People are using 2-handed weapons to play assassin/rogue types, because dual wield dont have any useful ability for that. The only good ability is AoE(?!). People use class skills for assassination/stealth attacks, and the two daggers, that should have a stronger sneak attack, and a strong poison attack, havent. See skyrim, a 15x dmg on sneaking... Im not saying to do the same, its a mmo... But that kind of skill design is expected for dual daggers and rogue types. Now with this wring design imo, we are using class skills only and 2handeds, leaving behind the most common weapon for our kind of character.
Edited by Hamztein on 8 June 2015 22:37
Dual wield needs a skill redesign 37 votes