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Templars and next patch

bosmern_ESO
bosmern_ESO
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Wanted to know if ZoS is possibly addressing a lot of problems that templars face in the coming patch. I know they said there will be major balancing, but magic Templars need a lot more then balancing (Even without nirn our damage is lacking)

So if it would be at all possible if ZoS could pop in and say if they are working on Templars in the next patch that would be very appreciated!
~Thallen~
  • Tankqull
    Tankqull
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    what are you dreaming of at night?
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Ernest145
    Ernest145
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    Hopefully we get good changes and a radiant destruction nerf because I hate how templars are just known as jesus beam spammers.
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • olsborg
    olsborg
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    Tbh, im not against templars having an execute, im all for it actually, but the way radiant destruction works, with ignoring dodge, block and the range...is just stupid. Give them an execute that doesnt....do what it currently does.

    PC EU
    PvP only
  • Zsymon
    Zsymon
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    Ernest145 wrote: »
    Hopefully we get good changes and a radiant destruction nerf because I hate how templars are just known as jesus beam spammers.

    A nerf is really the last thing Templars need, the only reason they spam jesus beam is because it's their only decent skill, every other class skill they got is useless in PvP. Radiant Destruction was already nerfed four times so far, I think that is more than plenty.
    Edited by Zsymon on 26 June 2015 09:02
  • Derra
    Derra
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    olsborg wrote: »
    Tbh, im not against templars having an execute, im all for it actually, but the way radiant destruction works, with ignoring dodge, block and the range...is just stupid. Give them an execute that doesnt....do what it currently does.

    Yeah. Pretty much 100% what he said.

    Also buff the sorc execute.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Robbmrp
    Robbmrp
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    Wanted to know if ZoS is possibly addressing a lot of problems that templars face in the coming patch. I know they said there will be major balancing, but magic Templars need a lot more then balancing (Even without nirn our damage is lacking)

    So if it would be at all possible if ZoS could pop in and say if they are working on Templars in the next patch that would be very appreciated!

    Personally I think Templars are in a pretty good place. I'm having a lot of fun in PVP right now and was having a hard time at first but I've got a pretty good gear balance now and like my attacks as they are. I use the Jesus beam but not as much as other spells. It's useful for long distant damage in addition to an execute.

    Instead of them working on balancing, I would rather have the working to correct the lagging in the game. Things are in a pretty good place right now for everything except for PVE being too easy. The # 1 Priority for them should be the game lag for PC players. When PS4 or Xbox One people whine about game lag they get a hot fix. PC players have had to deal with lag for well over a year now, it's time that it gets resolved.....
    NA Server - Kildair
  • Soris
    Soris
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    Tankqull wrote: »
    what are you dreaming of at night?
    Fix ALL THE BUGS.
    Buff Blazing Shield.
    Buff Radiant Aura.
    Remove Beam and give Blinding Flashes back or something similar.
    Give old Mending passive.
    Remove knockback from Jabs, make it instant and change the animation.
    Buff Reflective Light damage.

    Thanks <3 That's enough for now.

    I'm dreaming these changes each night my-body-is-ready.png
    Edited by Soris on 26 June 2015 15:51
    Welkynd [Templar/AD/EU]
  • bosmern_ESO
    bosmern_ESO
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    Ernest145 wrote: »
    Hopefully we get good changes and a radiant destruction nerf because I hate how templars are just known as jesus beam spammers.

    Radiant Destruction is the Templar version of Flame lash, concealed weapon, Crystal fragments.
    ~Thallen~
  • chongguang
    chongguang
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    If Templar got a buff, then at least, sorcerers should get as well.
    Right now , sorcerer is the weakest or most unwelcomed class compare to other 3.
    See trials and VDSA , the one will found few and few teams bring them to the battle.
  • bosmern_ESO
    bosmern_ESO
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    chongguang wrote: »
    If Templar got a buff, then at least, sorcerers should get as well.
    Right now , sorcerer is the weakest or most unwelcomed class compare to other 3.
    See trials and VDSA , the one will found few and few teams bring them to the battle.

    Seeing sorcs can get the highest dps That's not completely true.
    ~Thallen~
  • Soris
    Soris
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    chongguang wrote: »
    If Templar got a buff, then at least, sorcerers should get as well.
    Right now , sorcerer is the weakest or most unwelcomed class compare to other 3.
    See trials and VDSA , the one will found few and few teams bring them to the battle.
    Any buff to current magic sorc builds would hurt pvp though especially after nirn fix(if fix is coming). They may not shine in pve, I'm not the expert but must be careful before doing anything.
    Edited by Soris on 26 June 2015 17:11
    Welkynd [Templar/AD/EU]
  • chongguang
    chongguang
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    Soris wrote: »
    chongguang wrote: »
    If Templar got a buff, then at least, sorcerers should get as well.
    Right now , sorcerer is the weakest or most unwelcomed class compare to other 3.
    See trials and VDSA , the one will found few and few teams bring them to the battle.
    Any buff to current magic sorc builds would hurt pvp though especially after nirn fix(if fix is coming). They may not shine in pve, I'm not the expert but must be careful before doing anything.

    I agree with this , though sorcerer needs buff for pve aspect, IT MUST BE DONE VERY CAREFULLY for the reason you mentioned.

  • Zsymon
    Zsymon
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    chongguang wrote: »
    If Templar got a buff, then at least, sorcerers should get as well.
    Right now , sorcerer is the weakest or most unwelcomed class compare to other 3.
    See trials and VDSA , the one will found few and few teams bring them to the battle.

    Yet Sorcs are the most powerful class by far in PvP. After the Nirn fix they will become twice as powerful as they already are, beyond overpowered, therefor any changes to PvE should not make them even more powerful in PvP. The only option I can see is increasing their stationary AoE capabilities (Lightning Splash), so they do more damage against trash monsters. But any increase in DPS against single targets will completely warp PvP.
    Edited by Zsymon on 26 June 2015 21:51
  • tengri
    tengri
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    OP, what are you doing? You must be new in town!

    Templars are perfectly fine. Really. Hey, Z, if you read this: really. Don't touch anything! Please!
    We all still remember vividly what happens if you try to fix us...
  • Baconlad
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    Yeah there isn't anything wrong with templar...we rock at every role we do. Magic melee, magic range, healing, heal tanking, tanking, stamina tanking, melee stamina, range stamina...id rather be a templar in any role than another class. Temps rule
  • Rev Rielle
    Rev Rielle
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    Now since offense across the board for all has been giving such a boost over the last months, I'd just be happy if they removed the healing de-buff in Cyrodiil. It's not Templar specific but it certainly affects us.
    Edited by Rev Rielle on 27 June 2015 12:17
    If you can be anything, be kind.
  • Alcast
    Alcast
    Class Representative
    chongguang wrote: »
    If Templar got a buff, then at least, sorcerers should get as well.
    Right now , sorcerer is the weakest or most unwelcomed class compare to other 3.
    See trials and VDSA , the one will found few and few teams bring them to the battle.

    Nightblade is on a much worse position than sorc in PvE.

    Sorc is actually pretty decent.
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  • Ernest145
    Ernest145
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    Ernest145 wrote: »
    Hopefully we get good changes and a radiant destruction nerf because I hate how templars are just known as jesus beam spammers.

    Radiant Destruction is the Templar version of Flame lash, concealed weapon, Crystal fragments.

    Puncturing sweeps is the templars version of flame lash, CW and frags.
    My main and favorite class is templar I really hope radiant destruction gets a nerf the fact that it executes through dodge roll and you can't even LOS it because how broken it is, is already bad enough. In pvp all you see is templars spamming RD because everything else we have cannot compete with night blades and sorcs. I would hope they make it work like how impale works an instant cast not a channel but make it a bit stronger and really buff the hell out of our other skills.
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • Alcast
    Alcast
    Class Representative
    Ernest145 wrote: »
    Ernest145 wrote: »
    Hopefully we get good changes and a radiant destruction nerf because I hate how templars are just known as jesus beam spammers.

    Radiant Destruction is the Templar version of Flame lash, concealed weapon, Crystal fragments.

    Puncturing sweeps is the templars version of flame lash, CW and frags.
    My main and favorite class is templar I really hope radiant destruction gets a nerf the fact that it executes through dodge roll and you can't even LOS it because how broken it is, is already bad enough. In pvp all you see is templars spamming RD because everything else we have cannot compete with night blades and sorcs. I would hope they make it work like how impale works an instant cast not a channel but make it a bit stronger and really buff the hell out of our other skills.

    THough Puncturing Sweeps/Biting Jabs is pretty broken, as soon as there is slightly lag it is almost impossible to hit people, and all you need to do is step 2m left and you cant "reallocate" your jab in time.... :(

    Jesus beam its the range that is the problem...28m cmon ZOS, really...
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  • Ernest145
    Ernest145
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    yeah true and it sucks because even like sword and board majicka templars can't block cast a good single target dps skills unlike dks and nbs. yeah the range is pretty stupid and i hate how it literally move through walls when you try to los it.
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • maxjapank
    maxjapank
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    I like Radiant as is. Honestly, it barely does anything unless you are in execute range. And if your health is that low, you'd probably die to any other execute. I do think Blinding Flashes was a good skill, but I'd much prefer they replace Eclipse instead.
  • Tankqull
    Tankqull
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    Alcast wrote: »
    Ernest145 wrote: »
    Ernest145 wrote: »
    Hopefully we get good changes and a radiant destruction nerf because I hate how templars are just known as jesus beam spammers.

    Radiant Destruction is the Templar version of Flame lash, concealed weapon, Crystal fragments.

    Puncturing sweeps is the templars version of flame lash, CW and frags.
    My main and favorite class is templar I really hope radiant destruction gets a nerf the fact that it executes through dodge roll and you can't even LOS it because how broken it is, is already bad enough. In pvp all you see is templars spamming RD because everything else we have cannot compete with night blades and sorcs. I would hope they make it work like how impale works an instant cast not a channel but make it a bit stronger and really buff the hell out of our other skills.

    THough Puncturing Sweeps/Biting Jabs is pretty broken, as soon as there is slightly lag it is almost impossible to hit people, and all you need to do is step 2m left and you cant "reallocate" your jab in time.... :(

    Jesus beam its the range that is the problem...28m cmon ZOS, really...

    range is not the problem in itself, the problem is that it doesent bother range, LOS and defensive options but cloak after its initiation - the 28m are ok if it would be rupted if you get out of these 28m wich it doesent [while soul assault does].
    and that the first 2-3 ticks are not animated.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Ernest145
    Ernest145
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    If they at least made it so it doesn't start hurting you until the animation hits you then I will be happy and the fact that the range is so long.
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • Zsymon
    Zsymon
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    You can block RD, you can interrupt it with Venom Arrow and Crushing Shock, you can Purge it.. it barely does any damage outside of execute range, and it doesn't do any more damage than other executes.. I really do not see the problem. It is slightly better than Mage's Fury sure because it can be pre-cast, but it costs three times as much magicka too.

    I don't use RD, but I see no reason to nerf it, there are plenty of counters. On the whole Templars need a ton of upgrades, not nerfs.
    Edited by Zsymon on 27 June 2015 22:15
  • ToRelax
    ToRelax
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    The only issue I have with Radiant Destruction is that it's undodgeable.
    Purging is kinda useless as it just start right again, interrupting is rarely possible when you're outnumbered (and don't tell me I would loose my fight anyway when I am low and outnumbered, looks more like this skill is designed to make that as hard as possible).

    I am not sure what happened to Rushed Ceremony now. If it has that casttime ZOS wanted to add that's crap and should get a faster animation and it's casttime removed.

    Sunfire and Solar Flare both need their travel speed increased and some other feature.
    The NB's Crippling Grasp is like Vampire's Bane with a root + speedbuff.
    Crystal Fragments Remind of Dark Flare with a knockdown instead of healing debuff, but with the proc chance.

    Sun Shield should be fine if we hadn't such low health pools.
    Since we shouldn't have such tiny healthpools, I wouldn't change Sun Shield.

    Eclipse should get it's bugs fixed before changing it, it might not be so bad, even though it seems inconvenient couting it as a hard cc. It often just absorbs projectiles, it appears later for the target (who can not even cc break before it does), it locks players out from ability use, etc. How can you judge wether it's balanced like that.

    A root somewhere would be very useful for a Templar.

    The original radius of the activation for the Supernova synergy should be restored to what it was pre 1.6 (just like any other ability that got this kind of change).
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Soris
    Soris
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    ToRelax wrote: »
    I am not sure what happened to Rushed Ceremony now. If it has that casttime ZOS wanted to add that's crap and should get a faster animation and it's casttime removed.
    There is no cast time currently, it never has. Just the animation is super slow. Though you can animation cancel it for instant heal but normally the animation time is like 1.5 sec of eternity. Maybe less, I didn't measure the exact time but it indeed feels like eternity in a fight^^

    Agree with the rest of your post and thanks
    Edited by Soris on 30 June 2015 11:46
    Welkynd [Templar/AD/EU]
  • Baphomet
    Baphomet
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    Radiant oppression can be blocked, the ranged thing is just a visual glitch (it stops dealing damage once you exceed it range) and its the only proper counter to infinite dodge-rollers together with lava whip. It is absolutely fine as it is - it just needs to have its LOS fixed. Period.
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • Erlex
    Erlex
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    Wanted to know if ZoS is possibly addressing a lot of problems that templars face in the coming patch. I know they said there will be major balancing, but magic Templars need a lot more then balancing (Even without nirn our damage is lacking)

    So if it would be at all possible if ZoS could pop in and say if they are working on Templars in the next patch that would be very appreciated!

    They will absolutely fix our Templar charge. And when I say fix, I mean, they will put it in the patch notes, and then it will still be broken. I think that is pretty much a guarantee at this point.
    World First Hel Ra / AA clear
    Officer of Entropy Rising
    Defender of the Chalamo
    Beta tester since March 2013
    I stream everything twitch.tv/erlexx
  • Erlex
    Erlex
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    Baphomet wrote: »
    Radiant oppression can be blocked, the ranged thing is just a visual glitch (it stops dealing damage once you exceed it range) and its the only proper counter to infinite dodge-rollers together with lava whip. It is absolutely fine as it is - it just needs to have its LOS fixed. Period.

    I actually agree with this statement. Its purgeable, interruptable, and its blockable. Thats a lot more drawbacks than pretty much every other ability in the game. I would trade it in a heartbeat for a instant cast 20k dmg nuke that knock down stuns. (thats what sorcs have for dmg FYI).
    World First Hel Ra / AA clear
    Officer of Entropy Rising
    Defender of the Chalamo
    Beta tester since March 2013
    I stream everything twitch.tv/erlexx
  • bosmern_ESO
    bosmern_ESO
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    Erlex wrote: »
    Baphomet wrote: »
    Radiant oppression can be blocked, the ranged thing is just a visual glitch (it stops dealing damage once you exceed it range) and its the only proper counter to infinite dodge-rollers together with lava whip. It is absolutely fine as it is - it just needs to have its LOS fixed. Period.

    I actually agree with this statement. Its purgeable, interruptable, and its blockable. Thats a lot more drawbacks than pretty much every other ability in the game. I would trade it in a heartbeat for a instant cast 20k dmg nuke that knock down stuns. (thats what sorcs have for dmg FYI).

    To be honest, I'd much rather have them bring back blinding flashes and give some Aedric spear abilities re-makes.

    Flashes was pretty much out greatest defensive ability other then Blazing shield and they go rid of it back lash for RD and keep flashes
    ~Thallen~
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