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Critical Rush always a crit strike , but not on Sorcerers shields

Rampagex
Rampagex
I have chosen the 2 handed morph critical rush which states "always causing a critical strike" . The issue is as a v14 stam dk with high weapon damage , the most i can crit rush a sorc is 4-5k as there is no crit on there shields . Hypothetically a shield stacking sorc with 20-30k shields , besides there health , i would have to crit rush say 4-5 times to wear the shield off and by that time shields up again . To me this raises serious imbalances , i wholly agree on there shield stacking for class reasons but what i do believe is broken that a shield cannot be crit . Rather than change the wording of this ability and others no doubt , actually make shields be succecptable to crits , theyve still served there purpose to absorb , but not create a broken mechanic for a certain class that can stack huge shields . I mean not everyone wants to be a glass cannon that can burst down 30k shields then around 20k health , even then providing they dont bolt away , top end pvp sorcs really know how to be virtually unkillable . Does anyone feel shields should take crit when an ability states 100% ?
  • Aett_Thorn
    Aett_Thorn
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    It's not just Sorc shields. It's any shield. And yes, this issue has been brought up before.
  • Tankqull
    Tankqull
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    Rampagex wrote: »
    I have chosen the 2 handed morph critical rush which states "always causing a critical strike" . The issue is as a v14 stam dk with high weapon damage , the most i can crit rush a sorc is 4-5k as there is no crit on there shields . Hypothetically a shield stacking sorc with 20-30k shields , besides there health , i would have to crit rush say 4-5 times to wear the shield off and by that time shields up again . To me this raises serious imbalances , i wholly agree on there shield stacking for class reasons but what i do believe is broken that a shield cannot be crit . Rather than change the wording of this ability and others no doubt , actually make shields be succecptable to crits , theyve still served there purpose to absorb , but not create a broken mechanic for a certain class that can stack huge shields . I mean not everyone wants to be a glass cannon that can burst down 30k shields then around 20k health , even then providing they dont bolt away , top end pvp sorcs really know how to be virtually unkillable . Does anyone feel shields should take crit when an ability states 100% ?

    1. you should get your numbers right, sorcs have access to 3 shields, their class shield between 9-13k while the hihger the shield value is the lower is the sorcs dmg as shes sacrifying spell dmg for max magica, a shield only affecting magica attacks so that doesent bother you and a shield that is depending on allready lost HP and thus will not stacked in the way you mention.
    2. the advantage of shields is that they are not crittable - not even by granted crit abilities
    3. their disadvantage though is that they have no dmg mitigation and are hit for the absolut max dmg wich is around 6-10k (on shields)depending on gear and cps for critical charge.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Francescolg
    Francescolg
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    Tankqull wrote: »
    while the hihger the shield value is the lower is the sorcs dmg as shes sacrifying spell dmg for max magica

    Have you ever played sorc? :/

  • Tankqull
    Tankqull
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    Tankqull wrote: »
    while the hihger the shield value is the lower is the sorcs dmg as shes sacrifying spell dmg for max magica

    Have you ever played sorc? :/

    yes i do, spell dmg set boni are nearly twice as effective in increasingt dmg than max magica.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


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