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Why you cant tank in pvp, cc immunity.

brando_bellcub18_ESO
Tested this with a tank using 5 piece footman and 5 piece juggernaut armor sets and immovable brute to give me the ability to survive multiple hits from various damage sources. My damage mitigation is at 50% spell and 40% physical without buffs so I can take mitigate a lot of damage. With the visual swirls actively showing immunity, I would continuously get feared, wrecking blow knock-back, invasion knockdowns, knock-backs with talons and various other forms of soft and hard cc's stacked on top of each other.
The initial using of brute or breaking of the hard cc works fine with the immunity timer but if cc's are continuously applied while your immunity expires and you try and get another the immunity bugs out and stops working, meaning you are not granted immunity the second time however the visual swirls continue to fire off. Once the immunity timers expire the process repeats itself. This might be a result of the nerf Immovable received in in 1.6 where the timer was reduced from 15 seconds to 5 seconds on just the cc immunity of the ability with only immovable potions keeping the original 15 second timer. Working as intended so you cant stack immunity or a broken active skill?
With the current time to live being so low I would suggest restoring the timer back to 15 seconds with the change from 1.5 version being in order to use the ability, 5-pieces of heavy amour need to be equipped.
Trixen - DC - Sorc
Snatch gra-Biddy - DC - Tmp
Brugmansia - EP - DK
Vixene - AD - NB
  • Soris
    Soris
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    It was 8 seconds without any heavy armor and 10 seconds with 5 piece heavy not 15.(the unstoppable morph) But I agree on the part of your post about buffing it back what it was with a restriction of using 5 piece heavy minimum.
    Edited by Soris on 26 June 2015 23:30
    Welkynd [Templar/AD/EU]
  • ToRelax
    ToRelax
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    Buffing it back to what it was without a restriction to use 5 heavy armor pieces would allow me to add around 650-700 spell damage to my build, at the cost of using that skill. 15 seconds would be utterly rediculous.
    Also, I don't quite see how this makes tanking impossible in pvp...
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • brando_bellcub18_ESO
    Can't tank even if you build for it if you are cc'd chained to death. Because cc immunity timers seem to be off, at least that is what it looks like on the second application of immunity using brute. I know the soft and hard timers are separate so I understand if stacking is occurring with hard and soft cc's, also this might be a working as intended so that you can't chain immunity from pots and then immovable.
    Trixen - DC - Sorc
    Snatch gra-Biddy - DC - Tmp
    Brugmansia - EP - DK
    Vixene - AD - NB
  • Baconlad
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    Oh common...this is ridiculous. I managed to stack cost reduction to block, and was a legit tank in pvp, I didn't have immovable slotted or immovable potions. Only thing that could take me down was fear. And I don't even *** about that as I was full time healing while blocking, I was a HUGE hard to kill threat. There needed to be some way to take me down. Sounds to me like your complaining cause you couldn't do crazy damage without blocking, relying on immovability. The problem isn't that tanking in pvp is broke or not doable, its just that YOU ARENT DOING IT RIGHT. I can tank five mediocre players for ever in pvp, for ten players it would take quite awhile for me to die. Wanna know what my max Stam was? 9500...thats it dude...you need build advice, not to do a bug report.
  • Baconlad
    Baconlad
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    Apparently the word Care** was edited...beware
  • ToRelax
    ToRelax
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    Can't tank even if you build for it if you are cc'd chained to death. Because cc immunity timers seem to be off, at least that is what it looks like on the second application of immunity using brute. I know the soft and hard timers are separate so I understand if stacking is occurring with hard and soft cc's, also this might be a working as intended so that you can't chain immunity from pots and then immovable.

    If you are hard cc'ed while having cc immunity or being hard cc'ed by a cc other than disorient while blocking, that's a bug.
    There is no soft cc immunity.
    Yes, it is possible to tank in PvP to a certain degree, and yes it is harder than pre 1.6.

    Edit: Fear goes through block as well of course. No bug. :p
    Baconlad wrote: »
    Apparently the word Care** was edited...beware

    You can quote yourself to see what you really wrote...
    Edited by ToRelax on 27 June 2015 22:43
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • brando_bellcub18_ESO
    I didn't do a bug report because this might be working a intended. Being able to have cc immunity indefinitely from a pot and then brute and then a hard cc break is probably a bad thing. However I still get the animation swirls so its bit confusing why I was CCd when I thought I had immunity. As far as gear or build, that's not a issue as I can craft every set and have every dropped set in the game along with 4 v14's from each class to test from.
    Trixen - DC - Sorc
    Snatch gra-Biddy - DC - Tmp
    Brugmansia - EP - DK
    Vixene - AD - NB
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Funny thing is this is what alot of players told ZoS to do before immoveable got nerfed. Like you need a bow to use leathal arrow you need a 2 handed weapon to use wrecking blow. So why don't you need heavy armor to use immoveable ?
  • Rylana
    Rylana
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    I am actually perplexed as to why people think a build designed to just stand there and get beat on, AND DO NOTHING ELSE WHATSOEVER, is a good pvp build.

    Enlighten me, why do people want so bad to be "tanks" in PvP?
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • SienneYviete
    SienneYviete
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    Rylana wrote: »
    I am actually perplexed as to why people think a build designed to just stand there and get beat on, AND DO NOTHING ELSE WHATSOEVER, is a good pvp build.

    Enlighten me, why do people want so bad to be "tanks" in PvP?

    Agreed 1vX is not actually 1vX if the players trying to kill you don't actually die.
    Delta
    Valheru's
  • Vanzen
    Vanzen
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    Rylana wrote: »
    I am actually perplexed as to why people think a build designed to just stand there and get beat on, AND DO NOTHING ELSE WHATSOEVER, is a good pvp build.

    Enlighten me, why do people want so bad to be "tanks" in PvP?

    Some people sacrifice themselves to serve as the target dummy ZOS refuses to give us.
    Yes I always find those players standing there doing nothing other than waiting for the inevitable, uterly ridiculous. They come, they stand, they die, they come back ...

  • RoamingRiverElk
    RoamingRiverElk
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    Vanzen wrote: »
    Rylana wrote: »
    I am actually perplexed as to why people think a build designed to just stand there and get beat on, AND DO NOTHING ELSE WHATSOEVER, is a good pvp build.

    Enlighten me, why do people want so bad to be "tanks" in PvP?

    Some people sacrifice themselves to serve as the target dummy ZOS refuses to give us.
    Yes I always find those players standing there doing nothing other than waiting for the inevitable, uterly ridiculous. They come, they stand, they die, they come back ...

    Ideally, the other members of your faction would then use that opportunity to attack the ones who are attacking you...

    The issues with blocking are that 1) even though you block, some things will still go through and besides a 15 second immovability potion, it's pretty much impossible to not be feared / fossilized whenever you don't have the rings around you, as long as there are those classes fighting you 2) whenever you swap weapon, you drop block. 3) Just like everyone else you get silenced/stunned when people are charging you and you can't do anything, but this time you're already the focus of everyone's attention and the incoming damage is huge - enough to get you killed. The same way fear can be a death sentence because of that - even when you have plenty of stamina left for breaking free. ...though I haven't worn nirnhoned armor, that may have something to do with it too. :P
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Soris
    Soris
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    ...though I haven't worn nirnhoned armor, that may have something to do with it too. :P
    It doesn't do such big difference though if you don't have at least 50k resist. For example with 5 reinforced heavy and 2 nirn (hardcap), your effective spell resist is around 10k when fighting with any decent geared light armor builds.
    Against those almighty nightblades.. you are naked anyways :D
    Welkynd [Templar/AD/EU]
  • Imdrefan
    Imdrefan
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    Rylana wrote: »
    I am actually perplexed as to why people think a build designed to just stand there and get beat on, AND DO NOTHING ELSE WHATSOEVER, is a good pvp build.

    Enlighten me, why do people want so bad to be "tanks" in PvP?

    There is something very satisfying about being able to tank people in this current state of the game where TTK is so low. I agree, straight-up tanking in PvP isn't all that useful but I have noticed that when people can't kill you in under 5 seconds, it attracts attention, it stirs up something inside of people that makes them revert to a primal state, they lose all common sense and they want to be the person who takes down the guy tanking.

    I have a very successful healing and tanking build. If you focus on me I tank you and my buddies kill you, if you focus on my buddies I heal them, and they still kill you.

    Also, Zerg surfing is so much fun, zooming around in mistform and running Elude I just lean back all day and watch the zerglings come out of the woodwork trying to get the killing blow.
    Drefan - VR14 AD Templar
    Decibel
    Dark Flare to the Face
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