I like it, no one uses the aoe morph of frags anyways.
I like it, no one uses the aoe morph of frags anyways.
Marsgodofwar wrote: »I like the idea but I'm mainly here to support your drawing skills.
RinaldoGandolphi wrote: »I say make Crystal Blast a melee skill uses stamina, instant cast perhaps?
Love the drawing and the falcon punch reference. How about removing "rune prison" for something actually useful. I do agree that sorc could use some love in the PvE department.
ZOS should hire you
+1
Emma_Eunjung wrote: »I like it, no one uses the aoe morph of frags anyways.
That's not true. I use it all the time, and it's awesome. Now that the cast time is only 1 second, you can cast it back-to-back for MORE damage than Impulse....and from a distance. This spell got a bad rep at launch because of the long cast time, but it's much better now. Also, you can weave medium attacks easily with Crystal Blast, so it does (much) more DPS than Crushing Shock weaved with light attacks. A magicka Sorc only needs around 2000 spell damage in order to do an easy 10K single target DPS with Crystal Blast AND 5000 DPS on each nearby mob.
Emma_Eunjung wrote: »I like it, no one uses the aoe morph of frags anyways.
That's not true. I use it all the time, and it's awesome. Now that the cast time is only 1 second, you can cast it back-to-back for MORE damage than Impulse....and from a distance. This spell got a bad rep at launch because of the long cast time, but it's much better now. Also, you can weave medium attacks easily with Crystal Blast, so it does (much) more DPS than Crushing Shock weaved with light attacks. A magicka Sorc only needs around 2000 spell damage in order to do an easy 10K single target DPS with Crystal Blast AND 5000 DPS on each nearby mob.
Even so dont you think that its still weak compared to DK or Templars ? Like BigTone said, we could use some love at PvE.
Hahaha im happy that you liked it
Have an awesome day!
this sounds like the idea i pitched on the reddit+forums...
this sounds like the idea i pitched on the reddit+forums...
cozmon3c_ESO wrote: »finally can post again!
...
Right now a NB can do everything a stam sorc can do but better, better instant damage, run just as fast, better damage in general because of passives. If you play a stam sorc today you are just a gimped NB.
@Pudin I suggested something just like this in my sorc suggestion thread linked in my signature. To sum it up, stam sorc gets a melee range crystal frag( same cast time with the proc mechanic) that also buffs weapon dmg, empowered ward scales off of health but still cost magicka and provides a little more protection than dk shield considering it won't have any of the side benefits of dk shield, and critical surge provides major endurance.
milesrodneymcneely2_ESO wrote: »If we get a crystal punch before we get a proper Hand-to-Hand option, I am going to be bitter, you hear me?
BITTER.
No, I mean it.
BIT.
TER.
Nice drawing, by the way!
Magicka Detonation -> Velocious Curse -> Crystal Blast -> Mages Fury = Everything blows at the same time, enjoy your nuke
Magicka Detonation -> Velocious Curse -> Crystal Blast -> Mages Fury = Everything blows at the same time, enjoy your nuke
But seriously though we need a long range Stam ability, only because you can get a short range Stam ability from basically any weapon skill tree already, but for a long range Stan ability are forced to use a bow or dual wield.
cozmon3c_ESO wrote: »
But seriously though we need a long range Stam ability, only because you can get a short range Stam ability from basically any weapon skill tree already, but for a long range Stan ability are forced to use a bow or dual wield.
What we really need is a short range instant damage ability that does some decent damage, all the weapons instant cast abilities do crap damage and are easily dodgable whether being ranged or melee. Either are not really usable for good damage output.
cozmon3c_ESO wrote: »
But seriously though we need a long range Stam ability, only because you can get a short range Stam ability from basically any weapon skill tree already, but for a long range Stan ability are forced to use a bow or dual wield.
What we really need is a short range instant damage ability that does some decent damage, all the weapons instant cast abilities do crap damage and are easily dodgable whether being ranged or melee. Either are not really usable for good damage output.
Wouldn't that just be adding another ability that lacks good damage output? The damage isn't aweful when its stacked, the real problem is that there is no armor piercing. An average damage long range spell with a substantial armor debuff would be better than a short range high damage ability with no armor debuff.
cozmon3c_ESO wrote: »
But seriously though we need a long range Stam ability, only because you can get a short range Stam ability from basically any weapon skill tree already, but for a long range Stan ability are forced to use a bow or dual wield.
What we really need is a short range instant damage ability that does some decent damage, all the weapons instant cast abilities do crap damage and are easily dodgable whether being ranged or melee. Either are not really usable for good damage output.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
cozmon3c_ESO wrote: »
But seriously though we need a long range Stam ability, only because you can get a short range Stam ability from basically any weapon skill tree already, but for a long range Stan ability are forced to use a bow or dual wield.
What we really need is a short range instant damage ability that does some decent damage, all the weapons instant cast abilities do crap damage and are easily dodgable whether being ranged or melee. Either are not really usable for good damage output.
i highlited the most neccessary as it afects magica and stamina user equaly.