Stamina hits harder, there are shields specifically to counter magical damage (which can be stacked), there is nirnhoned, you've got elemental defender, hardy and spell shield in the champion system, magicka builds have to spread out a lot of CPs across multiple constellations to up the damage (where physical can go crazy in just one constellation), it's way easier to get a higher spell resistance than physical resistance, and it's way easier to get a high weapon damage than magic damage.
So where are all our equally beneficial counterparts to physical damage mitigation
@ZoS ??
Are we only gonna get armor focus and gneric damage shield as our counters to physical damage when the game has a whole array of abilities and feats to negate magical damage??
1.6 has been out for some time now, so it must have dawned on someone that the constellations need to be redesigned, certain traits need to be changed, armor mitigation needs to be reworked etc.
Can we expect to see some changes to this messy and biased design or should we keep our faith that some PvP changes are coming imminently? Curious minds want to know,
@Zenimax
Best regards.
- The Psijic Order
- TKO
- Dominant Dominion
- The Noore