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New Char build, Q's. Haven't played since skyrim.

m2ik2y051
m2ik2y051
Soul Shriven
On skyrim, I used to have a red guard with a one handed sword and a one handed destruction spell, used to do so much damage that never have to work vary hard even at the end, is that still possible because the red guard description is a lil different now, instead on saying one handed weapons, it says shield and sword? Also is magic only limited to staffs now? And if not how can I unlock it??
  • Aett_Thorn
    Aett_Thorn
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    You will get class skills that use magika, so you don't need to use a staff.

    However, there's no one-hand/spell weapon combo, so you might as well either go sword+board or dual-wield with two one-handed weapons and use your class skills for magic.

    The problem with going this direction in this game is that you'll be fine for most solo PvE play, but splitting your attributes (Health, Stam, Mag) to accomplish this means that you won't be as competitive in PvP or Group high-end PvE play.
  • WyldfireWyrm
    WyldfireWyrm
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    Destruction and Restoration staves are most effective with magicka heavy builds, while one hand and shield, bow, two hand, and dual wield lines are most effective with stamina heavy builds. But you can make any combination you want and still do fine in pve content. Just don't expect to be top DPS with a weird weapon/attribute build. Also, PVP with unusual attribute/weapon builds are hit or miss.
  • UrQuan
    UrQuan
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    To elaborate a little on what @Aett_Thorn said about using class skills for magic, magic works very differently in ESO than in Skyrim.

    In Skyrim you equip a spell in one hand or the other (or both). In ESO, instead of this, you have various active skills, and you put them in skill slots on your action bar (you get 5 skill slots on your action bar and 1 ultimate slot - for the purposes of this explanation I'm going to ignore the ultimate slot).

    Each active skill lists how much it costs to use - this will be in either magicka or stamina. If it uses magicka (as all of the active skills from your class do at the beginning) then it's a spell. If it uses stamina (as all of the active skills for non-staff weapons do), then it's a weapon ability. All abilities are unlocked by having the skill line in which the ability is found at a high enough level (each skill line has a starting ability that can be unlocked immediately), and by spending a skill point to unlock that ability.

    You equip weapons in both hands (you can dual wield one-handed weapons, or use a shield in one hand, or use a weapon that requires two hands), and don't need to worry about keeping one hand free to cast any of your spells that you've put on your action bar. When you've got spells on your action bar and weapons equipped in your hands, you can freely use both spells and weapon attacks.

    Hope this helps clear it up for you, and you can now safely run around with a spellsword Redguard using a sword & shield as well as casting spells.
    Caius Drusus Imperial DK (DC)
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    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
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    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • m2ik2y051
    m2ik2y051
    Soul Shriven
    UrQuan wrote: »
    To elaborate a little on what @Aett_Thorn said about using class skills for magic, magic works very differently in ESO than in Skyrim.

    In Skyrim you equip a spell in one hand or the other (or both). In ESO, instead of this, you have various active skills, and you put them in skill slots on your action bar (you get 5 skill slots on your action bar and 1 ultimate slot - for the purposes of this explanation I'm going to ignore the ultimate slot).

    Each active skill lists how much it costs to use - this will be in either magicka or stamina. If it uses magicka (as all of the active skills from your class do at the beginning) then it's a spell. If it uses stamina (as all of the active skills for non-staff weapons do), then it's a weapon ability. All abilities are unlocked by having the skill line in which the ability is found at a high enough level (each skill line has a starting ability that can be unlocked immediately), and by spending a skill point to unlock that ability.

    You equip weapons in both hands (you can dual wield one-handed weapons, or use a shield in one hand, or use a weapon that requires two hands), and don't need to worry about keeping one hand free to cast any of your spells that you've put on your action bar. When you've got spells on your action bar and weapons equipped in your hands, you can freely use both spells and weapon attacks.

    Hope this helps clear it up for you, and you can now safely run around with a spellsword Redguard using a sword & shield as well as casting spells.

    Thanks a lot
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