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https://forums.elderscrollsonline.com/en/discussion/668861

50% reduced damage in Cyrodiil!

Kloud
Kloud
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Thoguhts?
  • CMG138
    CMG138
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    Double edged sword.
    Red or dead!
  • Kobaal
    Kobaal
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    No one will die. Healers will out heal everything.
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  • ThatHappyCat
    ThatHappyCat
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    Heals are also reduced you know, as are damage shields.
  • CMG138
    CMG138
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    Heals are also reduced you know, as are damage shields.

    Is there something I don't know about for damage shields being reduced? I mean seriously, I might have missed a post somewhere.
    Red or dead!
  • cozmon3c_ESO
    cozmon3c_ESO
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    i was going to say perma block casters will be OP but with the change to where they dont get stam regen while holding block down, it may be balanced with this change to cyrodiil damage.
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  • driosketch
    driosketch
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    CMG138 wrote: »
    Heals are also reduced you know, as are damage shields.

    Is there something I don't know about for damage shields being reduced? I mean seriously, I might have missed a post somewhere.

    http://forums.elderscrollsonline.com/en/discussion/190098/bolt-escape-dodge-blocking-shields-nerf/p1
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  • Makkir
    Makkir
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    nevermind
    Edited by Makkir on 3 July 2015 02:23
  • iseko
    iseko
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    NB's are gonna own cyrodiil.

    Sorcs lost their blinky.

    Templars... Shiiiiiit. Heavy armor is useless. Dmg is already insanely low atm. With 50% reduction they wont be able to kill a wolf. Blocking is not going to be an option... Jup sad day for (magicka) templars. Stamina will be the way to go.

    DK's... Better then templar worse then NB.

    NB is gonna be the roll dodging/cloacking highest burst can noone touch me class out there.


  • Domander
    Domander
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    iseko wrote: »
    NB's are gonna own cyrodiil.

    Sorcs lost their blinky.

    Templars... Shiiiiiit. Heavy armor is useless. Dmg is already insanely low atm. With 50% reduction they wont be able to kill a wolf. Blocking is not going to be an option... Jup sad day for (magicka) templars. Stamina will be the way to go.

    DK's... Better then templar worse then NB.

    NB is gonna be the roll dodging/cloacking highest burst can noone touch me class out there.


    Templar damage is insanely low???
  • iseko
    iseko
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    Domander wrote: »
    iseko wrote: »
    NB's are gonna own cyrodiil.

    Sorcs lost their blinky.

    Templars... Shiiiiiit. Heavy armor is useless. Dmg is already insanely low atm. With 50% reduction they wont be able to kill a wolf. Blocking is not going to be an option... Jup sad day for (magicka) templars. Stamina will be the way to go.

    DK's... Better then templar worse then NB.

    NB is gonna be the roll dodging/cloacking highest burst can noone touch me class out there.


    Templar damage is insanely low???

    Yes. In pvp it is.
  • Cinbri
    Cinbri
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    Not a big deal for templars as their burst damage all the time was the worst, but it will be problem for those glass 2-shotting builds.
  • Domander
    Domander
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    iseko wrote: »
    Domander wrote: »
    iseko wrote: »
    NB's are gonna own cyrodiil.

    Sorcs lost their blinky.

    Templars... Shiiiiiit. Heavy armor is useless. Dmg is already insanely low atm. With 50% reduction they wont be able to kill a wolf. Blocking is not going to be an option... Jup sad day for (magicka) templars. Stamina will be the way to go.

    DK's... Better then templar worse then NB.

    NB is gonna be the roll dodging/cloacking highest burst can noone touch me class out there.


    Templar damage is insanely low???

    Yes. In pvp it is.

    No, it's not, not if you are built for damage.
  • tist
    tist
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    What's new with sorc blink?
  • Rune_Relic
    Rune_Relic
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    NB best ???
    Burst damage reduced.
    Enemy health increased.
    Roll dodge on 33% cost increase per use.
    Many armour sets capitalise on roll dodge to increase damage etc.
    Medium armour stamina is roll dodge focused. Heavy armour is block focused
    Cloak is revealed on AoE damage nullifying sneak bonus damage.
    Edited by Rune_Relic on 3 July 2015 14:20
    Anything that can be exploited will be exploited
  • Soris
    Soris
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    Rune_Relic wrote: »
    NB best ???
    Burst damage reduced.
    Enemy health increased.
    Roll dodge on 33% cost increase per use.
    Many armour sets capitalise on roll dodge to increase damage etc.
    Medium armour stamina is roll dodge focused. Heavy armour is block focused
    Cloak is revealed on AoE damage nullifying sneak bonus damage.

    Medium armor was not roll dodge focused. It is there since the update 6. Before that, dodge roll was more like some strategic, situational movement instead of infinite spam. So it will be just like 1.5 in 1.7. Hopefully hybrid builds will also back with this change.

    "Enemy health increased."

    And where do you get this info?
    Edited by Soris on 3 July 2015 15:05
    Welkynd [Templar/AD/EU]
  • Master_Kas
    Master_Kas
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    I think most are wrong.

    Rolldodge cost increase, blocking no stam regen.

    Shields got nerfed by 50% but that will hurt the templar/dk shields most since they scale of health.

    There is not a change that makes each shield you stack cost more after each use nor that it stops your mana regen.
    Shieldstacking will be the nr1 defensive manouver in the game and sorcs will have it best in that department.

    Mark my words :>
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  • iseko
    iseko
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    Rune_Relic wrote: »
    NB best ???
    Burst damage reduced.
    Enemy health increased.
    Roll dodge on 33% cost increase per use.
    Many armour sets capitalise on roll dodge to increase damage etc.
    Medium armour stamina is roll dodge focused. Heavy armour is block focused
    Cloak is revealed on AoE damage nullifying sneak bonus damage.

    @Rune_Relic BE got nerfed, Block got nerfed, Roll dodge got nerfed, Nirned got nerfed (hell that one needed nerfing!), Cloak got BUFFED.

    So a magicka NB has got an even better escape now (cloak). Their damage will be lower (50% reduction for everyone) but since nirned won't be as effective their burst will increase respective to stamina builds. And they have 2 skills which can basically reset a fight (fear/cloak).

    Yea... magicka NB's are going to do well.
  • timidobserver
    timidobserver
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    Gankers will just have to be more creative.
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  • Rune_Relic
    Rune_Relic
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    iseko wrote: »
    Rune_Relic wrote: »
    NB best ???
    Burst damage reduced.
    Enemy health increased.
    Roll dodge on 33% cost increase per use.
    Many armour sets capitalise on roll dodge to increase damage etc.
    Medium armour stamina is roll dodge focused. Heavy armour is block focused
    Cloak is revealed on AoE damage nullifying sneak bonus damage.

    @Rune_Relic BE got nerfed, Block got nerfed, Roll dodge got nerfed, Nirned got nerfed (hell that one needed nerfing!), Cloak got BUFFED.

    So a magicka NB has got an even better escape now (cloak). Their damage will be lower (50% reduction for everyone) but since nirned won't be as effective their burst will increase respective to stamina builds. And they have 2 skills which can basically reset a fight (fear/cloak).

    Yea... magicka NB's are going to do well.

    Point I was trying to make is stamina NB is severely crippled if you add Stacking costs to cloak. So NB is not in a good place from a stamina perspective.
    Magicka NB maybe not so much.

    Pre 1.5 stamina NB has a serious problem with resource management.
    I really don't want to end up in the same position again due to magicka build versions.

    If there is a way for better balance without crippling stamina builds then by all means I am all ears if it levels the playing field
    Edited by Rune_Relic on 4 July 2015 07:54
    Anything that can be exploited will be exploited
  • R0M2K
    R0M2K
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    You forget the Nirhoned nerf in that calculations.


    Its Howarts time.... AGAIN.
  • Strider_Roshin
    Strider_Roshin
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    I hope you can opt out of battle leveling.
    Edited by Strider_Roshin on 4 July 2015 20:57
  • TheElementalPlatypus
    if they -50%'d everything and killed block? nothing changes really? idk but statistically it KIND OF looks that way (could be overlooking a lot)
  • Soris
    Soris
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    if they -50%'d everything and killed block? nothing changes really? idk but statistically it KIND OF looks that way (could be overlooking a lot)
    You are right.
    50% nerf to everything = Same as now, eveything will just downslace. But you will just have more time to react and less instagibs since health pools remain same. TTK will increase
    Kiling block = Will make it worse beyond imagination. Stupid. Unnecessary. Overnerfing. TTK will decrease.
    The impact will be kinda same.
    Edited by Soris on 4 July 2015 21:20
    Welkynd [Templar/AD/EU]
  • Detector
    Detector
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    Welcome to the long boring combat.

    (c) Next Update
  • Rylana
    Rylana
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    you people are failing to realize it is not an additional 50 percent reduction in damage

    they are bringing damage reduction to 50 percent

    check your battle spirit buff as it is currently, its not as big of a damage drop as you might think
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  • Septimus_Magna
    Septimus_Magna
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    if they -50%'d everything and killed block? nothing changes really? idk but statistically it KIND OF looks that way (could be overlooking a lot)

    Not exactly, TTK for gankers will increase (which was needed) because the target isnt blocking. In normal fights the TTTK tanks will drastically decrease because their stamina regen stops while blocking. So I would say this is in fact a buff for players who dont use block a lot and a nerf for blockcasters. I dont think its bad that they increase the survivabitly of dps builds and decrease the survivabilty of tanky builds.
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  • Kupoking
    Kupoking
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    It will mostly be the same except you wont 1 shot people
  • Merlin13KAGL
    Merlin13KAGL
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    The reductions effectively do two things:
    1. TTK goes up, fewer no-time-to-react fights.
    2. Points in Health once again become worth more.
      • Shields will be less effective as a mitigation increase vs raw Health. Now, a 20k Health + 10k shield is effectively the same as 30k health. At 5k DPS, it's a 6 second fight.
      • After, character one is effectively 25k health, character two still at 30k. 5k DPS turns into 2.5k DPS. 10 second fight for character #1, character number 2 gets an additional 2 seconds.

    Numbers low, but kept simple for demonstration purposes. It will give people a better chance to react and respond, and probably lead towards shifting some points back into Health again.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • iliatha
    iliatha
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    longer fights = more adds, gues it will become a 100% harder to solo pvp -> no need to play any longer if im right.
  • eliisra
    eliisra
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    longer fights = more adds, gues it will become a 100% harder to solo pvp -> no need to play any longer if im right.

    From a gankers perspective, that's probably true. You might have to team up with another guy, if you want to keep gibbing players before they have a chance to react. Or adapt and make builds that can finish them of after the sneak burst momentum is over.

    But I expect the opposite to happen when it comes to non-gankers. More of them will roam solo, when the fear of getting rekt in 1 sec, goes away.

    Especially the case for Skyrim casuals, pugs and the type of players we refer to as "randoms", that usually sits inside a keep or on a resource, waiting for "escorts" so they can get to nearest fight or enemy keep. One of the reasons they do that, is fear of getting insta-killed when all alone in the wilderness, than having to horse- or sneak simulator all over again.

    It's just common sense. Cyrodiil becomes less dangerous and more cuddly, if gankers cant insta-kill and the TTK goes up. Less dangerous means more guys growing balls and venturing out on their own to find some 1v1 or skirmish on the way.
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