Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
If the tank isn't holding aggro (which can be caused by over-taunting as well as not taunting enough), then yeah the target is chosen based on who is doing the most damage and who has the lowest health - if those are the same person (which they might be in your case) then that person is almost guaranteed to be the target. Having said that, even if your group knows exactly how the aggro works, and your tank is really good at holding aggro, some bosses have combat mechanics where they will periodically do a special attack against a random player regardless of that. Those special attacks are usually strong enough to do 10-15K damage (depending on your damage mitigation - with your stats you're likely to be somewhere in the middle of that). So bottom line is that even if everyone is doing their job right and you're not drawing any aggro, you're still likely to get one-shotted during boss fights if your health is only 10K.@TheSunAlsoRises
I wasn't aware on how agrro works, but we were doing a boss in a dungeon last night and I just kept getting one shotted. I would stay way back and wait until after ppl attacking, but still would be swatted by range. Even after dieing and rezzing as soon as I got in I would get nailed.
I wasn't aware that they go straight at the person with lowest health, good to know thanks
Yes. The Warrior definitely ends up giving more damage in the long run, because it adds 140 directly to weapon damage, which is what all of the stamina-based abilities scale off of. The Tower adds 1280 to stamina, which is nice for your resource pool, but only indirectly increases your weapon damage, and won't give anywhere near the increase to it that the Warrior does.Question: Does the warrior mundus end up giving more damage in the long run than stamina. Tower adds to max stam so figured that would add to more damage and of course more stam for abilities.
Yup, the scaling is very much different in dungeons once you hit vet. In pre-50 you barely need to worry about where your stats are. Now, as you've discovered, you do Food is vital in vet dungeons (never do one without food!), but it won't likely be enough by itself.@UrQuan Yha I never had this problem with being one shotted until now.
As for food when I pulled the stats today I did have nothing in. I usually eat some food if I find I need it and did last night in that dungeon as well but didn't help with the one shots.
I was just surprised because I never had this issue. I guess the scaling it a bit different when hitting VR's
What I'd probably do if I were you is swap out your enchants on your 'large' pieces (head, chest, legs) for health enchants (possibly swap out the pieces themselves to give them Infused instead of Divines, but that's a personal choice - Infused is definitely only worth it on those 3 pieces, but I can never decide if Divines is better for them anyway), use blue health & stamina food, and swap your Mundus Stone to the Warrior. That should bring you up to about 15K health (which should be plenty for you as a DPS if your group is handling aggro properly, and you're not always doing stupid things like standing in the red). It will also reduce your stamina a little from the 21K you have listed above (but, thanks to the food, not by much), but switching the Mundus stone should mean that you actually increase your DPS.With that said do you think it more beneficial to get the health from attribute points or enchants? I don't mind replacing if need be.
I'm just worried my dps will suffer allot by doing this which is why I'm reaching out here..
Thank you for your input guys..
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Your DPS is 0 if you're dead. We had this problem in vet Spindle last week. I was with three newbie vets with low health and, as I suspect, less than stellar defenses. The final boss is quite easy, but he has an attack when he jumps between all group members and they kept getting one-shotted. There was nothing I could do once the fight started except throwing up shields before he jumped - which didn't seem to help them much. So instead of a nice, easy battle I ended up rezzing them repeatedly because I couldn't out-DPS the siphoning on my own (we were going for the gold key).I'm just worried my dps will suffer allot by doing this which is why I'm reaching out here..
That looks way better, and if you use some VR1 food the numbers will be even better! I think you'll have a much better time doing vet dungeons now. You may still take a hit now and then that almost kills you, but you should almost never (if ever) get one-shotted in dungeons now. Your DPS should be significantly better now too, so it's likely that you won't even notice the reduced stamina when you're not using food, as most fights will probably be over more quickly, so you won't be using as many abilities.@UrQuan Thanks again.
I grabbed some screenshots of my stats while making the changes and combined them into one image.
1.Original before anything
2. Changed Helm, Legs & Chest enchant to blue health enchant.
3. Ate food buff " Fricassed Rabbit with Radishes" +2343 Stam, +2142 Health for an hour
4. Change my Boon to "The Warrior"
Definitely looking at the numbers I can see what you guys were talking about.
Originally I was under the impression that Max stamina affected my weapon damage so adding stam enchants both netted me more damage and more spell abilities.
I will have to play around for a bit and see if there is a noticeable difference, I do use Bombard heavily. Dungen with food should feel the same, but solo without food and with the boon and enchant changes puts me at 18355 Stamina which is 3,278 less than I had before but agreed it netted me 1,636 more health and 195 wep damage
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
@UrQuan Thanks again, I plan to do some gaming tonight after work for a bit. I'll post how it goes
@Cuyler It would be nice to have 17k but, At this point it seems I would just loss to much damage trying to get to the number. As a DPS class can't afford to loss much of that. Staying out of red, dodging and blocking is part of the game everyone should be don't that and you would think ppl would know that by know but I know what your saying.
Take a look at my signature, three v14s and they are all DPS, trust me I know what I'm talking about. 17k HP for a dps is still low at v12+. That's all I'm trying to say.As a DPS class can't afford to loss much of that.
For vet dungeons scaled closer to the high end of vet levels I'd agree (in fact, I wouldn't want to have less than 18K for dungeons scaled to VR10 or higher), but if he's doing dungeons scaled to VR2, then as long as he's good at staying out of the red, and not pulling too many mobs, 15K should be all he needs - especially as a ranged DPS rather than a melee DPS.Minimum 17k HP in VR dungeons or you're going to have a bad time Even then with a good healer you need to know how to avoid the red, dodge and block like a champ.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Your rotation will depend as you say on the situation and in addition your personal preference. I won't go into every single skill I use but just wanted to be sure you were aware of animation cancelling and it's effects on dps. Basically don't just cast spells but:
Your attribute distribution will ultimately depend on the gear you've chosen. In this case your gear doesn't have any health bonuses (except for the 3x enchants you've used). Nights silence isn't really the best option for you. Ashen grip is actually a better choice, here's why:May I also ask how you have your attributes and enchants stacked? Again, I have 40stam and 10 health and I was stacking stam on everything. As @urquan suggested I changed out my large 3 pecies to Health enchants which is where i'm standing now.
@Daveheart thank you for your input.
This thread was intended for the suggestion on my pure archer DK. I don't care for melee which is why I'm an archer and honestly never even bothered lvling a 2hander. No sense in spending skill points in something I will never use.
I was basically a glass cannon as I said the utility is what made it work. Locking people down so they can't hit you is huge and allows you to fight mobs multiple levels above you.
With that said I'm not looking to change my game style as I enjoy it and, isn't that the whole point of the game. If I wanted a tank I would roll a tank. I'm looking for insight on improving and how the math works.
On a side note I do have WW + Fighers (less then a 1/4 until I can get the ultimate) and Soul Shard ultimate max'd out
My current bars if any one wants to know I do swap out ultimates depending on what i'm doing
1: Venom Arrorw IV | Magnum Shot IV | Dragon Fire Scale III | Bombard IV | Hardened Armor I Soul Strike IV
2: Green Dragon Blood III | shuffle I | Expert Hunter IV | Fossleize IV | Focused Aim IV | Werewolf Berserker II
Yes. As Dave said it will help with you HP and inc dps slightly.So your saying I should swap out my 3 pieces of Nights silence for ASHEN GRIP
The usual meta is infused on head, legs and chest. Divines on the rest. This is because head, legs and chest are considered to be "major" pieces and take full effect from enchants whereas "minor" pieces (belt, gloves, shoulders, boots) only reproduce a small percentage of the enchant. Therefor the percentage increase from divines on head, chest and legs is much much smaller than the % incr from infused on those pieces.@UrQuan was speaking about traits have you found a good definitive reason to choose Infused instead of Divines, he was kind of on the wall about it?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Crushing, disease, poison are all good choices. Absorbs aren't that great, you'd be better off using cost reduction on jewelry if its coming down to you having resource management issues. I've never tested rage myself.hey guys @UrQuan @Daveheart @Cuyler
What is your take on bow enchants in Vr's
Up until now I've been going fire doe any of the new VR enchants like magical dmg to stamina worth using?
TheSunAlsoRises wrote: »what are you guys' opinion on the +weapon damage for 5 seconds enchant vs. straight elemental damage enchant for melee dps? i probably get off 2 attacks per second when i'm light weaving or even medium weaving.
what's the proc rate of enchants anyway? i can't seem to find that info.
@Daveheart
Great pointers.
The one thing I'm not fond of in ESO is the costly resting, makes it hard to test things.
With the suggestion of changing the morphs I would like to try that out, but the price is a bit high at the moment. I could do it, but won't be able to go back if need be. I just don't know how I will be able to solo the other 10 levels without some crowed control, I would love to test and see where I stand, but ESO just makes it hard to do that.
You have a good point with the 2hander. ie using it for buff's
I've never considered or looked at it just for buffs , Rally does sound good extra weapon damage. Which is kind of what I use Green Dragon Blood for minus the weapon damage but gain stamina regen
Green Dragon Blood
- Draw on your draconic blood to heal 33% of missing Health.
- Also grants Major Fortitude and Major Endurance, increasing Health and Stamina Regeneration by 30%.
- Gain increased Stamina Regeneration.
Great stuff here, I wish I had the gold to test more lol or if ESO would let your rest by category like just bow etc.. Since they don't this information is invaluable and saves time and gold