Scoreboards showed EP in third last night, but the map said otherwise.
Need Moar DC!
btw Ash is your home keep too, why slam your heads against the Chal brick wall over and over? Isn't that demoralizing?
I played my DC toon over the weekend on Azura and there appears to be some kind of mystic magnetism involved with certain areas of the map for DC. If they hold Glade then it's Chalman much like it is Sejanus for AD and EP. If Glade is red or yellow then it's the area from Rayles mine to Glade mine. It's just constant ebb and flow. It was fun for a while as I got to try different setups but in the end it was pretty pointless with regards to the actual campaign.
It was alright in terms of AP, but with only 2 EP guilds (3 if you include GSCH) it was just a constant mount simulator between Chal and Arrius defending flagged keeps. Ample time to snake Ash, hell I think they even had Nikel
Where was NPK at?! @NPK Daniel
Edit: Why can't I tag someones @name in a post without quotations skewing the link?
Agrippa_Invisus wrote: »Azura's was so slow last night Vehemence stepped off the field around 8pm EST instead of push DC needlessly off the map or gatecamp. At least while I was on AD regained Bloodmayne with minimal effort spent to retain it, closing at least one gate (can't speak to what happened after I left).
We were mindboggled as to where the AD three bar population it showed were. We couldn't find them, and were talking about checking delves and and quest hubs. When the scrolls got taken from the AD scroll temples, the pop dropped a bar and we knew it was done. We took Altadoon and there were fewer than 10 defenders total from the gate to the the temple.
I think we may be at the beginning of the end (of PC side ESO) if this level of activity becomes the new normal.
Agrippa_Invisus wrote: »Azura's was so slow last night Vehemence stepped off the field around 8pm EST instead of push DC needlessly off the map or gatecamp. At least while I was on AD regained Bloodmayne with minimal effort spent to retain it, closing at least one gate (can't speak to what happened after I left).
We were mindboggled as to where the AD three bar population it showed were. We couldn't find them, and were talking about checking delves and and quest hubs. When the scrolls got taken from the AD scroll temples, the pop dropped a bar and we knew it was done. We took Altadoon and there were fewer than 10 defenders total from the gate to the the temple.
I think we may be at the beginning of the end (of PC side ESO) if this level of activity becomes the new normal.
Last night (Monday) was rather imbalanced against AD, so it's not always one faction that takes the hit. The red emp group of 24 and two others rolled my group of 18 for a good few hours to the point that most left the campaign. We were only making about 20k AP per hour, which either wasn't enough - or people got discouraged. We also only had one other organized group (16 players) on the map - excluding the random disorganized individuals. It was a lot of good fighting, though we had no chance to take either of the large red groups with the resources/players available.
It was rather odd late evening when blue came on and took half the map (literally split down the middle with blue owning Drake and Bleakers), then camped Blackboot while red camped Bloodmayne. For a solid two hours there were no red/blue swords on the map, though no yellows could get more than tick range from either keep without running into a 20 person group of either opposing faction. There were people on the walls of both keeps /yell'ing to others to go out and die so the d-ticks will be larger. That.... really bothered me.
The "Cyrodiil Fishing Extravaganza" of 18 people, the RP guild of 40 who were in PvE areas completing their quests (why the heck can't they go to a campaign that isn't under heavy combat), and the group of what seemed to be another 20 who went anywhere there was fighting to throw continuous Rapid Regens and refused to contribute otherwise didn't help much either. Someone seems to have told people that you can make AP by running around spamming Rapid Regen, and much of our population last night seems to have been taken up by people who would not contribute to the fighting.
Note that this isn't a complaint, it's a statement regarding the play last night - indicative of it not always being one faction who dominates the map. It doesn't matter how good you are, if there are multiple times your numbers, you will probably lose.
Agrippa_Invisus wrote: »Azura's was so slow last night Vehemence stepped off the field around 8pm EST instead of push DC needlessly off the map or gatecamp. At least while I was on AD regained Bloodmayne with minimal effort spent to retain it, closing at least one gate (can't speak to what happened after I left).
We were mindboggled as to where the AD three bar population it showed were. We couldn't find them, and were talking about checking delves and and quest hubs. When the scrolls got taken from the AD scroll temples, the pop dropped a bar and we knew it was done. We took Altadoon and there were fewer than 10 defenders total from the gate to the the temple.
I think we may be at the beginning of the end (of PC side ESO) if this level of activity becomes the new normal.
Remember when an unimportant, but very wise, khajiit said most of AD's server space is getting sucked up by leeches?
Also Monday's are Telel's physical gaming night and so they are not on as they might be other days. And since they're not on then their guild tends to focus on leveling up so they stand more of a chance against the blob squads we're often getting over run by.
Agrippa_Invisus wrote: »Azura's was so slow last night Vehemence stepped off the field around 8pm EST instead of push DC needlessly off the map or gatecamp. At least while I was on AD regained Bloodmayne with minimal effort spent to retain it, closing at least one gate (can't speak to what happened after I left).
We were mindboggled as to where the AD three bar population it showed were. We couldn't find them, and were talking about checking delves and and quest hubs. When the scrolls got taken from the AD scroll temples, the pop dropped a bar and we knew it was done. We took Altadoon and there were fewer than 10 defenders total from the gate to the the temple.
I think we may be at the beginning of the end (of PC side ESO) if this level of activity becomes the new normal.
Remember when an unimportant, but very wise, khajiit said most of AD's server space is getting sucked up by leeches?
Also Monday's are Telel's physical gaming night and so they are not on as they might be other days. And since they're not on then their guild tends to focus on leveling up so they stand more of a chance against the blob squads we're often getting over run by.
Agrippa_Invisus wrote: »Azura's was so slow last night Vehemence stepped off the field around 8pm EST instead of push DC needlessly off the map or gatecamp. At least while I was on AD regained Bloodmayne with minimal effort spent to retain it, closing at least one gate (can't speak to what happened after I left).
We were mindboggled as to where the AD three bar population it showed were. We couldn't find them, and were talking about checking delves and and quest hubs. When the scrolls got taken from the AD scroll temples, the pop dropped a bar and we knew it was done. We took Altadoon and there were fewer than 10 defenders total from the gate to the the temple.
I think we may be at the beginning of the end (of PC side ESO) if this level of activity becomes the new normal.
Scoreboards showed EP in third last night, but the map said otherwise.
Need Moar DC!
btw Ash is your home keep too, why slam your heads against the Chal brick wall over and over? Isn't that demoralizing?
I played my DC toon over the weekend on Azura and there appears to be some kind of mystic magnetism involved with certain areas of the map for DC. If they hold Glade then it's Chalman much like it is Sejanus for AD and EP. If Glade is red or yellow then it's the area from Rayles mine to Glade mine. It's just constant ebb and flow. It was fun for a while as I got to try different setups but in the end it was pretty pointless with regards to the actual campaign.
It was alright in terms of AP, but with only 2 EP guilds (3 if you include GSCH) it was just a constant mount simulator between Chal and Arrius defending flagged keeps. Ample time to snake Ash, hell I think they even had Nikel
Where was NPK at?! @NPK Daniel
Edit: Why can't I tag someones @name in a post without quotations skewing the link?
Oh my word, the AD actually WERE pve'ing? I had joked that they probably were, but... haha.. I logged out early to watch some TV because I was tired of looking for the mysterious AD 3bar. Also, I was part of the 8-10 man EP group earlier that afternoon who was at BB, was nice to see you with a small group too
Oh my word, the AD actually WERE pve'ing? I had joked that they probably were, but... haha.. I logged out early to watch some TV because I was tired of looking for the mysterious AD 3bar. Also, I was part of the 8-10 man EP group earlier that afternoon who was at BB, was nice to see you with a small group too
The AD were Fishing, PvE'ing, and there was some really crazy role playing going on around the Trolls just north of Brindle (where the two long bridges meet). Incidentally that's one of my favourite duelling spots - boundaries set such that you and your opponent aren't allowed to leave the bridge, so two duels at a time are possible without too much steal / permadodging / running around insanely. Granted the insane movement duels are fun too, but 2H/Bow NBs tend to fare best in those (except for that damned sorc that I haven't managed to win vs more than 1 in the past 10 fights ;-)
It was nice to lead a 10 person group. Our composition was perfect with me in a support build, two healers, one disruptor, one magic DPS, and five stam DPS. Restricting group size to 16 would make PvP a lot better..
It was nice to lead a 10 person group. Our composition was perfect with me in a support build, two healers, one disruptor, one magic DPS, and five stam DPS. Restricting group size to 16 would make PvP a lot better..
Agrippa_Invisus wrote: »
Also, too, someone needs to kick the PVErs butts and make them work to help.
bchulettub17_ESO wrote: »Currently on Azuras, there are EP attacking towards DC scrolls, they out number us, but somehow require the help of the emp. I now have zero respect for that emp.
bchulettub17_ESO wrote: »Right now:
Bleh. Was lag free until some select chillrend residents showed.
God_flakes wrote: »bchulettub17_ESO wrote: »Right now:
Bleh. Was lag free until some select chillrend residents showed.
I can't WAIT until EP are forced to stay in a campaign and aren't able to hop around!!! The QQ is going to drown the forums with salty salty tears!