Its actually not all that different from my new heavy magicka DK im putting together (trade out healers for cyro light rings, adroit neck and sash for more spell damage, less overall sustain) and its much the same gear. (destro offhand)
Works really good, extremely tough vs pesky magicka builds, countered by stamina builds pretty well, does moderately decent damage over time, and can function beautifully as a front line/position holder. With prox det, dragonleap, and impulse it can also dish a pretty hefty burst of AOE damage as well.
With some tweaks here and there, skills swapped, a sizeable champion pool (currently at 250 myself) the potential of the build to be delicious (especially if they ever fix the armor pen problems with maces) is rather high.
Still in testing stages, just a theory craft ive 90 percent put together (my bloodspawn helm is on another toon so i gotta farm another, and gotta get me an adroit necklace cause my sorc uses the other one)
But yeah, pretty sick aint it O_o
What do you need impulse for? Talons have the same range, almost same damage but root your enemies so they dont run away from you and you can use s&b for cheaper blocking.Its actually not all that different from my new heavy magicka DK im putting together (trade out healers for cyro light rings, adroit neck and sash for more spell damage, less overall sustain) and its much the same gear. (destro offhand)
Works really good, extremely tough vs pesky magicka builds, countered by stamina builds pretty well, does moderately decent damage over time, and can function beautifully as a front line/position holder. With prox det, dragonleap, and impulse it can also dish a pretty hefty burst of AOE damage as well.
With some tweaks here and there, skills swapped, a sizeable champion pool (currently at 250 myself) the potential of the build to be delicious (especially if they ever fix the armor pen problems with maces) is rather high.
Still in testing stages, just a theory craft ive 90 percent put together (my bloodspawn helm is on another toon so i gotta farm another, and gotta get me an adroit necklace cause my sorc uses the other one)
But yeah, pretty sick aint it O_o
What do you need impulse for? Talons have the same range, almost same damage but root your enemies so they dont run away from you and you can use s&b for cheaper blocking.Its actually not all that different from my new heavy magicka DK im putting together (trade out healers for cyro light rings, adroit neck and sash for more spell damage, less overall sustain) and its much the same gear. (destro offhand)
Works really good, extremely tough vs pesky magicka builds, countered by stamina builds pretty well, does moderately decent damage over time, and can function beautifully as a front line/position holder. With prox det, dragonleap, and impulse it can also dish a pretty hefty burst of AOE damage as well.
With some tweaks here and there, skills swapped, a sizeable champion pool (currently at 250 myself) the potential of the build to be delicious (especially if they ever fix the armor pen problems with maces) is rather high.
Still in testing stages, just a theory craft ive 90 percent put together (my bloodspawn helm is on another toon so i gotta farm another, and gotta get me an adroit necklace cause my sorc uses the other one)
But yeah, pretty sick aint it O_o
What do you need impulse for? Talons have the same range, almost same damage but root your enemies so they dont run away from you and you can use s&b for cheaper blocking.Its actually not all that different from my new heavy magicka DK im putting together (trade out healers for cyro light rings, adroit neck and sash for more spell damage, less overall sustain) and its much the same gear. (destro offhand)
Works really good, extremely tough vs pesky magicka builds, countered by stamina builds pretty well, does moderately decent damage over time, and can function beautifully as a front line/position holder. With prox det, dragonleap, and impulse it can also dish a pretty hefty burst of AOE damage as well.
With some tweaks here and there, skills swapped, a sizeable champion pool (currently at 250 myself) the potential of the build to be delicious (especially if they ever fix the armor pen problems with maces) is rather high.
Still in testing stages, just a theory craft ive 90 percent put together (my bloodspawn helm is on another toon so i gotta farm another, and gotta get me an adroit necklace cause my sorc uses the other one)
But yeah, pretty sick aint it O_o
costs 1/2 the magicka for roughly the same damage (inferno staff + burning)
spamming talons would just tank my pools
also purge + immovable pots + rapids = gg on the other utilities of talons, unfortunately. At least impulse just gives me reliable AOE damage for cheap. I find myself using proxdet + imp during the 4 second chargeup more than any other part of the skillbar. If I hit talons 4 times in that same period of time, id walk out the other side with literally no magicka left
What do you need impulse for? Talons have the same range, almost same damage but root your enemies so they dont run away from you and you can use s&b for cheaper blocking.Its actually not all that different from my new heavy magicka DK im putting together (trade out healers for cyro light rings, adroit neck and sash for more spell damage, less overall sustain) and its much the same gear. (destro offhand)
Works really good, extremely tough vs pesky magicka builds, countered by stamina builds pretty well, does moderately decent damage over time, and can function beautifully as a front line/position holder. With prox det, dragonleap, and impulse it can also dish a pretty hefty burst of AOE damage as well.
With some tweaks here and there, skills swapped, a sizeable champion pool (currently at 250 myself) the potential of the build to be delicious (especially if they ever fix the armor pen problems with maces) is rather high.
Still in testing stages, just a theory craft ive 90 percent put together (my bloodspawn helm is on another toon so i gotta farm another, and gotta get me an adroit necklace cause my sorc uses the other one)
But yeah, pretty sick aint it O_o
costs 1/2 the magicka for roughly the same damage (inferno staff + burning)
spamming talons would just tank my pools
also purge + immovable pots + rapids = gg on the other utilities of talons, unfortunately. At least impulse just gives me reliable AOE damage for cheap. I find myself using proxdet + imp during the 4 second chargeup more than any other part of the skillbar. If I hit talons 4 times in that same period of time, id walk out the other side with literally no magicka left
What do you need impulse for? Talons have the same range, almost same damage but root your enemies so they dont run away from you and you can use s&b for cheaper blocking.Its actually not all that different from my new heavy magicka DK im putting together (trade out healers for cyro light rings, adroit neck and sash for more spell damage, less overall sustain) and its much the same gear. (destro offhand)
Works really good, extremely tough vs pesky magicka builds, countered by stamina builds pretty well, does moderately decent damage over time, and can function beautifully as a front line/position holder. With prox det, dragonleap, and impulse it can also dish a pretty hefty burst of AOE damage as well.
With some tweaks here and there, skills swapped, a sizeable champion pool (currently at 250 myself) the potential of the build to be delicious (especially if they ever fix the armor pen problems with maces) is rather high.
Still in testing stages, just a theory craft ive 90 percent put together (my bloodspawn helm is on another toon so i gotta farm another, and gotta get me an adroit necklace cause my sorc uses the other one)
But yeah, pretty sick aint it O_o
costs 1/2 the magicka for roughly the same damage (inferno staff + burning)
spamming talons would just tank my pools
also purge + immovable pots + rapids = gg on the other utilities of talons, unfortunately. At least impulse just gives me reliable AOE damage for cheap. I find myself using proxdet + imp during the 4 second chargeup more than any other part of the skillbar. If I hit talons 4 times in that same period of time, id walk out the other side with literally no magicka left
With all of those ST spammers around, you might find yourself too squishy when you switch to your desto bar in group play, unless you put ig shield on that bar i suppose, but then it's not on your main bar, and honestly that's the way to go I feel.
Overall this build utilizes many things that I do, and while our stats are similar, the stam recovery and spell power are noticeably low compared to other options (and that's with two pieces of stam recovery in them!). I wonder how we would compete against each other? More raw resources vs. more sustain and power.
10 mil AP xD what are you saving it for? xD
I know you mostly play as group but, you found a way to kill GOOD sorcs yet?