Which hard caps except for mitigation (limiting physical respectively spell mitigation to 50% irrespective of the physical resistance / spell resistance you have above 32600) are in the game?trimsic_ESO wrote: »There are hard caps. And the devs know them, because they know which kind of stuff you can equip, what you can eat or drink, how many champion points you can have, etc...
So, you can max everything you can: you won't go beyond these hard caps.
Which hard caps except for mitigation (limiting physical respectively spell mitigation to 50% irrespective of the physical resistance / spell resistance you have above 32600) are in the game?trimsic_ESO wrote: »There are hard caps. And the devs know them, because they know which kind of stuff you can equip, what you can eat or drink, how many champion points you can have, etc...
So, you can max everything you can: you won't go beyond these hard caps.
Well, except for chances (e.g. crit chance at 100%)
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Understood. Then it's just a matter of different definition.these hardcaps are given by equipment options - all slots gold upgraded/enchanted with one stat and all setbonis aimed for that given stat correspend to the hardcap of that stat.Which hard caps except for mitigation (limiting physical respectively spell mitigation to 50% irrespective of the physical resistance / spell resistance you have above 32600) are in the game?trimsic_ESO wrote: »There are hard caps. And the devs know them, because they know which kind of stuff you can equip, what you can eat or drink, how many champion points you can have, etc...
So, you can max everything you can: you won't go beyond these hard caps.
Well, except for chances (e.g. crit chance at 100%)
max Stam regen + Weapon DamageNo one has good advice on how to min max a Stam nb build?