Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I like this idea a lot.The downside is breaks apart guilds, friends and more... but at the same time, posses the chance for a more equal playing field. You'd almost need a hybrid system to really make it work, but maybe offer perks for going "where you're needed" instead of a dedicated home server. Sort of like an "instant action" button.solution is easy
1. enable faction transfers.
2. create a dynamic campaign entry system -> you list for pvp and not for a specific campaign, only one campaign is active untill a pop value where all alliances have to have atleast 3 bars of players to open up the next campaign is reached. the refill mechanik prefers the oldest campaigns over newer ones making the newer ones unaccassable once they no longer fullfill the 3 bar rule on all alliances making them bleed out slowly during off time concentrating the player base in a few contested campaigns.
this will reduce the number of unbalanced servers to a maximum of 1 server. the northamerican EP population will have significant queue times - they may recieve a popup "if you like to switch to AD/DC (what ever has the least pop at that time) you would be immidiatly transferred to cyrodiil instead of waiting at position 358!" that should encourage them to switch to the under popped alliance. the transfer to an underpoped alliance could be on top for free while switching to the overpoped alliance should be extreamly expensive.
Planetside did something like this a while back to help encourage people to move to the underdog or try to balance things out. Also raised some higher incentives for the underdog bonus as well to encourage diversity.rdbrown1987 wrote: »Agree with this 110%
rdbrown1987 wrote: »
rdbrown1987 wrote: »
Game would be totally dead with this more people would quit the game then already have. Why should someone who pay's for this game be told hay your faction has more numbers so sorry your not allowed to play because of this. This would kill the game.
What needs to be done is balance the broken PvP. Fix the laggy servers. And maybe give a bonus to low pop factions. Like maybe 10% exp gain or something like Daoc had where you could use a command on a low faction and get a level bump.
rdbrown1987 wrote: »
Game would be totally dead with this more people would quit the game then already have. Why should someone who pay's for this game be told hay your faction has more numbers so sorry your not allowed to play because of this. This would kill the game.
What needs to be done is balance the broken PvP. Fix the laggy servers. And maybe give a bonus to low pop factions. Like maybe 10% exp gain or something like Daoc had where you could use a command on a low faction and get a level bump.
rdbrown1987 wrote: »
Game would be totally dead with this more people would quit the game then already have. Why should someone who pay's for this game be told hay your faction has more numbers so sorry your not allowed to play because of this. This would kill the game.
What needs to be done is balance the broken PvP. Fix the laggy servers. And maybe give a bonus to low pop factions. Like maybe 10% exp gain or something like Daoc had where you could use a command on a low faction and get a level bump.
bchulettub17_ESO wrote: »rdbrown1987 wrote: »
Game would be totally dead with this more people would quit the game then already have. Why should someone who pay's for this game be told hay your faction has more numbers so sorry your not allowed to play because of this. This would kill the game.
What needs to be done is balance the broken PvP. Fix the laggy servers. And maybe give a bonus to low pop factions. Like maybe 10% exp gain or something like Daoc had where you could use a command on a low faction and get a level bump.
Try again. It would force people to not stack one campaign. I don't want a boost to XP gain...I want the population issue to be resolved.
Scaling pop lock with a zone just for VR14's like BWB for non vets . Maybe VR10-14 even . There's just too much power range in VR levels to not divide it up .
Agrippa_Invisus wrote: »Scaling pop lock with a zone just for VR14's like BWB for non vets . Maybe VR10-14 even . There's just too much power range in VR levels to not divide it up .
There is a vast gulf, on an individual level, between low VRs and high VRs due to gear, stat points, skill points, et al.
While in a large group that low VR's differences can be diluted by the group size, in small engagements it becomes obvious.
ZOS_BrianWheeler wrote: »There's currently a 10% bonus to AP gains if you're receiving the Underdog Scoring bonus. There's also a 10% bonus to AP gains if you're getting the Under population bonus as well.
This will be getting increased in a coming patch along with adjustments to the population/scoring polling which applies these bonuses.
bchulettub17_ESO wrote: »ZOS_BrianWheeler wrote: »There's currently a 10% bonus to AP gains if you're receiving the Underdog Scoring bonus. There's also a 10% bonus to AP gains if you're getting the Under population bonus as well.
This will be getting increased in a coming patch along with adjustments to the population/scoring polling which applies these bonuses.
Will the adjustments to population/scoring be enough to tempt other faction players to switch? Has the topic of scaling population locks come up @ ZOS?
ZOS_BrianWheeler wrote: »There's currently a 10% bonus to AP gains if you're receiving the Underdog Scoring bonus. There's also a 10% bonus to AP gains if you're getting the Under population bonus as well.
This will be getting increased in a coming patch along with adjustments to the population/scoring polling which applies these bonuses.
ZOS_BrianWheeler wrote: »There's currently a 10% bonus to AP gains if you're receiving the Underdog Scoring bonus. There's also a 10% bonus to AP gains if you're getting the Under population bonus as well.
This will be getting increased in a coming patch along with adjustments to the population/scoring polling which applies these bonuses.
bchulettub17_ESO wrote: »ZOS_BrianWheeler wrote: »There's currently a 10% bonus to AP gains if you're receiving the Underdog Scoring bonus. There's also a 10% bonus to AP gains if you're getting the Under population bonus as well.
This will be getting increased in a coming patch along with adjustments to the population/scoring polling which applies these bonuses.
Will the adjustments to population/scoring be enough to tempt other faction players to switch? Has the topic of scaling population locks come up @ ZOS?
Until they either get rid of VR, or make changes so it is easier to level, that is the biggest factor related to swapping factions. I've just started a DC toon and the grind to v14 is horrendous.
ZOS_BrianWheeler wrote: »There's currently a 10% bonus to AP gains if you're receiving the Underdog Scoring bonus. There's also a 10% bonus to AP gains if you're getting the Under population bonus as well.
This will be getting increased in a coming patch along with adjustments to the population/scoring polling which applies these bonuses.
ZOS_BrianWheeler wrote: »There's currently a 10% bonus to AP gains if you're receiving the Underdog Scoring bonus. There's also a 10% bonus to AP gains if you're getting the Under population bonus as well.
This will be getting increased in a coming patch along with adjustments to the population/scoring polling which applies these bonuses.
While this makes me happy, it also has me concerned that this is really, REALLY exploitable. We've already got players grinding 150K AP an hour, and it's easy to skip the lock that prevents other characters in rival factions from joining a home server (thus setting up the stage for easy AP farming and spying). Is there anything going to be done to fix or help improve this?ZOS_BrianWheeler wrote: »There's currently a 10% bonus to AP gains if you're receiving the Underdog Scoring bonus. There's also a 10% bonus to AP gains if you're getting the Under population bonus as well.
This will be getting increased in a coming patch along with adjustments to the population/scoring polling which applies these bonuses.
ZOS_BrianWheeler wrote: »We are also discussing adjustments to the fluidity of transferring between campaigns.