Something that's been irking me a bit is how DC's keep geography makes it far easier to attack than defend; there was a thread a few weeks ago about how many of DC's keeps were in canyons and no sane person would build them that way (just ZOS...). While that's probably my biggest gripe, there are other geographical advantages that seem well stacked for AD players. I took a screenshot of my map with an add-on that shows dolmens/ayleid wells/delves. For dolmens and wells, anything that was within the diagonal transitus line for the Brindle/Dragonclaw/Drakelow triangle was counted as being 'within' that alliance territory. I realize some are right on that line, but at that point, we're talking emp keep area and it's pretty well shared I would argue. Dolmens within this territory were highlighted in orange, wells were highlighted in green. Here is the breakdown:
Wells
- AD = 8 wells ... EIGHT wells
- DC = 1 well ... like our bars of population (/giggle)
- EP = 0 wells ... the zerg must have eaten them or something
Conclusion: AD has more ayleid lore references, sure, but if we're talking pvp balance and all that jazz, what is the logic behind having such a tipped scale here for well placement?
Dolmens
- AD = 2 Dolmens
- DC = 1 Dolmen
- EP = 2 Dolmens
Conclusion: DC has less than the normal 2 dolmens per section of the map. NOTE- I am not counting the dolmen symbol just W of Dragonclaw because that is Cloud Ruler Temple and you can't actually get up there, so it doesn't count as a dolmen players can do.
It would have gotten messy if I did delves as well, but here is the breakdown for that:
- AD = 5 delves
- DC = 5 delves
- EP = 4 delves
Conclusion: while the numbers are more balanced, I would still argue that DC gets the short end of the stick. AD and EP both have a delve near Arrius/Faregyl, but DC doesn't have the equivalent for Glademist. I'd also argue that Cracked Wood Cave is a delve on steroids because of how good it is for XP grinding, and it's in AD territory (though still relatively easy access for EP).
So, to summarize, what the heck ZOS? Who designed the Cyrodiil map this way? Overall it seems pretty lopsided in favor of AD. Granted these are all features of Cyrodiil that give side-buffs (wells = hp, dolmens = enhanced siege, delves = AP), but I'm being nice and not bothering to repeat what's been said about the 'canyon' keeps that the tourists get to visit when they go to DC.
As a parting note, I'd also like to say DC is very very jealous of the bridge battles EP and AD can have. We just get stupid gate battles where a zerg can barrier and blitz through the opening and get to the other side after running < 10 m distance. Anyone selling a bridge to nowhere? Because I'd certainly like one on DC's side for pvp fights.