timidobserver wrote: »And that is why anti-zerging mechanisms do not work. Anything strong enough to stop a zerg will be too strong for the zerg not to start using itself.
It's the same problem with a cheap, generic stamina heal which gives every single stamina build, regardless of class, the ability to self-heal with the same efficiency as a templar or DK. So now if you want great healing capabilities, you don't even have to be selective when it comes to class, you just go stamina.
Yeah, yeah... I am not going to bore you with the details. You all know how it works and how it's being used.
@ZoS @Gina_Bruno the game's anti-zerg mechanism has become THE zerg mechanism. How long before you acknowledge this and address the blunder?
And then continiue on to vigor... what were the devs thinking when they decided to give all two-handed stamina builds better self healing capabilities than DKs and templars?
Prox Det is amazing for group play. They should not touch it. If your wiping to a group using it, learn to use it properly in conjunction with your ulti's and stuff. If you still lose, go back to the drawing board and look at your weak links (Y)
Can never be trivialized as much as the entire PvP part of ESO.byrom101b16_ESO wrote: »
byrom101b16_ESO wrote: »
I will buy popcorn especially for the day that might happen.byrom101b16_ESO wrote: »
Proxi Det on Mobs atm 30k+ crits....already..make it even stronger would be LOL. Although you could kill PvP Skills in PvE, that would be the only reasonable choice.
if multiple people spam rapid regeneration, everyone still has only one HoT ticking way (since rapid regens do not stack)
if multiple people spam vigor - everyone has massive heals since all the vigors stack.
why exactly is the alliance war HoT better then the healing staff HoT???
so yes, simply make multiple vigors not stack, which means there can be a maximum of 3 active on each player (each morph + the unmorphed one...)
if multiple people spam rapid regeneration, everyone still has only one HoT ticking way (since rapid regens do not stack)
if multiple people spam vigor - everyone has massive heals since all the vigors stack.
why exactly is the alliance war HoT better then the healing staff HoT???
so yes, simply make multiple vigors not stack, which means there can be a maximum of 3 active on each player (each morph + the unmorphed one...)
cozmon3c_ESO wrote: »timidobserver wrote: »And that is why anti-zerging mechanisms do not work. Anything strong enough to stop a zerg will be too strong for the zerg not to start using itself.
Unless scaled with how many people hit, it should do crap damage until it hits three or more people within the radius. There that's a real anti zerg skill. Oh and maybe they should add a disorient to it if you hit three or more enemies as well. F the zerg.