Hey @Attorneyatlawl I COMPLETELY agree with you. Removal of VR Ranks will just mess stuff up... the problem isn't post-50 progression, it's how it's presented. To go from earning 111K for a level to 1 MILLION is a bit... well...
I just posted a new-ish concept on Veteran Rank to Level conversion.
Check it out:
http://forums.elderscrollsonline.com/en/discussion/174148/level-50-80-vr-replacement-new-ish-concept#latest
The problem with veteran levels has nothing to do with how many there are or how long it takes to get through them. The problem is what you're forced to do to get through them (Cadwell's Silver/Gold).
If XP were balanced so that as soon as you hit VR1 you had the option of doing balanced PvP, pledges, Cadwell's Silver/Gold, or grinding then you could essentially start end-game at VR1 and progress at an even rate no matter what it is you choose to do. Then the veteran system would be nothing more than vertical progression in the form of new stats/skill points/gear while doing the same content you were doing before.
Attorneyatlawl wrote: »The problem with veteran levels has nothing to do with how many there are or how long it takes to get through them. The problem is what you're forced to do to get through them (Cadwell's Silver/Gold).
If XP were balanced so that as soon as you hit VR1 you had the option of doing balanced PvP, pledges, Cadwell's Silver/Gold, or grinding then you could essentially start end-game at VR1 and progress at an even rate no matter what it is you choose to do. Then the veteran system would be nothing more than vertical progression in the form of new stats/skill points/gear while doing the same content you were doing before.
This is also something that's been brought up before, as far as the forced quest progression and that other gameplay activities other than simply grinding mobs are only fractions (and in most cases, small ones) of the experience gain per hour of playing, as that is. I agree flagged your post . The problem is, as you said, not veteran ranks themselves but how we're made to go through them.
From my understanding, a VR1 and VR14 duo would be disadvantageous from multiple perspectives (experience gains, enemy difficulty in PVE, gear obtained in dungeons, etc...). For these reasons, I think getting rid of veteran ranks would be best.
@Attorneyatlawl you make a great case.
You address some of the common concerns people have. However, you don't address how veteran ranks (as they are now) tend to limit friends from playing together due to large differences in levels. From my understanding, a VR1 and VR14 duo would be disadvantageous from multiple perspectives (experience gains, enemy difficulty in PVE, gear obtained in dungeons, etc...). For these reasons, I think getting rid of veteran ranks would be best.
cozmon3c_ESO wrote: »They just need to add quests that are relevant to your alliance sabataging the other alliances, add another main story in for your alliance. Add a mian story for thieves guild and dark brother hood guild starting at lvl 50 to v14. that will give people enough insentive to actually do Vet levels and not be bored with them.
the down fall is that all main stories end at lvl 50. so you are left with just the poop quests of the other factions.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I've been posting this forever (with the fixes to the other parts) and you're just jumping on the bandwagon? Good to see you here... there's plenty of room
Attorneyatlawl wrote: »I've been posting this forever (with the fixes to the other parts) and you're just jumping on the bandwagon? Good to see you here... there's plenty of room
Hm? I have posted this idea since launch, but decided to make a new thread as the topic has come up a lot recently around the forums. You can do a quick google search if you would like to verify it. Thanks for backing up my position, however, and your meaningful contribution to this thread ? I am a little curious as to the point of plopping in here to post that, though. Let's keep the conversation constructive rather than snipping at anyone else who has an idea.
EDIT: Here's a post I was able to dig up from June 1st, 2014 inside of 20 seconds of searching Google, and I posted that same comment during Psijic beta testing in 2013. I rest my case . The first post I found in a similar amount of searching by you was from April this year (2015), a full 16 months or so later.
http://forums.elderscrollsonline.com/en/discussion/162764/gaining-veteran-xp-per-alliance
Now I am even more confused by your comments. Have a good evening.
EDIT #2: My curiosity got the better of me, and I searched even more, with the first mention found on these forums of veteran ranks/levels you ever made that I can turn up not even being until March 2015. http://forums.elderscrollsonline.com/en/discussion/149549/zos-please-make-crafting-research-account-wide/p5
Attorneyatlawl wrote: »I've been posting this forever (with the fixes to the other parts) and you're just jumping on the bandwagon? Good to see you here... there's plenty of room
Hm? I have posted this idea since launch, but decided to make a new thread as the topic has come up a lot recently around the forums. You can do a quick google search if you would like to verify it. Thanks for backing up my position, however, and your meaningful contribution to this thread ? I am a little curious as to the point of plopping in here to post that, though. Let's keep the conversation constructive rather than snipping at anyone else who has an idea.
EDIT: Here's a post I was able to dig up from June 1st, 2014 inside of 20 seconds of searching Google, and I posted that same comment during Psijic beta testing in 2013. I rest my case . The first post I found in a similar amount of searching by you was from April this year (2015), a full 16 months or so later.
http://forums.elderscrollsonline.com/en/discussion/162764/gaining-veteran-xp-per-alliance
Now I am even more confused by your comments. Have a good evening.
EDIT #2: My curiosity got the better of me, and I searched even more, with the first mention found on these forums of veteran ranks/levels you ever made that I can turn up not even being until March 2015. http://forums.elderscrollsonline.com/en/discussion/149549/zos-please-make-crafting-research-account-wide/p5
I have a wacky idea. Don't remove them. They're making too much focus on the part that's not the problem.
Scale VR1-14 in line with the other levels instead of having some arbitrary amount of XP needed.
Unlock all the content, zones, etc at VR1
Quit trying to nerf grinding.
Increase PvP XP
That does everything that is wanted, without having to go through a really complicated re-design, fraught with bugs and missteps.
You don't have to do cadwells at that point.
The XP needed will be small enough that it will go by just as fast as 1-50, no matter which way you chose to do it.
Quoted for truth. I think it was a clever way to make use of all factions' content for everyone... also, OP, the vet content isn't very tough on any of the classes including my VR9 almost 10 nightblade, and no, he isn't in "optimized gear every level-up" like you mentioned in the thread starting post.
That's not even what I was talking about. I wasn't trying to be snarky or anything, but no one responded to any of my posts... perhaps because they got buried in the topics they were in? I was just making a bit of humor, but I guess that went over the heads too because you seem to have taken it as an offense, which I didn't mean.
And what you're talking about there doesn't even approach the whole thing.
That doesn't even seem to be referencing the idea of removing the veteran ranks.
So hey, if any offense was caused, nothing was meant, and we can discuss more, or just let it drop, your choice if you want to continue the discussion.
EDIT: And before anyone says anything about the comment, if you search for that particular text, you'll see one maybe two instances that are pretty recent- that's because I didn't really want to invest the time to find anything else- it's not that important to me.
Apology? Ok... but no discussion. Ok...
Attorneyatlawl wrote: »Apology? Ok... but no discussion. Ok...
I've already contributed a significant amount, and most of what I have to say, in the OP and my subsequent replies. The handful of posts you've made here were 1-liners incorrectly claiming (as though it would have been relevant in any case) that you had "been posting about the ideas for ages" (paraphrased) and that therefore none of the feedback here mattered.
Please either stop attempting to de-rail this thread, or post up some constructive feedback of your own in it .
Attorneyatlawl wrote: »Apology? Ok... but no discussion. Ok...
I've already contributed a significant amount, and most of what I have to say, in the OP and my subsequent replies. The handful of posts you've made here were 1-liners incorrectly claiming (as though it would have been relevant in any case) that you had "been posting about the ideas for ages" (paraphrased) and that therefore none of the feedback here mattered.
Please either stop attempting to de-rail this thread, or post up some constructive feedback of your own in it .
I'm not trying to derail any thread. Your original post that you took a simple off hand comment and decided to take offense to (which by the way was the only thing I was apologizing for- your incorrect take on a throw away statement), didn't point to any additional information, which I pointed out and you glossed over. I then posted more information and something that I wanted feedback on as a valid way to get around veteran ranks, which you apparently don't see as constructive feedback. Yours was a post about removing veteran ranks. Now you're talking about all we need to do is reduce the XP required per your post that I was responding to. I've not seen you say that before, and that wasn't what you pointed to, and that was what I was proposing and wanted to discuss rationally.
I had viewed you as a voice a reason and rationality in all truth. In other instances, you've been so. But I've seen hints where that is not the case- and this is a blatant example of such- I guess as the offense made you think I was attacking you or the thread. That was indeed not the case. But as we seem to be unable to get around that, maybe no discussion is possible.
Have fun with your thread.
Attorneyatlawl wrote: »reagen_lionel wrote: »Grinding monsters by fighting needs to still be a viable way to level up than just sticking to quests.
I don't see any reason for PVP to be so inefficient for leveling either... they claimed you'd be able to level viably in there, but it's dog slow even if the action's plentiful due to the extremely low kill XP in Cyrodiil for enemy players, and of course further worsening that is the spiky nature of PVP XP in any game due to winning/losing fights, finding action, etc.
I've been posting this forever (with the fixes to the other parts) and you're just jumping on the bandwagon? Good to see you here... there's plenty of room
Attorneyatlawl wrote: »If there is some constructive reason that you would post this:I've been posting this forever (with the fixes to the other parts) and you're just jumping on the bandwagon? Good to see you here... there's plenty of room
As a reply to a fairly lengthy and thought-out feedback, please feel free to explain it, as I asked in my original response to you. In the meantime, it's a fairly transparent post and I ask you once more to either post about the actual topic rather than tangential attacks on posters here, or stop sidetracking it .
I have a wacky idea. Don't remove them. They're making too much focus on the part that's not the problem.
Scale VR1-14 in line with the other levels instead of having some arbitrary amount of XP needed.
Unlock all the content, zones, etc at VR1
Quit trying to nerf grinding.
Increase PvP XP
That does everything that is wanted, without having to go through a really complicated re-design, fraught with bugs and missteps.
You don't have to do cadwells at that point.
The XP needed will be small enough that it will go by just as fast as 1-50, no matter which way you chose to do it.
Emma_Eunjung wrote: »None of this sounds very convincing to me. Sure, making VR levels quicker by lowering XP required would be an improvement over what we have now. However, getting rid of VR levels altogether would be a MASSIVE improvement. Leveling past 50 in this game is boring and grindy, especially if you've already done it before... why prolong the pain?
Like the OP, I have plenty of top-notch VR14 gear accumulated, but so what? If VR levels are removed tomorrow, all my gear will STILL be the best gear in the game. Am I supposed to be offended that VR1 players will have the same stuff as me? That doesn't affect my enjoyment of the game in any way, so why should I care? Furthermore, now my VR1-VR13 alts (the ones I can't bear to grind up any higher) will have access to all the same gear my VR14 main owns. That's gonna be awesome!
All this stuff about "losing progress" doesn't make any sense to me. As long as my VR14 gets to keep her gear and her CP, she isn't losing anything.
Emma_Eunjung wrote: »None of this sounds very convincing to me. Sure, making VR levels quicker by lowering XP required would be an improvement over what we have now. However, getting rid of VR levels altogether would be a MASSIVE improvement. Leveling past 50 in this game is boring and grindy, especially if you've already done it before... why prolong the pain?
Like the OP, I have plenty of top-notch VR14 gear accumulated, but so what? If VR levels are removed tomorrow, all my gear will STILL be the best gear in the game. Am I supposed to be offended that VR1 players will have the same stuff as me? That doesn't affect my enjoyment of the game in any way, so why should I care? Furthermore, now my VR1-VR13 alts (the ones I can't bear to grind up any higher) will have access to all the same gear my VR14 main owns. That's gonna be awesome!
All this stuff about "losing progress" doesn't make any sense to me. As long as my VR14 gets to keep her gear and her CP, she isn't losing anything.