Werewolf in Update 7 (a different take on the subject)

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MCMancub
MCMancub
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So after playing in I.C. for a few hours last night, I came to realize that the pace of PvP has drastically changed with this patch. The campaign was full the entire time, and it was one in which anyone could access I.C., yet I don't think I participated in a single fight that had more than 15-20 people, total. Most of the fights I encountered were anywhere from 2 v 2 to 4 v 4, with the main dynamic being the ability to get the jump on the enemy quickly from around the corner or another building.

One of Werewolf's biggest drawbacks is a lack of good AOE and a lack of ability to stay in Werewolf form. Now that PvP has been reduced to more focused fights, could a well built Werewolf actually succeed? At one point I was following one person around who was actually transforming into Werewolf, and they were tearing it up. I mean, they were almost unstoppable.

Let's look at some of the Werewolf's pro's and con's with IC:
PROS
Massive stamina recovery
Increased weapon damage
A sizable bleed on light attacks
Gap closer
Self heal (especially nice for Stam DW NB's like myself who have no access to a self heal)
CC in the form of fear and knockdown
DOT that reduces healing received
Plenty of NPCs to Devour
Can no longer accidentally leave Werewolf form
Combat style synergizes with a lot of new gear sets

CONS
Poison damage looks like it could be a serious problem with some of the new gear
Fighter's guild skills will see more use here
Lack of real stealth or escape

*If I have missed any, feel free to comment*

Overall, I think PvP looks very bright for Werewolf, and I look forward to testing some builds today. Thoughts?
Edited by MCMancub on 29 July 2015 14:08
  • MCMancub
    MCMancub
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    I grabbed a few of the new sets to show which might be good for a Werewolf to use, and which could be bad when used against the Werewolf.

    Sets the Werewolf should consider using:
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    JF5lcs9.png
    ADYy2wg.png
    KshfzvZ.png
    CheKn1d.png
    qJ0W1qo.png
    1OF3MzK.png

    Sets the Werewolf should be afraid of:
    t2NGI81.png
    NtEEOvF.png
    lHrpUr3.png

    Source

    Some of the sets they should be afraid of might actually work well for them.
  • CP5
    CP5
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    With all the dots that a ww can put out that leaching set could well be the bane of them. It will likely proc a lot and with the bonus poison damage ww's take it will heal their target very quickly. Also there will still be the archer waiting in some bush somewhere listening for a howl and their next target.
  • blackronin83x
    blackronin83x
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    I WW best escape mechanism is sprinting, they are about as fast as a fully leveled speed horse... but i like where this thread is going, some solid ideas here... and of course there should be a few ways to foil this, that is the risk reward taken...
    I only came to melt faces; I leave the whining to the rest of you.
  • MCMancub
    MCMancub
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    CP5 wrote: »
    With all the dots that a ww can put out that leaching set could well be the bane of them. It will likely proc a lot and with the bonus poison damage ww's take it will heal their target very quickly. Also there will still be the archer waiting in some bush somewhere listening for a howl and their next target.

    Absolutely. Nothing in this game should be without a counter, and WW certainly has its fair share. I'm mostly looking to see if players think that WW will now come out on top after these counters are factored in now.
  • CP5
    CP5
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    MCMancub wrote: »

    Absolutely. Nothing in this game should be without a counter, and WW certainly has its fair share. I'm mostly looking to see if players think that WW will now come out on top after these counters are factored in now.

    Thats hard since most everything about the ww is a dinner bell, at least to me. I see a ww? Time to fill it with arrows. I hear a ww? I'm on the lookout for the big easy target to fill with arrows. I see a ww running from one place to another? Likely has no stamina and can only regenerate it effectively with heavy attacks, easy target in the open. The reduced damage will help but the reduced healing will mean a ww will be unable to heal even faster, guess we'll see, that is if people will still use the transformation.
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