UNPLAYABLE: invisible bankers, traders, enemies, quest NPCs

BalticBlues
BalticBlues
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I played 1.5 weeks on PS4 several hours a day without any severe bugs. It was great.
However, since yesterday the game is becoming unplayable:

1. Invisible bankers
I cannot always access my bank anymore, because the banker is invisible.

2. Invisible guild traders
I cannot always visit guild traders anymore, because the traders are invisible.

3. Invisible enemies
Some fights are impossible to win, because the enemies are invisible.
The invisible enemies hit me with spells, but my spells do not see them.

4. Invisible quest NPCs
Some quests cannot be continued because quest NPCs to meet are invisible.

This even happens after a fresh start of the console and the game.
I think there may be an out-of-memory/cashing issue.
Perhaps I visited too many places and the internal memory/cashing of the game cannot cope with it anymore?
  • dazenu2
    dazenu2
    Soul Shriven
    It happened to me as well, however I think that bug is fixed.
  • BalticBlues
    BalticBlues
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    Indeed, 3 hours later I could now play again without any problems.
    So it probably has been a server side issue.
  • OzJohnD
    OzJohnD
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    Its related to server -> client lag although could be a console caching issue as well.

    http://forums.elderscrollsonline.com/en/discussion/173858/esotu-console-launch-known-issues/p1
    Edited by OzJohnD on 21 June 2015 23:14
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • zachary4828
    zachary4828
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    dazenu2 wrote: »
    It happened to me as well, however I think that bug is fixed.

    It is not fixed. It is set to be "improved" in the next patch.
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