Darkonflare15 wrote: »eventide03b14a_ESO wrote: »Darkonflare15 wrote: »eventide03b14a_ESO wrote: »I just have one question. Where is all the stuff you said you were going to put in from last years QuakeCon?
https://youtu.be/_Jk7LrLgRfg
They already put more than half the stuff they talk about in the game already. Remember:
- Facial animations
- Vet city of Ash
- Animations changes
- Champion system
- Justice system
- Undaunted pledges(with monster helms and dungeon scaling)
- Phase 1, 2 and 3 of the Vet system changed.
- The rest of Craglorn (Dragon Star Arena)
The only stuff that is not in the game is:
- Wrothgar which is now called Orsinium
- Murkmire
- Spell crafting
- Imperial city
- and anything that has any association with whats on this list.
- Dark Brotherhood
- Thieves Guild
- Phase 2 of the Justice System
- Poison Crafting
- Removal of Vet ranks
- All they shown of the thieves guild was concept art
- The same with dark brother hood all we got was concept art of the armor and weapons.
- There was nothing shown for poison crafting
- They talked about doing phase 2 of the justice System but did not show anything about it.
- Removal of the vet system was always a long term and we already know that is not happening anything soon.
Darkonflare15 wrote: »eventide03b14a_ESO wrote: »Darkonflare15 wrote: »eventide03b14a_ESO wrote: »I just have one question. Where is all the stuff you said you were going to put in from last years QuakeCon?
https://youtu.be/_Jk7LrLgRfg
They already put more than half the stuff they talk about in the game already. Remember:
- Facial animations
- Vet city of Ash
- Animations changes
- Champion system
- Justice system
- Undaunted pledges(with monster helms and dungeon scaling)
- Phase 1, 2 and 3 of the Vet system changed.
- The rest of Craglorn (Dragon Star Arena)
The only stuff that is not in the game is:
- Wrothgar which is now called Orsinium
- Murkmire
- Spell crafting
- Imperial city
- and anything that has any association with whats on this list.
- Dark Brotherhood
- Thieves Guild
- Phase 2 of the Justice System
- Poison Crafting
- Removal of Vet ranks
- All they shown of the thieves guild was concept art
- The same with dark brother hood all we got was concept art of the armor and weapons.
- There was nothing shown for poison crafting
- They talked about doing phase 2 of the justice System but did not show anything about it.
- Removal of the vet system was always a long term and we already know that is not happening anything soon.
I'll be there in spirit, @ZOS_GinaBruno ! I would love to attend QuakeCon, but couldn't make it there this year, unfortunately. There's always next time! Looking forward to watching the livestream this year!
Hope we can hear more about the upcoming, currently announced "zones" Orsinium, Murkmire, Clockwork City, Abah's Landing, and Mephala's Realm during the presentation. I just want to hear a date for when we can start expecting them to arrive either on the Live game or PTS as I think some more organization with when we can expect major content updates would be greatly appreciated. While I don't expect them to be every month, it would be ideal not to have them be more than two months apart for this next year as a current goal as I know the company must have more to manage on its plate now anyways with the console versions of the game as well as PC/Mac.
Honestly, I want to hear more about how progress is going with currently known phases of development in different areas of the game: facial animations, justice system, spellcrafting, champion system, and veteran ranks (or the removal thereof) being at the top five. I'm going into this fully expecting to hear and see more about The Dark Brotherhood as well as (maybe) the Thieves' Guild as the assets already seem to be there for the latter. Maybe even a look at Alchemy 2.0 with Poisons added to the mix? Those would all make the Justice System aspect of the game feel that much more visceral.
In general, I'd just like dates. I'm someone who likes to see games have some sort of schedule for when updates are going to happen as well as what to expect from them. Giving us a timeline would remedy a lot of problems. Usually, it's normal to know what to expect in a game for every season (3 months or so). That just hasn't been the case with ESO out of launch, so I'm hoping the launch of ESOTU on all platforms will remedy this here at this QuakeCon event.
Can't wait to see what you guys have to show! I'm pumped and ready to see what's in the pipeline.
ZOS_GinaBruno wrote: »I'll be there in spirit, @ZOS_GinaBruno ! I would love to attend QuakeCon, but couldn't make it there this year, unfortunately. There's always next time! Looking forward to watching the livestream this year!
Hope we can hear more about the upcoming, currently announced "zones" Orsinium, Murkmire, Clockwork City, Abah's Landing, and Mephala's Realm during the presentation. I just want to hear a date for when we can start expecting them to arrive either on the Live game or PTS as I think some more organization with when we can expect major content updates would be greatly appreciated. While I don't expect them to be every month, it would be ideal not to have them be more than two months apart for this next year as a current goal as I know the company must have more to manage on its plate now anyways with the console versions of the game as well as PC/Mac.
Honestly, I want to hear more about how progress is going with currently known phases of development in different areas of the game: facial animations, justice system, spellcrafting, champion system, and veteran ranks (or the removal thereof) being at the top five. I'm going into this fully expecting to hear and see more about The Dark Brotherhood as well as (maybe) the Thieves' Guild as the assets already seem to be there for the latter. Maybe even a look at Alchemy 2.0 with Poisons added to the mix? Those would all make the Justice System aspect of the game feel that much more visceral.
In general, I'd just like dates. I'm someone who likes to see games have some sort of schedule for when updates are going to happen as well as what to expect from them. Giving us a timeline would remedy a lot of problems. Usually, it's normal to know what to expect in a game for every season (3 months or so). That just hasn't been the case with ESO out of launch, so I'm hoping the launch of ESOTU on all platforms will remedy this here at this QuakeCon event.
Can't wait to see what you guys have to show! I'm pumped and ready to see what's in the pipeline.
Aww, too bad you can't attend! If you change your mind, remember that attending the panels and exhibit are free.
Completely understand about the desire for dates for some of our future content, but just to set expectations, the focus of the panel will mainly be Imperial City and the features in that update. That said, we will be taking broader questions during the Q&A, and will spin up a forum thread sometime next week so anyone who can't join the panel or livestream can post questions ahead of time.
ZOS_GinaBruno wrote: »I'll be there in spirit, @ZOS_GinaBruno ! I would love to attend QuakeCon, but couldn't make it there this year, unfortunately. There's always next time! Looking forward to watching the livestream this year!
Hope we can hear more about the upcoming, currently announced "zones" Orsinium, Murkmire, Clockwork City, Abah's Landing, and Mephala's Realm during the presentation. I just want to hear a date for when we can start expecting them to arrive either on the Live game or PTS as I think some more organization with when we can expect major content updates would be greatly appreciated. While I don't expect them to be every month, it would be ideal not to have them be more than two months apart for this next year as a current goal as I know the company must have more to manage on its plate now anyways with the console versions of the game as well as PC/Mac.
Honestly, I want to hear more about how progress is going with currently known phases of development in different areas of the game: facial animations, justice system, spellcrafting, champion system, and veteran ranks (or the removal thereof) being at the top five. I'm going into this fully expecting to hear and see more about The Dark Brotherhood as well as (maybe) the Thieves' Guild as the assets already seem to be there for the latter. Maybe even a look at Alchemy 2.0 with Poisons added to the mix? Those would all make the Justice System aspect of the game feel that much more visceral.
In general, I'd just like dates. I'm someone who likes to see games have some sort of schedule for when updates are going to happen as well as what to expect from them. Giving us a timeline would remedy a lot of problems. Usually, it's normal to know what to expect in a game for every season (3 months or so). That just hasn't been the case with ESO out of launch, so I'm hoping the launch of ESOTU on all platforms will remedy this here at this QuakeCon event.
Can't wait to see what you guys have to show! I'm pumped and ready to see what's in the pipeline.
Aww, too bad you can't attend! If you change your mind, remember that attending the panels and exhibit are free.
Completely understand about the desire for dates for some of our future content, but just to set expectations, the focus of the panel will mainly be Imperial City and the features in that update. That said, we will be taking broader questions during the Q&A, and will spin up a forum thread sometime next week so anyone who can't join the panel or livestream can post questions ahead of time.
ZOS_GinaBruno wrote: »I'll be there in spirit, @ZOS_GinaBruno ! I would love to attend QuakeCon, but couldn't make it there this year, unfortunately. There's always next time! Looking forward to watching the livestream this year!
Hope we can hear more about the upcoming, currently announced "zones" Orsinium, Murkmire, Clockwork City, Abah's Landing, and Mephala's Realm during the presentation. I just want to hear a date for when we can start expecting them to arrive either on the Live game or PTS as I think some more organization with when we can expect major content updates would be greatly appreciated. While I don't expect them to be every month, it would be ideal not to have them be more than two months apart for this next year as a current goal as I know the company must have more to manage on its plate now anyways with the console versions of the game as well as PC/Mac.
Honestly, I want to hear more about how progress is going with currently known phases of development in different areas of the game: facial animations, justice system, spellcrafting, champion system, and veteran ranks (or the removal thereof) being at the top five. I'm going into this fully expecting to hear and see more about The Dark Brotherhood as well as (maybe) the Thieves' Guild as the assets already seem to be there for the latter. Maybe even a look at Alchemy 2.0 with Poisons added to the mix? Those would all make the Justice System aspect of the game feel that much more visceral.
In general, I'd just like dates. I'm someone who likes to see games have some sort of schedule for when updates are going to happen as well as what to expect from them. Giving us a timeline would remedy a lot of problems. Usually, it's normal to know what to expect in a game for every season (3 months or so). That just hasn't been the case with ESO out of launch, so I'm hoping the launch of ESOTU on all platforms will remedy this here at this QuakeCon event.
Can't wait to see what you guys have to show! I'm pumped and ready to see what's in the pipeline.
Aww, too bad you can't attend! If you change your mind, remember that attending the panels and exhibit are free.
Completely understand about the desire for dates for some of our future content, but just to set expectations, the focus of the panel will mainly be Imperial City and the features in that update. That said, we will be taking broader questions during the Q&A, and will spin up a forum thread sometime next week so anyone who can't join the panel or livestream can post questions ahead of time.
So this year is actually just a rehash of what last years presentation was.......Nice.
This will be my first QuakeCon experience!!! Can't wait to see you guys there!
lordrichter wrote: »ZOS_GinaBruno wrote: »I'll be there in spirit, @ZOS_GinaBruno ! I would love to attend QuakeCon, but couldn't make it there this year, unfortunately. There's always next time! Looking forward to watching the livestream this year!
Hope we can hear more about the upcoming, currently announced "zones" Orsinium, Murkmire, Clockwork City, Abah's Landing, and Mephala's Realm during the presentation. I just want to hear a date for when we can start expecting them to arrive either on the Live game or PTS as I think some more organization with when we can expect major content updates would be greatly appreciated. While I don't expect them to be every month, it would be ideal not to have them be more than two months apart for this next year as a current goal as I know the company must have more to manage on its plate now anyways with the console versions of the game as well as PC/Mac.
Honestly, I want to hear more about how progress is going with currently known phases of development in different areas of the game: facial animations, justice system, spellcrafting, champion system, and veteran ranks (or the removal thereof) being at the top five. I'm going into this fully expecting to hear and see more about The Dark Brotherhood as well as (maybe) the Thieves' Guild as the assets already seem to be there for the latter. Maybe even a look at Alchemy 2.0 with Poisons added to the mix? Those would all make the Justice System aspect of the game feel that much more visceral.
In general, I'd just like dates. I'm someone who likes to see games have some sort of schedule for when updates are going to happen as well as what to expect from them. Giving us a timeline would remedy a lot of problems. Usually, it's normal to know what to expect in a game for every season (3 months or so). That just hasn't been the case with ESO out of launch, so I'm hoping the launch of ESOTU on all platforms will remedy this here at this QuakeCon event.
Can't wait to see what you guys have to show! I'm pumped and ready to see what's in the pipeline.
Aww, too bad you can't attend! If you change your mind, remember that attending the panels and exhibit are free.
Completely understand about the desire for dates for some of our future content, but just to set expectations, the focus of the panel will mainly be Imperial City and the features in that update. That said, we will be taking broader questions during the Q&A, and will spin up a forum thread sometime next week so anyone who can't join the panel or livestream can post questions ahead of time.
So this year is actually just a rehash of what last years presentation was.......Nice.
Not quite a fair assessment. You can be sure that the Imperial City this year is not the same Imperial City they were talking about at QuakeCon 2014, and is not the same Imperial City they would have delivered last fall. It will reflect changes in concept and design, and probably even ideas that came from the forum, over the last year.
That said, yes, they are still talking about Imperial City.
cozmon3c_ESO wrote: »Will Eric Wrobel be there?
ZOS_GinaBruno wrote: »I'll be there in spirit, @ZOS_GinaBruno ! I would love to attend QuakeCon, but couldn't make it there this year, unfortunately. There's always next time! Looking forward to watching the livestream this year!
Hope we can hear more about the upcoming, currently announced "zones" Orsinium, Murkmire, Clockwork City, Abah's Landing, and Mephala's Realm during the presentation. I just want to hear a date for when we can start expecting them to arrive either on the Live game or PTS as I think some more organization with when we can expect major content updates would be greatly appreciated. While I don't expect them to be every month, it would be ideal not to have them be more than two months apart for this next year as a current goal as I know the company must have more to manage on its plate now anyways with the console versions of the game as well as PC/Mac.
Honestly, I want to hear more about how progress is going with currently known phases of development in different areas of the game: facial animations, justice system, spellcrafting, champion system, and veteran ranks (or the removal thereof) being at the top five. I'm going into this fully expecting to hear and see more about The Dark Brotherhood as well as (maybe) the Thieves' Guild as the assets already seem to be there for the latter. Maybe even a look at Alchemy 2.0 with Poisons added to the mix? Those would all make the Justice System aspect of the game feel that much more visceral.
In general, I'd just like dates. I'm someone who likes to see games have some sort of schedule for when updates are going to happen as well as what to expect from them. Giving us a timeline would remedy a lot of problems. Usually, it's normal to know what to expect in a game for every season (3 months or so). That just hasn't been the case with ESO out of launch, so I'm hoping the launch of ESOTU on all platforms will remedy this here at this QuakeCon event.
Can't wait to see what you guys have to show! I'm pumped and ready to see what's in the pipeline.
Aww, too bad you can't attend! If you change your mind, remember that attending the panels and exhibit are free.
Completely understand about the desire for dates for some of our future content, but just to set expectations, the focus of the panel will mainly be Imperial City and the features in that update. That said, we will be taking broader questions during the Q&A, and will spin up a forum thread sometime next week so anyone who can't join the panel or livestream can post questions ahead of time.
So this year is actually just a rehash of what last years presentation was.......Nice.
ZOS_GinaBruno wrote: »I'll be there in spirit, @ZOS_GinaBruno ! I would love to attend QuakeCon, but couldn't make it there this year, unfortunately. There's always next time! Looking forward to watching the livestream this year!
Hope we can hear more about the upcoming, currently announced "zones" Orsinium, Murkmire, Clockwork City, Abah's Landing, and Mephala's Realm during the presentation. I just want to hear a date for when we can start expecting them to arrive either on the Live game or PTS as I think some more organization with when we can expect major content updates would be greatly appreciated. While I don't expect them to be every month, it would be ideal not to have them be more than two months apart for this next year as a current goal as I know the company must have more to manage on its plate now anyways with the console versions of the game as well as PC/Mac.
Honestly, I want to hear more about how progress is going with currently known phases of development in different areas of the game: facial animations, justice system, spellcrafting, champion system, and veteran ranks (or the removal thereof) being at the top five. I'm going into this fully expecting to hear and see more about The Dark Brotherhood as well as (maybe) the Thieves' Guild as the assets already seem to be there for the latter. Maybe even a look at Alchemy 2.0 with Poisons added to the mix? Those would all make the Justice System aspect of the game feel that much more visceral.
In general, I'd just like dates. I'm someone who likes to see games have some sort of schedule for when updates are going to happen as well as what to expect from them. Giving us a timeline would remedy a lot of problems. Usually, it's normal to know what to expect in a game for every season (3 months or so). That just hasn't been the case with ESO out of launch, so I'm hoping the launch of ESOTU on all platforms will remedy this here at this QuakeCon event.
Can't wait to see what you guys have to show! I'm pumped and ready to see what's in the pipeline.
Aww, too bad you can't attend! If you change your mind, remember that attending the panels and exhibit are free.
Completely understand about the desire for dates for some of our future content, but just to set expectations, the focus of the panel will mainly be Imperial City and the features in that update. That said, we will be taking broader questions during the Q&A, and will spin up a forum thread sometime next week so anyone who can't join the panel or livestream can post questions ahead of time.
Darkonflare15 wrote: »Darkonflare15 wrote: »eventide03b14a_ESO wrote: »I just have one question. Where is all the stuff you said you were going to put in from last years QuakeCon?
https://youtu.be/_Jk7LrLgRfg
They already put more than half the stuff they talk about in the game already. Remember:
- Facial animations
- Vet city of Ash
- Animations changes
- Champion system
- Justice system
- Undaunted pledges(with monster helms and dungeon scaling)
- Phase 1, 2 and 3 of the Vet system changed.
- The rest of Craglorn (Dragon Star Arena)
The only stuff that is not in the game is:
- Wrothgar which is now called Orsinium
- Murkmire
- Spell crafting
- Imperial city
- and anything that has any association with whats on this list.
Actually they've skimped massively on facial animations. All we ended up getting was mouth animations, no brow animations or improvements to body language which is what they promised. And they've yet to offer a single comment or response when we ask why or even if the rest of the improvements in npc animation are still coming.
No they did not if you read the road ahead about the facial animations they are focusing on facial animations by phases. So they are still working on getting the rest of the facial animations in the game when ever they decide to put it in the game.
Darkonflare15 wrote: »Darkonflare15 wrote: »eventide03b14a_ESO wrote: »I just have one question. Where is all the stuff you said you were going to put in from last years QuakeCon?
https://youtu.be/_Jk7LrLgRfg
They already put more than half the stuff they talk about in the game already. Remember:
- Facial animations
- Vet city of Ash
- Animations changes
- Champion system
- Justice system
- Undaunted pledges(with monster helms and dungeon scaling)
- Phase 1, 2 and 3 of the Vet system changed.
- The rest of Craglorn (Dragon Star Arena)
The only stuff that is not in the game is:
- Wrothgar which is now called Orsinium
- Murkmire
- Spell crafting
- Imperial city
- and anything that has any association with whats on this list.
Actually they've skimped massively on facial animations. All we ended up getting was mouth animations, no brow animations or improvements to body language which is what they promised. And they've yet to offer a single comment or response when we ask why or even if the rest of the improvements in npc animation are still coming.
No they did not if you read the road ahead about the facial animations they are focusing on facial animations by phases. So they are still working on getting the rest of the facial animations in the game when ever they decide to put it in the game.
First, I was disputing the fact they'd 'delivered' on this - they haven't at all.
Second, Phase 1 was almost a year ago now, and since then they've ignored any request for an update. Also correct me if I'm wrong but wasn't this Nick Konkle's baby? Now he's gone will we ever see another phase?
That's awesome! Have a safe trip!qwjr8989_ESO wrote: »My parents have agreed to watch our daughter for the weekend (shes named Tamriel!) so me and my wife will be making the drive from st louis! yay!
Woohoo! The Bethesda Store will be in the exhibition hall, including a number of other exhibitors with neat things for sale.a1cyancyb14_ESO wrote: »Just got time off to make a day trip to QuakeCon on Friday. Are you going to be selling anything there?
qwjr8989_ESO wrote: »My parents have agreed to watch our daughter for the weekend (shes named Tamriel!) so me and my wife will be making the drive from st louis! yay!
I would also like an update on Orsinium. I thought it was coming WITH Imperial City but everything I have seen about IC so far does not support that theory.