Why Orcs who wear heavy armor and have a bulky bulky build...have increased running speed....still doesn't make sense to me...
Why Orcs who wear heavy armor and have a bulky bulky build...have increased running speed....still doesn't make sense to me...
Why Orcs who wear heavy armor and have a bulky bulky build...have increased running speed....still doesn't make sense to me...
*****This post is NOT about balance. It is about fixing racial abilities to allow people to have more options when making a character.*****
Argonians would be cool, like 9% increased health and 8% healing taken. Would a pretty good all-around race (not the best in everything though) and would make pretty awesome tanks (which they are already now).
Or 12% increased health but still 6% healing taken.
I'd like to see the khajiit's robust racial (+30% health regeneration in combat) changed to something that reduces roll dodge cost, sprint cost, and increases sprint speed.
Argonians would be cool, like 9% increased health and 8% healing taken. Would a pretty good all-around race (not the best in everything though) and would make pretty awesome tanks (which they are already now).
Or 12% increased health but still 6% healing taken.
I was thinking at least 6% increased health, maybe 9% increased health. The 6% incoming healing is comparable to the 6% reduced incoming damage that Nords have so that's fair. (Nords could get a higher health bonus too) I mean a very very specific resist that isn't really utilized a lot is just not as good as flat health bonuses but I can see how ZOS would consider not giving us as high a health bonus as imperial when they don't have a resist bonus.. but no players use ice damage weapons and very few use disease damage enchants, and not many mobs do those damage types either. Fire is at least somewhat common so Dunmer resisting fire is somewhat useful.)
Then change the potions bonus somehow. I don't even care if we lose the faster swim speed honestly but the current potion bonus only really helps if you're drinking Tripots, where the old bonus helped if you were using invis, speed, immovable, detect, etc potions as well.
*****This post is NOT about balance. It is about fixing racial abilities to allow people to have more options when making a character.*****
I don't think I really noticed a lot of disease damage in PVP, since the only source of disease damage is enchants.
I'm thinking 6% health bonus rather than 3% (for both Nord and Argonian), and a reduced potion cooldown bonus
Then it kinda balances out. Imps then have 6% more health to make up for having 6% more incoming damage (compared to Nords) and 6% less incoming healing (compared to Argonians), instead of a 9% gap.
it'd still make argonian only somewhat useful as tanks and still one of the worst races for damage and healing, but it'd be something at least.
I don't think I really noticed a lot of disease damage in PVP, since the only source of disease damage is enchants.
I'm thinking 6% health bonus rather than 3% (for both Nord and Argonian), and a reduced potion cooldown bonus
Then it kinda balances out. Imps then have 6% more health to make up for having 6% more incoming damage (compared to Nords) and 6% less incoming healing (compared to Argonians), instead of a 9% gap.
it'd still make argonian only somewhat useful as tanks and still one of the worst races for damage and healing, but it'd be something at least.
Imperials have an amazing Heal that procs off Caltrops that will outdo anything Nords/Argonians can do.
...
Argonians would be cool, like 9% increased health and 8% healing taken. Would a pretty good all-around race (not the best in everything though) and would make pretty awesome tanks (which they are already now).
Or 12% increased health but still 6% healing taken.
I was thinking at least 6% increased health, maybe 9% increased health. The 6% incoming healing is comparable to the 6% reduced incoming damage that Nords have so that's fair. (Nords could get a higher health bonus too) I mean a very very specific resist that isn't really utilized a lot is just not as good as flat health bonuses but I can see how ZOS would consider not giving us as high a health bonus as imperial when they don't have a resist bonus.. but no players use ice damage weapons and very few use disease damage enchants, and not many mobs do those damage types either. Fire is at least somewhat common so Dunmer resisting fire is somewhat useful.)
Then change the potions bonus somehow. I don't even care if we lose the faster swim speed honestly but the current potion bonus only really helps if you're drinking Tripots, where the old bonus helped if you were using invis, speed, immovable, detect, etc potions as well.
SplendidAngharad94 wrote: »There needs to be a new race called 'PC Master'
Their abiliities include -100% to every stat
And a starting Hp of 4
Because PC sucks
Sorry, couldn't help myself. I don't really hate PC
Just the 'Master-Racers' who think they're better than all of us, and remind me of this;
Bathing in the trolling