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The new update and health recovery.

Zsymon
Zsymon
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Since health recovery isn't affected by the 30% lowered heal, and all damage output is lowered by 30% as well, does this mean health recovery finally becomes a viable stat to invest in?

Best Answers

  • Morvul
    Morvul
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    health recovery in PvP will be a bit better then currently, obviously given these changes.
    But actually viable? no, not really...
    Answer ✓
  • Ezareth
    Ezareth
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    Health recovery will never be good. Even if you got it up to 3000 every 2, that is only healing 1500 damage a second. In todays terms that is 2400 DPS which is like a quarter of a player in PvP.
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    Answer ✓
  • Kupoking
    Kupoking
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    I think its going to be interesting to test this out :)
  • TheElementalPlatypus
    There are already people I know talking about using this right here. All I see is more nightblades than there already were, DK/Templar already further down the ladder than they were, nobody dies in cyrodiil, which then contributes to the start of more zerglings as if there weren't enough already.
  • Kyye
    Kyye
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    Have these updates taken effect on console? I get so confused with these updates because I seriously think the console is vanilla lol
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  • Isbilen
    Isbilen
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    Kyye wrote: »
    Have these updates taken effect on console? I get so confused with these updates because I seriously think the console is vanilla lol

    Nope, they haven't on any of the platforms. Update 7 is probably not coming until September or October.
  • MissBizz
    MissBizz
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    Zsymon wrote: »
    Since health recovery isn't affected by the 30% lowered heal, and all damage output is lowered by 30% as well, does this mean health recovery finally becomes a viable stat to invest in?

    It would be interesting if that happens, especially since they are replacing the health recovery mundus stone with stamina recovery.
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  • bowmanz607
    bowmanz607
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    i think the OP is on to something here. if the plan is to make battles last longer than a 3k tick will be very nice. throw in rapid regen/GDb/Rally/insert hot here and you get a 5k or 6k tick every 2 seconds with the use of one ability and recovery. not to bad. ofcourse, still remains to be tested. could work well with a tank build in pvp that is focused on surviving. perhaps.
  • Xsorus
    Xsorus
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    Ezareth wrote: »
    Health recovery will never be good. Even if you got it up to 3000 every 2, that is only healing 1500 damage a second. In todays terms that is 2400 DPS which is like a quarter of a player in PvP.

    Max I could get it up to on a Nord DK was 3600

    That was without 25% CP either....But it was with the Mundus Stone

    So 4k might of been possible I don't know.

    But yea, problem with doing it was I had no damage, and Nirnhoned was going through spell resist at the time with Jesus Beam pretty much instant killing me.

    without serious investment I could probably hit 2k pretty easily, which isn't bad.

  • Zsymon
    Zsymon
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    bowmanz607 wrote: »
    i think the OP is on to something here. if the plan is to make battles last longer than a 3k tick will be very nice. throw in rapid regen/GDb/Rally/insert hot here and you get a 5k or 6k tick every 2 seconds with the use of one ability and recovery. not to bad. ofcourse, still remains to be tested. could work well with a tank build in pvp that is focused on surviving. perhaps.

    Rally only adds about 700, not 3K, so there's no way to get a 6K tick of healing + regen going. The most you can get I think without ruining your build is 1.5K health regen + 600 healing from rally, which is 1K HPS.

    I guess health regen will never be good until they fundamentally change it. I wonder what the philosophy is of leaving a stat like this useless for two years, without any prospect of improving it.
    Edited by Zsymon on 9 July 2015 09:35
  • Docmandu
    Docmandu
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    I once tried it on a DK in BWB, got him to around 2400 health regen.. helps versus all the siege in BWB, but does little in helping you win a battle. PVE was super easy though, then again.. it was a DK.. it's easy mode all around in PVE at that level bracket.

    Guess my DK was one of those 10 people that took the mundus stone :smile:
    Edited by Docmandu on 9 July 2015 10:37
  • Fizzlewizzle
    Fizzlewizzle
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    Health recovery has been working like a little charm for me.
    Can't max it out, since i am a Argonian, but even then i can get it over 3K easily.

    Orgnum's Scales (5/5)
    Vampire's kiss (2/5)
    Oblivion's Foe (2/5)
    SnB + Everything Mundus stone bonus, with the Serpent Stone.
    (Jewels also have health recovery as bonus, and Crafted health recovery drinks)

    But, a bit back to topic.
    I don't get why Zenimax is nerving Dodge Rolling, yet gives stamina users a new Mundus stone to regain Stamina.
    "You may no longer infinite dodge roll, but here you have a new gimmick so you can give it a second try".

    I also wished Argonians had Superior Health regen. In Skyrim they had Histskin, and now they have nothing.
    They really lost most of their charms (Besides a swimming bonus) from previous games.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Zsymon
    Zsymon
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    Yeah but if you put everything into health recovery, you have no weapon damage, no crit, no stamina bonuses.. it's useless in PvP, and in PvE it's totally unnecessary and just makes grinding or questing so much slower and more tedious.
  • Xsorus
    Xsorus
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    Health recovery has been working like a little charm for me.
    Can't max it out, since i am a Argonian, but even then i can get it over 3K easily.

    Orgnum's Scales (5/5)
    Vampire's kiss (2/5)
    Oblivion's Foe (2/5)
    SnB + Everything Mundus stone bonus, with the Serpent Stone.
    (Jewels also have health recovery as bonus, and Crafted health recovery drinks)

    But, a bit back to topic.
    I don't get why Zenimax is nerving Dodge Rolling, yet gives stamina users a new Mundus stone to regain Stamina.
    "You may no longer infinite dodge roll, but here you have a new gimmick so you can give it a second try".

    I also wished Argonians had Superior Health regen. In Skyrim they had Histskin, and now they have nothing.
    They really lost most of their charms (Besides a swimming bonus) from previous games.

    Orgnum Scales 5th piece actually isn't better then just picking up another two 2 piece Health Recovery Sets

    1 Piece Engine Guardian set

    2 piece Vampires Kiss,2 Piece song of lamae, 2 piece Orgumm Scales, 2 piece Oblivion Foe

    Is what ya wanna run if you really want to max the hell out of Health regen.

  • Ludof
    Ludof
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    Xsorus wrote: »
    Health recovery has been working like a little charm for me.
    Can't max it out, since i am a Argonian, but even then i can get it over 3K easily.

    Orgnum's Scales (5/5)
    Vampire's kiss (2/5)
    Oblivion's Foe (2/5)
    SnB + Everything Mundus stone bonus, with the Serpent Stone.
    (Jewels also have health recovery as bonus, and Crafted health recovery drinks)

    But, a bit back to topic.
    I don't get why Zenimax is nerving Dodge Rolling, yet gives stamina users a new Mundus stone to regain Stamina.
    "You may no longer infinite dodge roll, but here you have a new gimmick so you can give it a second try".

    I also wished Argonians had Superior Health regen. In Skyrim they had Histskin, and now they have nothing.
    They really lost most of their charms (Besides a swimming bonus) from previous games.

    Orgnum Scales 5th piece actually isn't better then just picking up another two 2 piece Health Recovery Sets

    1 Piece Engine Guardian set

    2 piece Vampires Kiss,2 Piece song of lamae, 2 piece Orgumm Scales, 2 piece Oblivion Foe

    Is what ya wanna run if you really want to max the hell out of Health regen.

    Tested with Nord DK having all Draconic Power Skills Slotted+Serpent Mundus+CP and I reached like 5K health Recovery :>
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  • iseko
    iseko
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    I think that health recovery can be seen as just another dot heal. With average dps being between 10-5k now (NOT burst, actual dps) and it being lowered in the next patch...

    Imagine rally + vigor + 2.5k health recovery. You can get a 3-5k hps easy. Add some GDB or something or rally for burst heals... Few dodge rolls or blocking... Jup could help you sustain easily. And if you are a DK orc you dont need to invest much to get 2k+ health regen. Orc passive + gdb and whitestrake set or something with some cp: good to go. You can still invest in other stats.

    Should be possible to get (buffed) 2k+ health/stam regen and 2k+ weapon dmg. Im deffinetely going to test it. If this works then orc passives are gonna be sweet (also getting a general dmg increase for weapon dmg). They get sprint bonusses and with dodge roll nerfed I can see sprint + rapid manoeuver work pretty well. Just some theoretical plays in my head. Could fail tremendously tho.
  • bowmanz607
    bowmanz607
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    Health recovery has been working like a little charm for me.
    Can't max it out, since i am a Argonian, but even then i can get it over 3K easily.

    Orgnum's Scales (5/5)
    Vampire's kiss (2/5)
    Oblivion's Foe (2/5)
    SnB + Everything Mundus stone bonus, with the Serpent Stone.
    (Jewels also have health recovery as bonus, and Crafted health recovery drinks)

    But, a bit back to topic.
    I don't get why Zenimax is nerving Dodge Rolling, yet gives stamina users a new Mundus stone to regain Stamina.
    "You may no longer infinite dodge roll, but here you have a new gimmick so you can give it a second try".

    I also wished Argonians had Superior Health regen. In Skyrim they had Histskin, and now they have nothing.
    They really lost most of their charms (Besides a swimming bonus) from previous games.

    why wouldnt they give us a stam recovery stone. it is only fair since there is a magicka recovery stone. it balances the game. this will also help magicka users who dont need the extra magicka recovery but could use a boost to stamina which may help in pvp. moreover, bolt escape is getting nerfed but still has a magicka reovery stone. its only fair for dodge rollers to get stam recovery.
  • Bashev
    Bashev
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    Health Recovery is viable only if you are blocking. But with the incoming block nerf I dont think that it will be OP even if you have 3.5k.
    Because I can!
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