why not make Reach only work inside your own owned keeps/resources and buff it by 2 yards same as how combat medic works? would make for a better defence then being held up on a wal being hit by the exact same stuff the assaulting team has, defence at the moment is much harder then assaulting, so you just get keep/resource swapping alot.
when under attack, why does it only warn the map when you can no longer attack? the guards blind? well why not let it light up as underattack between 80% and 51% but still be able to teleport, while when it hits 50% and below it triggers "under heavy attack" which means no teleport as per usual. again a buff for defending really to increase overall useful ness of defending instead of just map zerging.
not brilliant ideas but small steps people
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EU - [Arch Mage Dave] Altmer Sorcerer
Fight back at the crates and boxes, together we can change things.