Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
dont mixup inevitable detonation and proximity detonation dmg, the first delves for around 6k while the second one is at around 12k.
the advanntage of inevitable is that you can apply it up to 4 people simultaniously - wich does hurt a blob.
Unfortunately inevitable detonation isn't very good, all the player needs to do is block to negate a lot of the damage AND reduce the damage that it does to anyone around.
dont mixup inevitable detonation and proximity detonation dmg, the first delves for around 6k while the second one is at around 12k.
the advanntage of inevitable is that you can apply it up to 4 people simultaniously - wich does hurt a blob.
Lava_Croft wrote: »
Unfortunately inevitable detonation isn't very good, all the player needs to do is block to negate a lot of the damage AND reduce the damage that it does to anyone around.
Oh wow, I didn't know that it would reduce it for all players. So if someone blocks prox. det, does it go through their block? The main reason I went for inevitable was because in full light armor, I prefer to keep a bit of range. It sounds like it may be better to switch though and just charge into a zerg right before it goes off.dont mixup inevitable detonation and proximity detonation dmg, the first delves for around 6k while the second one is at around 12k.
the advanntage of inevitable is that you can apply it up to 4 people simultaniously - wich does hurt a blob.
How do you apply it to so many people at once? With the cast time, I can only get it on two people at once, and by then the first one is expiring.
Lava_Croft wrote: »
Nirnhoned is not an exploit. It's a bad decision by ZOS, but it's hardly cheating to wear it.
I hate it, too. I've been playing a magicka sorc since beta, and I'm now switching over to a stamina NB. Magicka is great against bad opponents -- the ones who can't (or won't) regear to suit the current game, who don't know to dodge roll overload, etc. But magicka dps is far behind the curve right now for group play. It's all about Steel Tornado
If you take a long look at the champion point system, this trend will continue. Perhaps ZOS will address it someday, but it took them a year to realize how overpowered magicka builds were from launch.
Nirnhoned is confirmed as not working as intended. If it's not working as intended by the people who implemented it, one can call it a bug. Making use of said bug in order to gain an advantage over others is what amounts to exploiting. I'm no fool and I know the tryhards will do anything to gain said advantage and so they won't stop using Nirnhoned, but let's not delude ourselves into thinking it's not an exploit.Lava_Croft wrote: »
Nirnhoned is not an exploit. It's a bad decision by ZOS, but it's hardly cheating to wear it.
I hate it, too. I've been playing a magicka sorc since beta, and I'm now switching over to a stamina NB. Magicka is great against bad opponents -- the ones who can't (or won't) regear to suit the current game, who don't know to dodge roll overload, etc. But magicka dps is far behind the curve right now for group play. It's all about Steel Tornado
If you take a long look at the champion point system, this trend will continue. Perhaps ZOS will address it someday, but it took them a year to realize how overpowered magicka builds were from launch.
Find bad opponents. The ones who don't have full nirnhoned and haven't learned to block.
You can wreck those dudes
Yeah, same here. Crafted a few Nirnhoned pieces, noticed how ridiculous it was and went back to being bad.
Lava_Croft wrote: »
Nirnhoned is not an exploit. It's a bad decision by ZOS, but it's hardly cheating to wear it.
I hate it, too. I've been playing a magicka sorc since beta, and I'm now switching over to a stamina NB. Magicka is great against bad opponents -- the ones who can't (or won't) regear to suit the current game, who don't know to dodge roll overload, etc. But magicka dps is far behind the curve right now for group play. It's all about Steel Tornado
If you take a long look at the champion point system, this trend will continue. Perhaps ZOS will address it someday, but it took them a year to realize how overpowered magicka builds were from launch.
PainfulFAFA wrote: »This...
Zergs are starting to catch on.
NPK Daniel wrote: »Hit entropy right before you charge your proximity detonation for the big badda boom. And have 30k mana with 2400 spell power.
big badda boom.
Septimus_Magna wrote: »Prox Detonation is the morph you want, try to charge into a group and cast entropy just before it goes off.
Vamps often combine Prox Detonation and Invis Bats, its pretty easy to kill a few random guys with this, especially if you have 3k spell damage.
Personally I find a pure spell damage setup not so effective in pvp because I miss the magicka regen. I have a setup which gives me 1.8k magicka regen with 2.4k spell damage (buffed) and I usually crit for 12k with Prox Detonation.
PainfulFAFA wrote: »This...
Zergs are starting to catch on.
Starting?
On my main, a five-nirn magicka sorc, the only significant magicka damage I take is prox det and stuff cast by the current (sorc) emperor. My death recaps are filled with five steel tornadoes from four different players. My own damage is awful*, even when I pop on my full spellpower kit (four MK, four healer, 2 torug, master staff).
It took ZOS a year to address the superiority of magicka from launch. You can now wait to see how long it takes to fix this, or you can switch to a stamina build/ main. I am really enjoying my shiny new (currently VR6) bosmer
* to clarify, it's awful against the good groups we face. A spellpower build destroys the poorly geared and inattentive
Zeni has said nirn is not working as intended. If you intentionally choose to use nirn, knowing it isn't working as intended, you are exploiting.
Frankly, because much of the ESO PvP community is either fine with exploiting or takes the "apathetic" approach (much like US voters and voting) it is safe to assume at least half of your opponents in PvP are indeed exploiting in some way. Doesn't make for a quality or a fun game.
ZOS states it's working differently than intended, so no matter what kind of acrobatics you try, it will remain not working as intended.Wreuntzylla wrote: »ZoS says that nirnhoned is more effective than intended, not that it isn't working as intended.
"Currently, Nirnhoned is more effective than intended. We’ll be adjusting how this works so it's not quite as powerful."
In other words, it works just like they intended, it just has a greater impact on the game then they thought it would.
Lava_Croft wrote: »ZOS states it's working differently than intended, so no matter what kind of acrobatics you try, it will remain not working as intended.Wreuntzylla wrote: »ZoS says that nirnhoned is more effective than intended, not that it isn't working as intended.
"Currently, Nirnhoned is more effective than intended. We’ll be adjusting how this works so it's not quite as powerful."
In other words, it works just like they intended, it just has a greater impact on the game then they thought it would.
ZOS has acknowledged it's not working as intended, so that's the end of that. Keep at it with the acrobatics though.Wreuntzylla wrote: »Lava_Croft wrote: »ZOS states it's working differently than intended, so no matter what kind of acrobatics you try, it will remain not working as intended.Wreuntzylla wrote: »ZoS says that nirnhoned is more effective than intended, not that it isn't working as intended.
"Currently, Nirnhoned is more effective than intended. We’ll be adjusting how this works so it's not quite as powerful."
In other words, it works just like they intended, it just has a greater impact on the game then they thought it would.
Your ignoring the facts to artificially inflate your position.
There are many ways the anti-nirn crowd can cast people using nirnhoned in a negative light without wrongly using terms from the code of conduct and terms of service.
Some posters are implying that people using nirn, with knowledge of ZoS's statement concerning changing the way it works, are doing something that violates the agreements they are a party to, in a way that is punishable. That's a despicable scare tactic.
You can argue ethics, character and a host of other social based values. However, saying it isn't working as intended is false based on the available facts. It clearly works as intended.
Wreuntzylla wrote: »Lava_Croft wrote: »ZOS states it's working differently than intended, so no matter what kind of acrobatics you try, it will remain not working as intended.Wreuntzylla wrote: »ZoS says that nirnhoned is more effective than intended, not that it isn't working as intended.
"Currently, Nirnhoned is more effective than intended. We’ll be adjusting how this works so it's not quite as powerful."
In other words, it works just like they intended, it just has a greater impact on the game then they thought it would.
Your ignoring the facts to artificially inflate your position.
There are many ways the anti-nirn crowd can cast people using nirnhoned in a negative light without wrongly using terms from the code of conduct and terms of service.
Some posters are implying that people using nirn, with knowledge of ZoS's statement concerning changing the way it works, are doing something that violates the agreements they are a party to, in a way that is punishable. That's a despicable scare tactic.
You can argue ethics, character and a host of other social based values. However, saying it isn't working as intended is false based on the available facts. It clearly works as intended.
Wreuntzylla wrote: »Zeni has said nirn is not working as intended. If you intentionally choose to use nirn, knowing it isn't working as intended, you are exploiting.
Frankly, because much of the ESO PvP community is either fine with exploiting or takes the "apathetic" approach (much like US voters and voting) it is safe to assume at least half of your opponents in PvP are indeed exploiting in some way. Doesn't make for a quality or a fun game.
ZoS says that nirnhoned is more effective than intended, not that it isn't working as intended.
"Currently, Nirnhoned is more effective than intended. We’ll be adjusting how this works so it's not quite as powerful."
In other words, it works just like they intended, it just has a greater impact on the game then they thought it would.
Aside from what ZoS actually said, it would be really difficult for them to claim that it doesn't work as intended when nirnhoned works exactly as it tooltips.
Further, ZoS defines exploiting as taking advantage of a bug. A software bug is an error, flaw, failure, or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways.
Failure = physical change in hardware.
Fault = erroneous state of hardware or software resulting from failures, environment, etc.
Error = manifestation of a fault within a program or data structure.
Flaw = improper design.
Without knowing that any of these things happened, which a non-ZoS player can't unless ZoS publically states that it happened, the only time a player can be accused of exploiting is if the end result is historically known to be the result of a bug. For example, duping.
You might be trying to say immoral or unethical, which is a very different debate. However, an exploit nirnhoned is not.
Edit: Some people also classify coding mistakes as an error. For example, a code monkey moved the decimal the wrong way.
"ZoS says that nirnhoned is more effective than intended, not that it isn't working as intended.
"Currently, Nirnhoned is more effective than intended. We’ll be adjusting how this works so it's not quite as powerful."
Lava_Croft wrote: »ZOS has acknowledged it's not working as intended, so that's the end of that. Keep at it with the acrobatics though.