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If lag is fixed will magicka detonation still need to be buffed?

SkylarkAU
SkylarkAU
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From memory the main purpose of buffing this ability in the next major update was to discourage zerging to reduce their impact on server performance..

Also, I don't know if anyone else has noticed but proximity detonation seems to be becoming the weapon of choice for zergs out in Cyrodil :|
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  • jrkhan
    jrkhan
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    Yes, this ability is being buffed in a very specific way, (as many people on this forum had requested) to have damage scale based on the number of targets hit, making it actually more effective when used against blobs of players.
    The ~40% across the board passive survivability buff will make fighting outnumbered even more difficult.
    So, yes, actual counters to the simplistic but effective tactic of 'pile more people on the crown' need to exist.

    I'm not against large groups working together, just the dominant tactic employed right now is not easily countered unless you have an equal/larger group using the same tactic.
    It's so bad that it seems some people treat "stacking on crown" as the only form of viable large group play.
    We need game mechanics (such as this one) to prompte alternate viable large group tactics.
  • PBpsy
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    I sure hope that inevitable Detonation damage is increased at least 100000000%.

    Proximity detonation on the other had is one of the biggest failures in the history of ESO combat mechanics falilures. Who the hell come up with that skill as a anti zerg weapon? /facepalm

    I think If people asked for a better zerg weapon they wouldn't have managed to come up with something half as effective as PD.
    Edited by PBpsy on 24 July 2015 18:11
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  • Master_Kas
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    PBpsy wrote: »
    I sure hope that inevitable Detonation damage is increased at least 100000000%.

    Proximity detonation on the other had is one of the biggest failures in the history of ESO combat mechanics falilures. Who the hell come up with that skill as a anti zerg weapon? /facepalm

    I think If people asked for a better zerg weapon they wouldn't have managed to come up with something half as effective as PD.

    Shhhh prox deto is lovely. Kamikaze style into the enemy!

    You My friend , I guess have been bombed by some class using it and got salty. :trollface:

    Luckily I see alot of players of all classes, from soloers to groups using prox deto. So its fine ;)
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  • Naphariel
    Naphariel
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    SkylarkAU wrote: »
    If lag is fixed

    Seriously doubt that's going to happen anytime soon.
  • PBpsy
    PBpsy
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    Master_Kas wrote: »
    PBpsy wrote: »
    I sure hope that inevitable Detonation damage is increased at least 100000000%.

    Proximity detonation on the other had is one of the biggest failures in the history of ESO combat mechanics falilures. Who the hell come up with that skill as a anti zerg weapon? /facepalm

    I think If people asked for a better zerg weapon they wouldn't have managed to come up with something half as effective as PD.

    Shhhh prox deto is lovely. Kamikaze style into the enemy!

    You My friend , I guess have been bombed by some class using it and got salty. :trollface:

    Luckily I see alot of players of all classes, from soloers to groups using prox deto. So its fine ;)

    By some class? I have rarely seen that one used outside outside of zerg steamrollers. No way to tell the class. From what I have seen tried it is not that versatile or effective outside the zerg.I don't think I have been killed by only one PD it was more like 2 PD and 3 Tornados.. Of course you can get some cool kills from time to time with a glass bomb NBs build but not very sustainable at least for me.

    I do love Inevitable detonation though, it quickly becomes my favorite skill in the game. I love in how many ways I can use this skill to be absolutely obnoxious. >:)

    Edited by PBpsy on 25 July 2015 07:13
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  • Lava_Croft
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    PBpsy wrote: »
    Master_Kas wrote: »
    PBpsy wrote: »
    I sure hope that inevitable Detonation damage is increased at least 100000000%.

    Proximity detonation on the other had is one of the biggest failures in the history of ESO combat mechanics falilures. Who the hell come up with that skill as a anti zerg weapon? /facepalm

    I think If people asked for a better zerg weapon they wouldn't have managed to come up with something half as effective as PD.

    Shhhh prox deto is lovely. Kamikaze style into the enemy!

    You My friend , I guess have been bombed by some class using it and got salty. :trollface:

    Luckily I see alot of players of all classes, from soloers to groups using prox deto. So its fine ;)

    By some class? I have rarely seen that one used outside outside of zerg steamrollers. No way to tell the class. From what I have seen tried it is not that versatile or effective outside the zerg.I don't think I have been killed by only one PD it was more like 2 PD and 3 Tornados.. Of course you can get some cool kills from time to time with a glass bomb NBs build but not very sustainable at least for me.

    I do love Inevitable detonation though, it quickly becomes my favorite skill in the game. I love in how many ways I can use this skill to be absolutely obnoxious. >:)
    You must not play a lot of non-zerg PvP then. Prox Det is one of the best single-target Magicka skills that any class can use, and any class does. Even in duels.
  • ishilb14_ESO
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    Prox needs a buff for the sole reason that, although it is slow, it does about the same damage at 2000 spell damage that a steel tornado will do at 3000 weapon damage. Though with the coming nirncrux nerf that may change and any potential buff to Prox should be looked at after that nerf happens.
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  • PBpsy
    PBpsy
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    Lava_Croft wrote: »
    PBpsy wrote: »
    Master_Kas wrote: »
    PBpsy wrote: »
    I sure hope that inevitable Detonation damage is increased at least 100000000%.

    Proximity detonation on the other had is one of the biggest failures in the history of ESO combat mechanics falilures. Who the hell come up with that skill as a anti zerg weapon? /facepalm

    I think If people asked for a better zerg weapon they wouldn't have managed to come up with something half as effective as PD.

    Shhhh prox deto is lovely. Kamikaze style into the enemy!

    You My friend , I guess have been bombed by some class using it and got salty. :trollface:

    Luckily I see alot of players of all classes, from soloers to groups using prox deto. So its fine ;)

    By some class? I have rarely seen that one used outside outside of zerg steamrollers. No way to tell the class. From what I have seen tried it is not that versatile or effective outside the zerg.I don't think I have been killed by only one PD it was more like 2 PD and 3 Tornados.. Of course you can get some cool kills from time to time with a glass bomb NBs build but not very sustainable at least for me.

    I do love Inevitable detonation though, it quickly becomes my favorite skill in the game. I love in how many ways I can use this skill to be absolutely obnoxious. >:)
    You must not play a lot of non-zerg PvP then. Prox Det is one of the best single-target Magicka skills that any class can use, and any class does. Even in duels.

    Actually I never play in the zerg . I play mostly solo with a ranged magicka NB that stays on the outskirts of battles and harasses, annoys ,heals and supports.I am not that good at PVP but I like to think I can be pretty damn annoying. .My interactions with zergs is them running me over.

    Proxy detonation is nice and can be spectacular but it is not something very reliable , most good player will interrupt you or avoid it. I would probably use it more if I didn't like to Inevitable Detonation + Shooting Star the jesus Beam templars on keep walls so much. That is so damn hilarious when it works and I don't only get the beam templar but also the ballista guy. :)
    Edited by PBpsy on 25 July 2015 17:16
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  • Domander
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    Master_Kas wrote: »
    PBpsy wrote: »
    I sure hope that inevitable Detonation damage is increased at least 100000000%.

    Proximity detonation on the other had is one of the biggest failures in the history of ESO combat mechanics falilures. Who the hell come up with that skill as a anti zerg weapon? /facepalm

    I think If people asked for a better zerg weapon they wouldn't have managed to come up with something half as effective as PD.

    Shhhh prox deto is lovely. Kamikaze style into the enemy!

    You My friend , I guess have been bombed by some class using it and got salty. :trollface:

    Luckily I see alot of players of all classes, from soloers to groups using prox deto. So its fine ;)

    Yes, proxy det is wonderful, should be very fun after the buff. Go ahead, blob up. Muahahaha

    It will probably be less effective against single targets, but hopefully more than one target is more effective.
    Edited by Domander on 25 July 2015 20:39
  • ToRelax
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    ZOS would have to let it scale high and without a limit or diminishing returns witht he number of targets.
    Because they are already lowering the base damage and damage overall. Maybe we are lucky, but don't have your hopes too high.
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  • Lava_Croft
    Lava_Croft
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    PBpsy wrote: »
    Lava_Croft wrote: »
    PBpsy wrote: »
    Master_Kas wrote: »
    PBpsy wrote: »
    I sure hope that inevitable Detonation damage is increased at least 100000000%.

    Proximity detonation on the other had is one of the biggest failures in the history of ESO combat mechanics falilures. Who the hell come up with that skill as a anti zerg weapon? /facepalm

    I think If people asked for a better zerg weapon they wouldn't have managed to come up with something half as effective as PD.

    Shhhh prox deto is lovely. Kamikaze style into the enemy!

    You My friend , I guess have been bombed by some class using it and got salty. :trollface:

    Luckily I see alot of players of all classes, from soloers to groups using prox deto. So its fine ;)

    By some class? I have rarely seen that one used outside outside of zerg steamrollers. No way to tell the class. From what I have seen tried it is not that versatile or effective outside the zerg.I don't think I have been killed by only one PD it was more like 2 PD and 3 Tornados.. Of course you can get some cool kills from time to time with a glass bomb NBs build but not very sustainable at least for me.

    I do love Inevitable detonation though, it quickly becomes my favorite skill in the game. I love in how many ways I can use this skill to be absolutely obnoxious. >:)
    You must not play a lot of non-zerg PvP then. Prox Det is one of the best single-target Magicka skills that any class can use, and any class does. Even in duels.

    Actually I never play in the zerg . I play mostly solo with a ranged magicka NB that stays on the outskirts of battles and harasses, annoys ,heals and supports.I am not that good at PVP but I like to think I can be pretty damn annoying. .My interactions with zergs is them running me over.

    Proxy detonation is nice and can be spectacular but it is not something very reliable , most good player will interrupt you or avoid it. I would probably use it more if I didn't like to Inevitable Detonation + Shooting Star the jesus Beam templars on keep walls so much. That is so damn hilarious when it works and I don't only get the beam templar but also the ballista guy. :)
    Prox Det is the most reliable high damage, non-Ultimate Magicka skill that is available to any class. It has a cast time of around 2 seconds and takes around 4 seconds to explode afterwards. Nobody is going to interrupt you as you cast it from a safe distance or when Cloaking. Just keep trying, you can do it too!
  • PeggymoeXD
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    Let's be honest. Lag will most likely never be fully "fixed". But yeah, it still needs to be buffed.
    Edited by PeggymoeXD on 26 July 2015 07:57
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  • Alcast
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    NBs laughing already their asses off in Imperial City

    cloak prox swarm/soul tether and here you go 1shooting everyone


    and they eveing buffing them bc detects pots wont work anymore gg /ZOSlogic
    Edited by Alcast on 26 July 2015 09:44
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  • Lava_Croft
    Lava_Croft
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    Alcast wrote: »
    NBs laughing already their asses off in Imperial City

    cloak prox swarm/soul tether and here you go 1shooting everyone


    and they eveing buffing them bc detects pots wont work anymore gg /ZOSlogic

    PvE players missed the news about overall nerfed damage, shields and healing in PvP?
  • sicc
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    As a magicka dk who fights 1vX daily my problem with proximity is i can only use it successfully before i engage. Once I'm engaged and surrounded and dropping my normal talons, swarm, deep breath combo when i try to use it i get ccd and killed because it can't be block casted. I'm fine with that, it's just it gets me killed more then it helps me so far. I still slot it because it's fun to use but I'm trying to figure out how to make it work better for me when I'm getting blobbed.
  • Ganj
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    Naphariel wrote: »
    SkylarkAU wrote: »
    If lag is fixed

    Seriously doubt that's going to happen anytime soon.

    I dont believe the idea of Cyrodiil without lag. This is not a beta anymore but it still has problems like a beta game. You cant see this amount of lag and other issues in a completed game. At least you shouldnt.
    Edited by Ganj on 28 July 2015 00:04
  • DEATHquidox
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    ganja wrote: »
    Naphariel wrote: »
    SkylarkAU wrote: »
    If lag is fixed

    Seriously doubt that's going to happen anytime soon.

    I dont believe the idea of Cyrodiil without lag. This is not a beta anymore but it still has problems like a beta game. You cant see this amount of lag and other issues in a completed game. At least you shouldnt.

    Ive seen alot of players complain about lag but im on ps4 and we dont have that yet unless we are with like 200 people,
    but ill be glad to see that being fixed to and seeing 1v1 and stuff duels and crap maybe sometime this year if not early next year it shouldnt be that hard to add just slap the pvp debuffs on dueling and boom there u go u gotta good thing and id like to see arenas and stuff added and just alot they need alot in this game to keep me around i cant be waiting 2 hours on a pvp que kts just to much and if i go to other campaigns theres no one in there and nothing to do honestly so we need something added
  • Kas
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    it's pretty good already but I'd say that, even if lag was fixed, balling up as a tactic for entire fights will have to be punished further. i really like the proposed scaling by # enemies hit. i'm sure there could be many other things. I'd really like large groups to be effective, but splitting up should be an absolutely necessary skill in many situations.

    i think it's great that splitting up is already viable and often the best thing to do, even for large groups. however, just making the group even larger and sticking to the all-monkeys-follow-the crown stragegy is still a viable strategy (yes, some groups will actually run with even more than 24 people).

    it's okay if larger groups have an edge, but they just shouldn't be able to maintain that edge while playing brainlessly
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  • Ganj
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    Ive seen alot of players complain about lag but im on ps4 and we dont have that yet unless we are with like 200 people

    Try to play on EU server with the best PC u can :) You will see the meaning of lag.
  • Kobaal
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    They made proxy Det insta cast but det time 8 seconds with 24% reduced damage
    Edited by Kobaal on 28 July 2015 19:41
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  • ToRelax
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    Magicka Detonation: This ability now adds bonus damage for the amount of targets hit by it with 5% per target, up to a maximum of 25%.

    That's even worse than what I was jokingly saying as a possibility when we argued that same topic in guild...
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  • Kas
    Kas
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    seriously? why 5*5% and not infinitely often 1% or something.

    "*** 5 people stacking, those elitist noobs should join a 40 man group or play as a solo sniper. hurr durr"
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