason ZOS made us a channeled class. Our abilities do the most raw damage, and if anything we are the 2nd best dps in game only being 2nd to the sorcs but they are easier to kill. So... it's supposed to be a "balance" system.
    Elder_Knight29
    Ps4 NA server
    EP, dps templar
  • Edgar_Baerland
    In my opinion guys, dark flare is a great starter to fights as a Templar. I hit for 8k with it and not too many people notice it, especially if you do it from sneak or pick out a specific target when you're in 2 colliding groups and if you follow up the dark flare immediately with Radiant Oppression it's almost always a guaranteed kill unless it's a NB who goes decides to disappear or a Sorc who teleports away. And I pvp only in Azura's Star on ps4. But truly Templar magicka dps builds are extremely op if you gear it properly. Just focus on spell damage and spell critical. So make sure you run a dual wield build and use inner light to boost spell damage and crit. And once you're VR6 getting Cyrodiil's Light rings are a must. The 2 set bonus for spell damage is too good to give up. If you have any questions though, feel free to message me about them regarding dps set up.

    I agree completely. I like to open from stealth with Dark Flare, or just target people while they're unaware without stealth.
    Darkflare+staff Med attack weave -> instant eclipse (the mortar-style of dark flare gives you time to cast it afterwards) -> radiant destruction.

    Unless the person has a crazy amount of resist or shields, If i get that combo off clean it snapkills people. Esp if its a magicka user that fires a spell into the eclipse.

    darkflare does have disadvantages, I'd love a timing reduction. but as it stands it gives you time to heavy weave with a staff. It's my bread an butter skill from range tbh.
    Edited by Edgar_Baerland on 9 August 2015 05:55
    Edgar Baerland V16 DC Templar NA
  • Lutallo
    Lutallo
    ✭✭✭
    You're playing the Templar wrong if your approach is spamming Puncturing Sweeps or Dark Flare. Mix it up, use Proximity Det, Blazing Shield, Vampire's Bane, etc etc.
    "Rock is too OP, please nerf"
    Sincerely, Scissors.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    danno8 wrote: »
    aco5712 wrote: »
    danno8 wrote: »
    aco5712 wrote: »
    aco5712 wrote: »
    aco5712 wrote: »
    puncturing sweep is better as a channel because its alot of dps in a very short amount of time and the procs from burning light is too awesome to lose. Dark flare's cast time and travel time really make it a poor skill imo. Lots of time to dodge, bash etc. RD is better as a channel then instant cast because you can start RD from like 30% outside of execute range and it will still kill them. Your opinion on healing ritual is the healing ult lol. Templars are still really powerful, you just need to gear them and spec them properly.

    I am geared well, I can 1vX pretty well currently as a magicka build (even with everyone running around with full nirn). Templars don't really have any burst damage other then maybe one combo unless you are using your weapons to carry it.

    I personally think that a melee channeled scale is really poor design, if puncturing sweeps had a long rang it would be more worth it (but its not). When you are close range fighting you don't want to really lock yourself down in a channel, you want to be able to stay offensive while also being able to be defensive. Channeling a melee attack only allows you to do one of those. The reason why its a lot better playing DK/NB is because you can use stuff like flame lash, CC enemy, buff, flame lash, buff, etc.

    Templar its Puncturing sweeps, still channeling sweeps, get interrupted and have to break, spam BoL to regain the health you lost, repeat.

    As long as you keep Blazing shield up, your not gonna be burst insanely hard. You dont need more then a toppling charge, jabs/dawnbreaker and RD. That will kill most people. I dont have any problems running around on live as a temp.

    In the coming patch thats another story sadly.

    Not really. I mean my 1.7 build is subject to change with the coming patch update but I can do nearly the same combo with the same result. I have a video up of it if you wanna have a look. It's in my signature. And RD isn't critting in 1.7 atm so it's gonna get even stronger.

    In the video you are using a broken Healing Ward though, not BS. Do you think that had an effect on your success?

    @danno8

    In my defence i didnt know it was broken.. I found out as it was uploading that it was broken. When the new update comes to PTS with the healing ward fix, i will see if healing ward is still useful or what they have done in relation to Blazing Shield or any of its morphs or any other skills i may use as a replacement. I did try to use BoL instead of healing ward as a replacement on the current PTS version and its not the same. 7k heal vs 15k shield is a big difference. There is always a way to adjust and i will try find it when the update comes.

    My idea right now is to just replace mist with blazing and see if i can combo the shields together and use the healing ritual. This way i still have 2 shields which will absorb everything. How strong they are, is left to what the update brings.

    I agree and I am not saying you were abusing it or anything, just that as it stands, and I believe even after it is fixed, it will be a far better option than blazing.

    The thing about Blazing is it was never a huge shield but it was internally balanced with the damage it could do, so it was a viable hybrid sort of skill between offense and defense. Even if the enemy cut through the shield in the same time as it took for you to cast it, they at least got a good blast of damage for doing so.

    Now the offense part is just horrible. If they fix it and manage to undo the double nerf to the damage part, then it will probably find a way on to my bar again. Until then I have a hard time justifying the cost and time to cast.

    It also procs burning light passive if I'm not mistaken.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • SugaComa
    SugaComa
    ✭✭✭✭✭
    Don't you dare change my Templar, he's by far my favourite of my three characters

    You just have to figure out how to.move attack move attack move heal move attack
Sign In or Register to comment.