Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Hopefully we get good changes and a radiant destruction nerf because I hate how templars are just known as jesus beam spammers.
Tbh, im not against templars having an execute, im all for it actually, but the way radiant destruction works, with ignoring dodge, block and the range...is just stupid. Give them an execute that doesnt....do what it currently does.
bosmern_ESO wrote: »Wanted to know if ZoS is possibly addressing a lot of problems that templars face in the coming patch. I know they said there will be major balancing, but magic Templars need a lot more then balancing (Even without nirn our damage is lacking)
So if it would be at all possible if ZoS could pop in and say if they are working on Templars in the next patch that would be very appreciated!
Fix ALL THE BUGS.what are you dreaming of at night?
chongguang wrote: »If Templar got a buff, then at least, sorcerers should get as well.
Right now , sorcerer is the weakest or most unwelcomed class compare to other 3.
See trials and VDSA , the one will found few and few teams bring them to the battle.
Any buff to current magic sorc builds would hurt pvp though especially after nirn fix(if fix is coming). They may not shine in pve, I'm not the expert but must be careful before doing anything.chongguang wrote: »If Templar got a buff, then at least, sorcerers should get as well.
Right now , sorcerer is the weakest or most unwelcomed class compare to other 3.
See trials and VDSA , the one will found few and few teams bring them to the battle.
Any buff to current magic sorc builds would hurt pvp though especially after nirn fix(if fix is coming). They may not shine in pve, I'm not the expert but must be careful before doing anything.chongguang wrote: »If Templar got a buff, then at least, sorcerers should get as well.
Right now , sorcerer is the weakest or most unwelcomed class compare to other 3.
See trials and VDSA , the one will found few and few teams bring them to the battle.
chongguang wrote: »If Templar got a buff, then at least, sorcerers should get as well.
Right now , sorcerer is the weakest or most unwelcomed class compare to other 3.
See trials and VDSA , the one will found few and few teams bring them to the battle.
chongguang wrote: »If Templar got a buff, then at least, sorcerers should get as well.
Right now , sorcerer is the weakest or most unwelcomed class compare to other 3.
See trials and VDSA , the one will found few and few teams bring them to the battle.
bosmern_ESO wrote: »
bosmern_ESO wrote: »
Puncturing sweeps is the templars version of flame lash, CW and frags.
My main and favorite class is templar I really hope radiant destruction gets a nerf the fact that it executes through dodge roll and you can't even LOS it because how broken it is, is already bad enough. In pvp all you see is templars spamming RD because everything else we have cannot compete with night blades and sorcs. I would hope they make it work like how impale works an instant cast not a channel but make it a bit stronger and really buff the hell out of our other skills.
bosmern_ESO wrote: »
Puncturing sweeps is the templars version of flame lash, CW and frags.
My main and favorite class is templar I really hope radiant destruction gets a nerf the fact that it executes through dodge roll and you can't even LOS it because how broken it is, is already bad enough. In pvp all you see is templars spamming RD because everything else we have cannot compete with night blades and sorcs. I would hope they make it work like how impale works an instant cast not a channel but make it a bit stronger and really buff the hell out of our other skills.
THough Puncturing Sweeps/Biting Jabs is pretty broken, as soon as there is slightly lag it is almost impossible to hit people, and all you need to do is step 2m left and you cant "reallocate" your jab in time....
Jesus beam its the range that is the problem...28m cmon ZOS, really...
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
There is no cast time currently, it never has. Just the animation is super slow. Though you can animation cancel it for instant heal but normally the animation time is like 1.5 sec of eternity. Maybe less, I didn't measure the exact time but it indeed feels like eternity in a fight^^I am not sure what happened to Rushed Ceremony now. If it has that casttime ZOS wanted to add that's crap and should get a faster animation and it's casttime removed.
bosmern_ESO wrote: »Wanted to know if ZoS is possibly addressing a lot of problems that templars face in the coming patch. I know they said there will be major balancing, but magic Templars need a lot more then balancing (Even without nirn our damage is lacking)
So if it would be at all possible if ZoS could pop in and say if they are working on Templars in the next patch that would be very appreciated!
Radiant oppression can be blocked, the ranged thing is just a visual glitch (it stops dealing damage once you exceed it range) and its the only proper counter to infinite dodge-rollers together with lava whip. It is absolutely fine as it is - it just needs to have its LOS fixed. Period.
Radiant oppression can be blocked, the ranged thing is just a visual glitch (it stops dealing damage once you exceed it range) and its the only proper counter to infinite dodge-rollers together with lava whip. It is absolutely fine as it is - it just needs to have its LOS fixed. Period.
I actually agree with this statement. Its purgeable, interruptable, and its blockable. Thats a lot more drawbacks than pretty much every other ability in the game. I would trade it in a heartbeat for a instant cast 20k dmg nuke that knock down stuns. (thats what sorcs have for dmg FYI).