Ok, so I was thinking with the new changes to Vampire and WW, they will actually have to be the creatures they have committed themselves to becoming, and in turn I will commit myself to slaying them. Fighter's Guild abilities are obviously the way to go in this, as there is currently no way to resist them?
Very unsure about weapons though, I feel 2H and bow is used a lot, though I'd like to use dual wield and bow, because then I can have one flame, and another poison, maybe disease instead of flame, if I'm correct the bow has a few poison abilities and a fire one? I have never played DW before so I would not know what abilities to use.
Class is a pain, I usually play an Imperial, I particularly don't like the templar, probably for some aesthetic reason. Not sure which I'd pick out of the rest, sorc wouldn't be much help with this I presume. So that leaves DK and NB, I do like sneaking around somewhat, I'd rather not be complacent with DK's fire abilities as it's known a good few vampires love to flaunt their fire resist jewelry.
Dawnbreaker is probably the best option for ult, though if I had the option of another for the other bar which would be a good idea?
Also I don't know much about counteracting some of the abilities of the creatures, advice in that department would be helpful too.
Anymore questions? Feel free to ask below.
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