puncturing sweep is better as a channel because its alot of dps in a very short amount of time and the procs from burning light is too awesome to lose. Dark flare's cast time and travel time really make it a poor skill imo. Lots of time to dodge, bash etc. RD is better as a channel then instant cast because you can start RD from like 30% outside of execute range and it will still kill them. Your opinion on healing ritual is the healing ult lol. Templars are still really powerful, you just need to gear them and spec them properly.
bosmern_ESO wrote: »puncturing sweep is better as a channel because its alot of dps in a very short amount of time and the procs from burning light is too awesome to lose. Dark flare's cast time and travel time really make it a poor skill imo. Lots of time to dodge, bash etc. RD is better as a channel then instant cast because you can start RD from like 30% outside of execute range and it will still kill them. Your opinion on healing ritual is the healing ult lol. Templars are still really powerful, you just need to gear them and spec them properly.
I am geared well, I can 1vX pretty well currently as a magicka build (even with everyone running around with full nirn). Templars don't really have any burst damage other then maybe one combo unless you are using your weapons to carry it.
I personally think that a melee channeled scale is really poor design, if puncturing sweeps had a long rang it would be more worth it (but its not). When you are close range fighting you don't want to really lock yourself down in a channel, you want to be able to stay offensive while also being able to be defensive. Channeling a melee attack only allows you to do one of those. The reason why its a lot better playing DK/NB is because you can use stuff like flame lash, CC enemy, buff, flame lash, buff, etc.
Templar its Puncturing sweeps, still channeling sweeps, get interrupted and have to break, spam BoL to regain the health you lost, repeat.
bosmern_ESO wrote: »puncturing sweep is better as a channel because its alot of dps in a very short amount of time and the procs from burning light is too awesome to lose. Dark flare's cast time and travel time really make it a poor skill imo. Lots of time to dodge, bash etc. RD is better as a channel then instant cast because you can start RD from like 30% outside of execute range and it will still kill them. Your opinion on healing ritual is the healing ult lol. Templars are still really powerful, you just need to gear them and spec them properly.
I am geared well, I can 1vX pretty well currently as a magicka build (even with everyone running around with full nirn). Templars don't really have any burst damage other then maybe one combo unless you are using your weapons to carry it.
I personally think that a melee channeled scale is really poor design, if puncturing sweeps had a long rang it would be more worth it (but its not). When you are close range fighting you don't want to really lock yourself down in a channel, you want to be able to stay offensive while also being able to be defensive. Channeling a melee attack only allows you to do one of those. The reason why its a lot better playing DK/NB is because you can use stuff like flame lash, CC enemy, buff, flame lash, buff, etc.
Templar its Puncturing sweeps, still channeling sweeps, get interrupted and have to break, spam BoL to regain the health you lost, repeat.
As long as you keep Blazing shield up, your not gonna be burst insanely hard. You dont need more then a toppling charge, jabs/dawnbreaker and RD. That will kill most people. I dont have any problems running around on live as a temp.
bosmern_ESO wrote: »bosmern_ESO wrote: »puncturing sweep is better as a channel because its alot of dps in a very short amount of time and the procs from burning light is too awesome to lose. Dark flare's cast time and travel time really make it a poor skill imo. Lots of time to dodge, bash etc. RD is better as a channel then instant cast because you can start RD from like 30% outside of execute range and it will still kill them. Your opinion on healing ritual is the healing ult lol. Templars are still really powerful, you just need to gear them and spec them properly.
I am geared well, I can 1vX pretty well currently as a magicka build (even with everyone running around with full nirn). Templars don't really have any burst damage other then maybe one combo unless you are using your weapons to carry it.
I personally think that a melee channeled scale is really poor design, if puncturing sweeps had a long rang it would be more worth it (but its not). When you are close range fighting you don't want to really lock yourself down in a channel, you want to be able to stay offensive while also being able to be defensive. Channeling a melee attack only allows you to do one of those. The reason why its a lot better playing DK/NB is because you can use stuff like flame lash, CC enemy, buff, flame lash, buff, etc.
Templar its Puncturing sweeps, still channeling sweeps, get interrupted and have to break, spam BoL to regain the health you lost, repeat.
As long as you keep Blazing shield up, your not gonna be burst insanely hard. You dont need more then a toppling charge, jabs/dawnbreaker and RD. That will kill most people. I dont have any problems running around on live as a temp.
In the coming patch thats another story sadly.
bosmern_ESO wrote: »bosmern_ESO wrote: »puncturing sweep is better as a channel because its alot of dps in a very short amount of time and the procs from burning light is too awesome to lose. Dark flare's cast time and travel time really make it a poor skill imo. Lots of time to dodge, bash etc. RD is better as a channel then instant cast because you can start RD from like 30% outside of execute range and it will still kill them. Your opinion on healing ritual is the healing ult lol. Templars are still really powerful, you just need to gear them and spec them properly.
I am geared well, I can 1vX pretty well currently as a magicka build (even with everyone running around with full nirn). Templars don't really have any burst damage other then maybe one combo unless you are using your weapons to carry it.
I personally think that a melee channeled scale is really poor design, if puncturing sweeps had a long rang it would be more worth it (but its not). When you are close range fighting you don't want to really lock yourself down in a channel, you want to be able to stay offensive while also being able to be defensive. Channeling a melee attack only allows you to do one of those. The reason why its a lot better playing DK/NB is because you can use stuff like flame lash, CC enemy, buff, flame lash, buff, etc.
Templar its Puncturing sweeps, still channeling sweeps, get interrupted and have to break, spam BoL to regain the health you lost, repeat.
As long as you keep Blazing shield up, your not gonna be burst insanely hard. You dont need more then a toppling charge, jabs/dawnbreaker and RD. That will kill most people. I dont have any problems running around on live as a temp.
In the coming patch thats another story sadly.
Not really. I mean my 1.7 build is subject to change with the coming patch update but I can do nearly the same combo with the same result. I have a video up of it if you wanna have a look. It's in my signature. And RD isn't critting in 1.7 atm so it's gonna get even stronger.
I think channeled abilities or DOTs are the best way to wreck someone severely outnumbered. So, no.
Also, listen to this song if you're mad:
https://youtube.com/watch?v=hxqW1Eq0iP4
bosmern_ESO wrote: »bosmern_ESO wrote: »puncturing sweep is better as a channel because its alot of dps in a very short amount of time and the procs from burning light is too awesome to lose. Dark flare's cast time and travel time really make it a poor skill imo. Lots of time to dodge, bash etc. RD is better as a channel then instant cast because you can start RD from like 30% outside of execute range and it will still kill them. Your opinion on healing ritual is the healing ult lol. Templars are still really powerful, you just need to gear them and spec them properly.
I am geared well, I can 1vX pretty well currently as a magicka build (even with everyone running around with full nirn). Templars don't really have any burst damage other then maybe one combo unless you are using your weapons to carry it.
I personally think that a melee channeled scale is really poor design, if puncturing sweeps had a long rang it would be more worth it (but its not). When you are close range fighting you don't want to really lock yourself down in a channel, you want to be able to stay offensive while also being able to be defensive. Channeling a melee attack only allows you to do one of those. The reason why its a lot better playing DK/NB is because you can use stuff like flame lash, CC enemy, buff, flame lash, buff, etc.
Templar its Puncturing sweeps, still channeling sweeps, get interrupted and have to break, spam BoL to regain the health you lost, repeat.
As long as you keep Blazing shield up, your not gonna be burst insanely hard. You dont need more then a toppling charge, jabs/dawnbreaker and RD. That will kill most people. I dont have any problems running around on live as a temp.
In the coming patch thats another story sadly.
Not really. I mean my 1.7 build is subject to change with the coming patch update but I can do nearly the same combo with the same result. I have a video up of it if you wanna have a look. It's in my signature. And RD isn't critting in 1.7 atm so it's gonna get even stronger.
In the video you are using a broken Healing Ward though, not BS. Do you think that had an effect on your success?
bosmern_ESO wrote: »bosmern_ESO wrote: »puncturing sweep is better as a channel because its alot of dps in a very short amount of time and the procs from burning light is too awesome to lose. Dark flare's cast time and travel time really make it a poor skill imo. Lots of time to dodge, bash etc. RD is better as a channel then instant cast because you can start RD from like 30% outside of execute range and it will still kill them. Your opinion on healing ritual is the healing ult lol. Templars are still really powerful, you just need to gear them and spec them properly.
I am geared well, I can 1vX pretty well currently as a magicka build (even with everyone running around with full nirn). Templars don't really have any burst damage other then maybe one combo unless you are using your weapons to carry it.
I personally think that a melee channeled scale is really poor design, if puncturing sweeps had a long rang it would be more worth it (but its not). When you are close range fighting you don't want to really lock yourself down in a channel, you want to be able to stay offensive while also being able to be defensive. Channeling a melee attack only allows you to do one of those. The reason why its a lot better playing DK/NB is because you can use stuff like flame lash, CC enemy, buff, flame lash, buff, etc.
Templar its Puncturing sweeps, still channeling sweeps, get interrupted and have to break, spam BoL to regain the health you lost, repeat.
As long as you keep Blazing shield up, your not gonna be burst insanely hard. You dont need more then a toppling charge, jabs/dawnbreaker and RD. That will kill most people. I dont have any problems running around on live as a temp.
In the coming patch thats another story sadly.
Not really. I mean my 1.7 build is subject to change with the coming patch update but I can do nearly the same combo with the same result. I have a video up of it if you wanna have a look. It's in my signature. And RD isn't critting in 1.7 atm so it's gonna get even stronger.
In the video you are using a broken Healing Ward though, not BS. Do you think that had an effect on your success?
@danno8
In my defence i didnt know it was broken.. I found out as it was uploading that it was broken. When the new update comes to PTS with the healing ward fix, i will see if healing ward is still useful or what they have done in relation to Blazing Shield or any of its morphs or any other skills i may use as a replacement. I did try to use BoL instead of healing ward as a replacement on the current PTS version and its not the same. 7k heal vs 15k shield is a big difference. There is always a way to adjust and i will try find it when the update comes.
My idea right now is to just replace mist with blazing and see if i can combo the shields together and use the healing ritual. This way i still have 2 shields which will absorb everything. How strong they are, is left to what the update brings.
Elder_Knight29 wrote: »In my opinion guys, dark flare is a great starter to fights as a Templar. I hit for 8k with it and not too many people notice it, especially if you do it from sneak or pick out a specific target when you're in 2 colliding groups and if you follow up the dark flare immediately with Radiant Oppression it's almost always a guaranteed kill unless it's a NB who goes decides to disappear or a Sorc who teleports away. And I pvp only in Azura's Star on ps4. But truly Templar magicka dps builds are extremely op if you gear it properly. Just focus on spell damage and spell critical. So make sure you run a dual wield build and use inner light to boost spell damage and crit. And once you're VR6 getting Cyrodiil's Light rings are a must. The 2 set bonus for spell damage is too good to give up. If you have any questions though, feel free to message me about them regarding dps set up.
bosmern_ESO wrote: »Elder_Knight29 wrote: »In my opinion guys, dark flare is a great starter to fights as a Templar. I hit for 8k with it and not too many people notice it, especially if you do it from sneak or pick out a specific target when you're in 2 colliding groups and if you follow up the dark flare immediately with Radiant Oppression it's almost always a guaranteed kill unless it's a NB who goes decides to disappear or a Sorc who teleports away. And I pvp only in Azura's Star on ps4. But truly Templar magicka dps builds are extremely op if you gear it properly. Just focus on spell damage and spell critical. So make sure you run a dual wield build and use inner light to boost spell damage and crit. And once you're VR6 getting Cyrodiil's Light rings are a must. The 2 set bonus for spell damage is too good to give up. If you have any questions though, feel free to message me about them regarding dps set up.
I never said that I was having problems with my build, I was saying that Templars have the most Channels in the game which makes them very sluggish and poor for PvP.
You can get away with a lot of bad builds/abilities on Console because most people don't know the counters yet, but on PC its a completely different story. There isnt people that will run up and light attack you and cast an ability every so often.
Elder_Knight29 wrote: »In my opinion guys, dark flare is a great starter to fights as a Templar. I hit for 8k with it and not too many people notice it, especially if you do it from sneak or pick out a specific target when you're in 2 colliding groups and if you follow up the dark flare immediately with Radiant Oppression it's almost always a guaranteed kill unless it's a NB who goes decides to disappear or a Sorc who teleports away. And I pvp only in Azura's Star on ps4. But truly Templar magicka dps builds are extremely op if you gear it properly. Just focus on spell damage and spell critical. So make sure you run a dual wield build and use inner light to boost spell damage and crit. And once you're VR6 getting Cyrodiil's Light rings are a must. The 2 set bonus for spell damage is too good to give up. If you have any questions though, feel free to message me about them regarding dps set up.
bosmern_ESO wrote: »bosmern_ESO wrote: »puncturing sweep is better as a channel because its alot of dps in a very short amount of time and the procs from burning light is too awesome to lose. Dark flare's cast time and travel time really make it a poor skill imo. Lots of time to dodge, bash etc. RD is better as a channel then instant cast because you can start RD from like 30% outside of execute range and it will still kill them. Your opinion on healing ritual is the healing ult lol. Templars are still really powerful, you just need to gear them and spec them properly.
I am geared well, I can 1vX pretty well currently as a magicka build (even with everyone running around with full nirn). Templars don't really have any burst damage other then maybe one combo unless you are using your weapons to carry it.
I personally think that a melee channeled scale is really poor design, if puncturing sweeps had a long rang it would be more worth it (but its not). When you are close range fighting you don't want to really lock yourself down in a channel, you want to be able to stay offensive while also being able to be defensive. Channeling a melee attack only allows you to do one of those. The reason why its a lot better playing DK/NB is because you can use stuff like flame lash, CC enemy, buff, flame lash, buff, etc.
Templar its Puncturing sweeps, still channeling sweeps, get interrupted and have to break, spam BoL to regain the health you lost, repeat.
As long as you keep Blazing shield up, your not gonna be burst insanely hard. You dont need more then a toppling charge, jabs/dawnbreaker and RD. That will kill most people. I dont have any problems running around on live as a temp.
In the coming patch thats another story sadly.
Not really. I mean my 1.7 build is subject to change with the coming patch update but I can do nearly the same combo with the same result. I have a video up of it if you wanna have a look. It's in my signature. And RD isn't critting in 1.7 atm so it's gonna get even stronger.
In the video you are using a broken Healing Ward though, not BS. Do you think that had an effect on your success?
@danno8
In my defence i didnt know it was broken.. I found out as it was uploading that it was broken. When the new update comes to PTS with the healing ward fix, i will see if healing ward is still useful or what they have done in relation to Blazing Shield or any of its morphs or any other skills i may use as a replacement. I did try to use BoL instead of healing ward as a replacement on the current PTS version and its not the same. 7k heal vs 15k shield is a big difference. There is always a way to adjust and i will try find it when the update comes.
My idea right now is to just replace mist with blazing and see if i can combo the shields together and use the healing ritual. This way i still have 2 shields which will absorb everything. How strong they are, is left to what the update brings.
I agree and I am not saying you were abusing it or anything, just that as it stands, and I believe even after it is fixed, it will be a far better option than blazing.
The thing about Blazing is it was never a huge shield but it was internally balanced with the damage it could do, so it was a viable hybrid sort of skill between offense and defense. Even if the enemy cut through the shield in the same time as it took for you to cast it, they at least got a good blast of damage for doing so.
Now the offense part is just horrible. If they fix it and manage to undo the double nerf to the damage part, then it will probably find a way on to my bar again. Until then I have a hard time justifying the cost and time to cast.