I think that putting harden ward to regen back to 100% based on magika regen before you can cast it again would make sorcs have to play a lot smarter with there shield stacking and would be the best possible fix to there shield stacking leave other shields alone but put hardend ward on a magika regen timer to where you can't cast it again until it's regend 100% and have to use other shields in the mean time thoughts on this?
I think that putting harden ward to regen back to 100% based on magika regen before you can cast it again would make sorcs have to play a lot smarter with there shield stacking and would be the best possible fix to there shield stacking leave other shields alone but put hardend ward on a magika regen timer to where you can't cast it again until it's regend 100% and have to use other shields in the mean time thoughts on this?
I read this 3 times and can't understand what you're asking.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
lol bro on the pts sorcs ARE nearly unkillable 1v1 hell even 2v1 and this is from just watching good players stream of the pts block got nerfed very hard roll dodge got nerfed very hard ya bolt got nerfed along with being able to stack movement speed. With roll dodging you have to now time your roll dodges with block you now have to.manage your Stam fair enough but why should sorcs be allowee to stack shields and be the hardest class to kill in the game just being able to endlessly cast shields tell me that you would have to be an absolute idiot to not be able to spam shields it don't take skill so ya it needs fixed all there is to itwhodat2eso wrote: »People Are So Dumb With This Shield Stacking Mess Without Shields Sorcs are walking Free Kills. You Have To Make Us Burn Out Resoures And Cc Us We Lack Stamina Jusy time Your Burst When Our shield goes down . Us Sorcs Lack The Stamina recovery To Cc break Or dodge roll so Shield stacking is our defense Just likE dk's can block and spam reflective scales with there 30k health. Or Same As Nb going cloak and dodge rolling. Cut The Crying Every class Has Pros And Cons. Your Solution Just Makes sorcs trash like be serious lol no offense just got a lil heated bro its all good.
Well they just said there probably gonna make shields be critable so I'm happy with that change and shield stack on the pts is actually no different then live and it's op on live too but thanks for your advice bro
Forgive me man my Grammer is horrible lol but I was saying put hardend ward on a magika regen timer like ok you cast it you have a 15k shield once the shield runs out you have to wait on it to regen back too 100% before you cast it again how fast it regens depends on how much magika regeneration you have
Stacking shields has never been a problem.. There's only 1 class that stands above the rest when it comes to shield stacking, and that's sorc. If you're having problems killing a magicka DK, NB, or Temp shield stacker then you either have terrible dps or you are getting outplayed. Sorc is the ONLY class that makes shield stacking seem broken. The problem is that they have the only class based shield that benefits from their primary stat. Change that shield to scale off of HP, like the others, then the problem will go away.
I would like people to know that Hardened Ward and Healing Ward are currently bugged on PTS and giving more shielding than is intended. The 33% bonus to yourself from Hardened Ward is being calculated from the full shield value and not being reduced in any way. As an example, say you have a base shield tool tip value of 10,000 from Hardened Ward before the 33% increase . 10k*0.33 is 3300 so out of Cyrodiil you would have a 13,300 value shield. In Cydrodiil you would think your shield value would be 6650 (13300 * 0.5 = 6650) assuming you have no points in Bastion. What is actually happening though is they are placing the 50% penalty on the base shield reducing it to 5k and then adding the full calculated from the unpenalized value 33%, which is 3300, resulting in 8300 shielding.
Healing Ward has that up to 300% modifier depending on how much health you are missing. The bug with that one is that the 50% penalty to shields is just being subtracted from that potential 300% modifier so if you cast Healing Ward with 1 HP (or whatever threshold triggers the fulll 300% modifier) you are getting 250% boost to your shield instead of 50% of the full value which would be 150%.
These two bugs are very significant and shields were already nerfed once (they can now be crit) based on balancing that is currently using bugged skills. People need to stop the PTS whines about bugged abilities.