Is there a source available?
pjwb16_ESO wrote: »
The Uninvited wrote: »pjwb16_ESO wrote: »
Nope. Only for the Cyrodill buff:
- Battle Spirit (Cyrodiil Buff) will reduce damage, healing and damage shields by 50%.
I pretty concerned about this ability post 1.7. For me it's just getting to a place where it is useful. Decent damage with a decent heal over time. 1 year ago it was one of the reason why I made a Nightblade. It's a pretty Iconic skill to me, and unique to ESO. It's heal is based on the damage done.
Once 1.7 hit SS/FH will be hit twice really hard. Like I said above it's just to the point where it performs decently, at times it under performs still though. Taking a 30% nerf to damage and a 35% nerf to the return heal over time will push this skill back into uselessness. Please consider buffing 1 if not both the components of this skills come 1.7.
@ZOS_RichLambert
@ZOS_GinaBruno
@ZOS_BrianWheeler
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Question: Are you referring to how funnel health will preform in PVP when they flat decrease all damage and healing by 50%? Because I can still find no reference to changes with the actual skill!
I pretty concerned about this ability post 1.7. For me it's just getting to a place where it is useful. Decent damage with a decent heal over time. 1 year ago it was one of the reason why I made a Nightblade. It's a pretty Iconic skill to me, and unique to ESO. It's heal is based on the damage done.
Once 1.7 hit SS/FH will be hit twice really hard. Like I said above it's just to the point where it performs decently, at times it under performs still though. Taking a 30% nerf to damage and a 35% nerf to the return heal over time will push this skill back into uselessness. Please consider buffing 1 if not both the components of this skills come 1.7.
@ZOS_RichLambert
@ZOS_GinaBruno
@ZOS_BrianWheeler
well as every ability is affected by it wont lose efficiancy compared to other abilities. as long as ZOS doesent make extreme failures in applying the debuffs.
e.g. calculate the potential dmg on an attack - get the heal value information, apply both debuffs seperatly -> every thing is
fine.
instead of screwing those skills and comparable abilities over by reducing the delve values of the skills when entering cyrodiil, calculate heal values based upon those modified dmg values and then aply the 50% reduction to the heal part of those skills effectivly reducing them by 75% instead of the announced 50%...
I pretty concerned about this ability post 1.7. For me it's just getting to a place where it is useful. Decent damage with a decent heal over time. 1 year ago it was one of the reason why I made a Nightblade. It's a pretty Iconic skill to me, and unique to ESO. It's heal is based on the damage done.
Once 1.7 hit SS/FH will be hit twice really hard. Like I said above it's just to the point where it performs decently, at times it under performs still though. Taking a 30% nerf to damage and a 35% nerf to the return heal over time will push this skill back into uselessness. Please consider buffing 1 if not both the components of this skills come 1.7.
@ZOS_RichLambert
@ZOS_GinaBruno
@ZOS_BrianWheeler
well as every ability is affected by it wont lose efficiancy compared to other abilities. as long as ZOS doesent make extreme failures in applying the debuffs.
e.g. calculate the potential dmg on an attack - get the heal value information, apply both debuffs seperatly -> every thing is
fine.
instead of screwing those skills and comparable abilities over by reducing the delve values of the skills when entering cyrodiil, calculate heal values based upon those modified dmg values and then aply the 50% reduction to the heal part of those skills effectivly reducing them by 75% instead of the announced 50%...
I pretty concerned about this ability post 1.7. For me it's just getting to a place where it is useful. Decent damage with a decent heal over time. 1 year ago it was one of the reason why I made a Nightblade. It's a pretty Iconic skill to me, and unique to ESO. It's heal is based on the damage done.
Once 1.7 hit SS/FH will be hit twice really hard. Like I said above it's just to the point where it performs decently, at times it under performs still though. Taking a 30% nerf to damage and a 35% nerf to the return heal over time will push this skill back into uselessness. Please consider buffing 1 if not both the components of this skills come 1.7.
@ZOS_RichLambert
@ZOS_GinaBruno
@ZOS_BrianWheeler
well as every ability is affected by it wont lose efficiancy compared to other abilities. as long as ZOS doesent make extreme failures in applying the debuffs.
e.g. calculate the potential dmg on an attack - get the heal value information, apply both debuffs seperatly -> every thing is
fine.
instead of screwing those skills and comparable abilities over by reducing the delve values of the skills when entering cyrodiil, calculate heal values based upon those modified dmg values and then aply the 50% reduction to the heal part of those skills effectivly reducing them by 75% instead of the announced 50%...
I don't understand. All I see is due to battlespirit the heal will do 30% less damage, which will cause the return HoT to be less. Then that lessened return HoT will be hit again for another 35% less healing. Am I describing your second example here?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Since Malefic Wreath will get a slight damage scaling buff everything will balance out . Magicka Nbs ,the only type of build that actually has enough magicak to do 2-3 cloaks or needs to do 2-3 of them to actually make it work. will still be the OP king gods of the universe, as they always were both in PVP and PVE.
We all know when we could do 30% more dps than the magicka DKs.
We all remember when we could take 10 good player with ease.
Oh that happened.
No. Agony will be ...fixed by ... increasing Malefic Wreath's the damage scaling a bit . It was announced in the last ESO live. Rejoice.Since Malefic Wreath will get a slight damage scaling buff everything will balance out . Magicka Nbs ,the only type of build that actually has enough magicak to do 2-3 cloaks or needs to do 2-3 of them to actually make it work. will still be the OP king gods of the universe, as they always were both in PVP and PVE.
We all know when we could do 30% more dps than the magicka DKs.
We all remember when we could take 10 good player with ease.
Oh that happened.
You're kidding right? That's easily that might be the most unused skill in the game and for good reason. Your target has to be doing absolutely nothing for it to work. Otherwise you are sitting there waving your hand over and over.
I see what you did there. Sig in the bottom right. You got meNo. Agony will be ...fixed by ... increasing Malefic Wreath's the damage scaling a bit . It was announced in the last ESO live. Rejoice.Since Malefic Wreath will get a slight damage scaling buff everything will balance out . Magicka Nbs ,the only type of build that actually has enough magicak to do 2-3 cloaks or needs to do 2-3 of them to actually make it work. will still be the OP king gods of the universe, as they always were both in PVP and PVE.
We all know when we could do 30% more dps than the magicka DKs.
We all remember when we could take 10 good player with ease.
Oh that happened.
You're kidding right? That's easily that might be the most unused skill in the game and for good reason. Your target has to be doing absolutely nothing for it to work. Otherwise you are sitting there waving your hand over and over.
Having played a main magicka NB since day one I unfortunately have to agree. More or less the worst magicka dps class at the moment. Although I think can get slightly more dps than on a temp using a tedious dot rotation my temp will have infinitely more utility than the useless overheal HOT that is supposed to be the magicka NB utility.Yes, let's rejoice about Agony. When magicka NBs are about 30% behind others in DPS, we get slight increase in damage to give a minor rash to enemy, unless someone sneezes to that direction.
There is no need to make an exception to Funnel because of battle spirit. But Funnel and other magicka skills need buffing regardless of battle spirit. Stamina NB is fine - don't mix these two. Magicka NB needs buffing.
I am playing multiple classes at VR14 and craft or buy top gear for them. Each toon should have close to best builds including some exploits of the month. My main crafter has been magicka NB because of versatility and i can't much respec when crafting takes major part of skillpoints. And infinite cloak is so useful for farming. Sad truth is that it is the worst DPS currently. Even my templar is better as DD. Yesterday i gave up and switched to stamina. I hate it because magicka NB is interesting and versatile build. It just lacks the oomph.
I pretty concerned about this ability post 1.7. For me it's just getting to a place where it is useful. Decent damage with a decent heal over time. 1 year ago it was one of the reason why I made a Nightblade. It's a pretty Iconic skill to me, and unique to ESO. It's heal is based on the damage done.
Once 1.7 hit SS/FH will be hit twice really hard. Like I said above it's just to the point where it performs decently, at times it under performs still though. Taking a 30% nerf to damage and a 35% nerf to the return heal over time will push this skill back into uselessness. Please consider buffing 1 if not both the components of this skills come 1.7.
@ZOS_RichLambert
@ZOS_GinaBruno
@ZOS_BrianWheeler
They tried the same in Dark Age of Camelot years ago. Had to revoke the change because archers couldnt kill things any more. History repeats itself ...
There ARE classes who are more reliant on killing fast than others.