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ZOS, why don't you remove skill dmg scaling with stam/mag?

spoqster
spoqster
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To be honest, i am not a huge fan of the whole min/maxing mechanic. I enjoy well rounded characters. I enjoy being able to choose from a whole range of weapon and class skills and being able to combine them freely. I enjoy picking the right mix of magicka and stamina skills to find the right balance with my blocking/dodging/cc-breaking needs.

I appreciate your effort to allow stam builds to compete with magicka buils by introducing stam morphs. But I think the more fundamental solution to the problem would have been to do away with scaling the skills off of magicka and stam. They already scale off of wpndmg and spdmg, and that is fine. But by making them scale off of the attributes themselves, you are essentially disallowing hybrid builds and rendering most existing sets absurd. Why would you do that? Every semi-serious player is but left with a few (~2-3) set options for his class/race. How can that be what you envisioned this game to be?

Best regards,
@spoqster
  • BuggeX
    BuggeX
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    They dont should remove the scaling, they should make the scaling from Class skills 50/50.
    Or even better they should scale with the Addition of both values.
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Nihili
    Nihili
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    If you think you're only options are "2-3" sets then you're obviously looking at this from a min-maxing perspective; otherwise you would include a lot more in that number. The only time I'd say you only have so many options is if you're aiming to min/max out certain specs, and in such a case the best sets are pretty cut and dry (so there you might have your 2-3 sets then). But if you're not a huge fan of min/maxing then you'd find dozens of sets available to you, like, bruh.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    so instead of going either sustain to do lots of damage over a longer period of time or burst for lots of damage really quickly you want the meta to be 100% sustain based?

    way to ruin the varity... yes stacking does massive damage but take a pure damage build and pit it against something based around sustain. the results generally speak for themselves.
    I play every class in every situation. I love them all.
  • spoqster
    spoqster
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    Nihili wrote: »
    If you think you're only options are "2-3" sets then you're obviously looking at this from a min-maxing perspective; otherwise you would include a lot more in that number. The only time I'd say you only have so many options is if you're aiming to min/max out certain specs, and in such a case the best sets are pretty cut and dry (so there you might have your 2-3 sets then). But if you're not a huge fan of min/maxing then you'd find dozens of sets available to you, like, bruh.

    I like to have the highest possible dps/hps and best possible tanking setup. I just don't like to have to min/max to get there. I think that dumbs down the game. With more variety you have as many "best" builds as you have different play styles. With the current system you need to maximize either wpndmg and stam or spdmg and magicka, and that does not leave so many options.
    Edited by spoqster on 5 June 2015 12:20
  • spoqster
    spoqster
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    so instead of going either sustain to do lots of damage over a longer period of time or burst for lots of damage really quickly you want the meta to be 100% sustain based?

    way to ruin the varity... yes stacking does massive damage but take a pure damage build and pit it against something based around sustain. the results generally speak for themselves.

    I am not sure I get your point. Of course you need to be able to sustain your damage. If you run out of resources after 30s your build is worthless.
  • P3ZZL3
    P3ZZL3
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    spoqster wrote: »
    If you run out of resources after 30s your build is worthless.

    ........... my build is occasionally useless :D
    CP561 Redguard | Jabsy Templar | Stamina Build
    CP561 Breton | Jesus Beam Templar | Magicka Build Forever!
    CP561 Naked Nord | Tanky DK | Stamigicka Build

    ✭✭✭ Check ESO Server Status Live!: http://eso.webhub.eu/ ✭✭✭
  • nastuug
    nastuug
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    Zerg > perfect build.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    spoqster wrote: »
    so instead of going either sustain to do lots of damage over a longer period of time or burst for lots of damage really quickly you want the meta to be 100% sustain based?

    way to ruin the varity... yes stacking does massive damage but take a pure damage build and pit it against something based around sustain. the results generally speak for themselves.

    I am not sure I get your point. Of course you need to be able to sustain your damage. If you run out of resources after 30s your build is worthless.

    look at this like the differance between using food or drink... Food gives you better damage but in the long run is less sustain. Drink gives you the sustain but gives no extra damage.

    removing the damage benefits to increasing a base stat will actually dramatically reduce the number of builds as people will just shift to maxing their sustain and damage... Regen becomes the only useful option comparitively to boosting damage and using careful resource management.

    min-maxing is situational.
    Edited by Hypertionb14_ESO on 5 June 2015 14:19
    I play every class in every situation. I love them all.
  • Zanen
    Zanen
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    Even if they did this hybrids would still be weaker for DDs because weapon/spell damage is already a larger percentage of overall damage than stats are for min/maxed builds.

    Build diversity is good, IMO they should focus on minor tweaks to make more builds viable in more situations, things are way better now than in the past and it just needs fine tuning at this point.

    Another major overhaul of the game mechanics would be bad for the game IMO.
  • Fenris
    Fenris
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    I agree with this. Your skills should do more damage based on how high your spell/weapon damage is. However, if you stack full weapon damage then your total stamina would be lacking and you wouldn't be able to sustain that damage. Right now, you gain more sustain AND damage by just stacking stats up there. Id like each stat to be a little more independent so that its easier to see what has effects where.
  • Xael
    Xael
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    I would rather they fix the game before considering radical changes like this. These type of changes are completely unnecessary in light of the current problems that plague this game.
    I got killed in pvp, nerf everything...
  • Domander
    Domander
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    I wish a balanced (hybrid) build was an option. Removing damage scaling with resource would probably help this a lot.
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