Buying and using keep repair kits is pretty tedious. I'm sure we all hate clicking the button 20+ times to get a wall to full health. I propose making the following change to all repair kits used in AvA: make it a channeled ability which would
1. consume only one repair kit per "cast"
2. continue to channel until the wall is at full health
3. provide incremental AP ticks as wall health is restored
4. be interrupted when the player is attacked
Of course if this were implemented, the cost of repair kits should be increased significantly. I also believe this may help improve Cyrodiil performance as it would greatly decrease the number of client input/commands received by the server.
Thoughts?