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Bring Back 8m Impulse

Oughash
Oughash
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Why not?

Steel Tornado radius is 12m, benefits from being able to stack 3-4k weapon damage, gets huge boosts against low-damage and rooted targets. I've seen 8k+ steel tornado hits. Oh yeah: You get double cost reduction and don't have to hit through nirnhoned.

Acid spray benefits from being able to stack 3-4k weapon damage and has a 20m (cone) range (!). I've seen 8k+ acid spray hits. Oh yeah: You get double cost reduction and don't have to hit through nirnhoned.

Game is stupid when AoE spells (steel tornado, acid spray, &c.) do more damage than single-target spells (whip, jabs, &c.).

Not really sure why I picked this skill to complain about -- the game balance between skills is so borked right now. It would take me hours to write it all up. (e.g. why does snipe, at 38 m, do more damage than whip or low slash or other melee attacks? why does wrecking blow, with a hard CC attached, do the most single-target damage? and so on...)
  • Mr_Nobody
    Mr_Nobody
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    As a dev would say...

    PvP is oriented towards endless zerg fights for most AoE Damage...

    By design.
    ~ @Niekas ~




  • Ezareth
    Ezareth
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    I wish they'd just make true AoE abilities do half damage to players and eliminate all the AoE cap logic in cyrodiil. Lag never existed until they started implementing that garbage.

    Either way AoE needs nerfed, not buffed further. It just promotes skill less play.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
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    Ezareth PvP on Youtube
  • The_Drexill
    The_Drexill
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    Wtb daoc aoe mechanics
    Brandizzle - NB
    Drexill The Unbreakable - Sorc

    For teh covenant.
  • Mr_Nobody
    Mr_Nobody
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    Wtb daoc aoe mechanics

    Would first require proper CC/Immunity and Interrupt management. That would make this game too hard to play for the majority of the playerbase in both PvP and PvE. A game that requires some skill to play isnt usually very popular.
    ~ @Niekas ~




  • Wahee
    Wahee
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    Prox det is currently the backbone of most good guild groups in PvP, right along with purge. Magicka builds are very effective at dropping 20K+ bursts in the blink of an eye (looking at you DK det + leap). Steel tornado and bombard/acid spray are good but don't come close.

    TBH impulse is just a filler ability when you don't have room to charge another prox det. Most fights don't last more than a few seconds anyway and if they do the server explodes.

    Magicka builds are IMO more desirable due to what I just described above. I'm not really a fan of the current det bombing meta but it is what it is.
    Mostly Harmless: PvP leader and officer
    mostly-harmless-guild.com
  • Oughash
    Oughash
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    Wahee wrote: »
    Prox det is currently the backbone of most good guild groups in PvP, right along with purge. Magicka builds are very effective at dropping 20K+ bursts in the blink of an eye (looking at you DK det + leap). Steel tornado and bombard/acid spray are good but don't come close.

    TBH impulse is just a filler ability when you don't have room to charge another prox det. Most fights don't last more than a few seconds anyway and if they do the server explodes.

    Magicka builds are IMO more desirable due to what I just described above. I'm not really a fan of the current det bombing meta but it is what it is.

    Agreed that prox det + leap is extremely strong. It only takes 3 DKs for it to reach numbers equivalent to a group wipe. This is what I run with my fellow DKs. Impulse is only a "filler" in that you spam it in conjunction with your prox det burst. Regardless, the OP was mostly sarcastic.
    Ezareth wrote: »
    I wish they'd just make true AoE abilities do half damage to players and eliminate all the AoE cap logic in cyrodiil. Lag never existed until they started implementing that garbage.

    Either way AoE needs nerfed, not buffed further. It just promotes skill less play.

    This is basically what I want: AoE cap completely removed, all AoE damage nerfed by >50%. This includes AoE heals. A good model is Eruption/Cinder Storm or Lightning flood which ticks at ~250-400 every 0.5 s. However, I would appreciate a reversion to dynamic ultimate generation to accompany this change.
  • Armitas
    Armitas
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    I've been hit by a 12k steel tornado through 15% maim. The state of impulse makes no sense in 1.6.
    Edited by Armitas on 1 June 2015 20:16
    Retired.
    Nord mDK
  • Oughash
    Oughash
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    Armitas wrote: »
    I've been hit by a 12k steel tornado through 15% maim....

    Ravager + caltrops + hundings/skirmisher --> spin to win. (added bonus: 2k+ vigor ticks on your whole party)
  • Domander
    Domander
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    Yeah, I agree, and put the old animation back too please.
  • Sanct16
    Sanct16
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    Rather make Talons 8m range pls.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
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    DC | AR 13 | ad worst faction eu | Stam Sorc
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    >320.000.000 AP
  • Cinbri
    Cinbri
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    Go templar - morph Solar Barrage = profit 8m impulse sibling.
  • Alcast
    Alcast
    Class Representative
    Ishammael wrote: »
    Why not?

    Steel Tornado radius is 12m, benefits from being able to stack 3-4k weapon damage, gets huge boosts against low-damage and rooted targets. I've seen 8k+ steel tornado hits. Oh yeah: You get double cost reduction and don't have to hit through nirnhoned.

    Acid spray benefits from being able to stack 3-4k weapon damage and has a 20m (cone) range (!). I've seen 8k+ acid spray hits. Oh yeah: You get double cost reduction and don't have to hit through nirnhoned.

    Game is stupid when AoE spells (steel tornado, acid spray, &c.) do more damage than single-target spells (whip, jabs, &c.).

    Not really sure why I picked this skill to complain about -- the game balance between skills is so borked right now. It would take me hours to write it all up. (e.g. why does snipe, at 38 m, do more damage than whip or low slash or other melee attacks? why does wrecking blow, with a hard CC attached, do the most single-target damage? and so on...)

    Go full heavy armor reinforced and problem solved
    Or block
    Armitas wrote: »
    I've been hit by a 12k steel tornado through 15% maim. The state of impulse makes no sense in 1.6.

    ZOS already said Nirnhoned is bugged, they will fix it in the next Major update. Thats why Magicka is broken as *** atm.
    Edited by Alcast on 2 June 2015 08:42
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  • Soulac
    Soulac
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    Ezareth wrote: »
    I wish they'd just make true AoE abilities do half damage to players and eliminate all the AoE cap logic in cyrodiil. Lag never existed until they started implementing that garbage.

    Either way AoE needs nerfed, not buffed further. It just promotes skill less play.

    I rather think it's the amount of calculations if someone uses meteor, healingsprings or Caltrops.
    Everytime a player moves they need to check if the player is behind a wall or something. n
    Now imagine this for 10+ Meteors, 5+ Caltrops and a massive amount of stackable healing Springs in a place
    of around 40-50 people.
    First the lag starts and then increases over time thanks to even more meteor spam. Lag ends if one group dies and that happens nearly in an instant.

    This cap thing probably got a part in the lag as well.
    Edited by Soulac on 2 June 2015 11:01
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Tankqull
    Tankqull
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    Wtb daoc aoe mechanics

    and the cc system of it too (before you break in fearsome sweat not the pre SI version but its actual (post ToA) version)
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • olsborg
    olsborg
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    Steel tornado is rather sick, hitting ppl uncrit for around 7k (atleast me) thats almost the equivalent of a crystal fragment.

    PC EU
    PvP only
  • Oughash
    Oughash
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    Alcast wrote: »
    Go full heavy armor reinforced and problem solved
    Or block

    I think you missed the point of this thread. The problem isn't solved with full heavy and reinforced. (Impulse is blockable, too.)
    Alcast wrote: »
    ZOS already said Nirnhoned is bugged, they will fix it in the next Major update. Thats why Magicka is broken as *** atm.

    Even if nirnhoned weren't scaling like it does right now there would still be a huge disparity in efficiency and power between impulse and steel tornado / acid spray because of itemization, bonuses, and skill coefficients.
    Edited by Oughash on 2 June 2015 12:16
  • Sanct16
    Sanct16
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    12m range compared to 6m range means the area covered by one steel tornado is 4 times bigger. That's crazy!
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Oughash
    Oughash
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    Sanct16 wrote: »
    12m range compared to 6m range means the area covered by one steel tornado is 4 times bigger. That's crazy!

    Check it:
    1. Impulse area: 36*pi
    2. Steel tornado area: 144*pi
    3. Acid spray: 45/360*20^2*pi = 50*pi (is acid spray 45 degrees? or is it 30?)
    Edited by Oughash on 2 June 2015 12:42
  • eliisra
    eliisra
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    Apparently some dev at ZoS figured that AoE execute with 12 meters range would be a great idea in PvP :cold_sweat:

    Terrifying synergy with Proxi(almost as bad of a fotm skill, but at least there's nirn + hardy). So Proxi up, run in and explode, stamina guys executes all survivors with Steel Tornado. Rain of AP. GJ everyone!

    And no these skills aren't *** "blob breakers", they're blob buffers.

    My highest is 17k Tornado on a single player. But that's not normal. More like full buff stack, crit on super squishy/cc'ed target. Usually more like 10-12k execute crits, also way to much dmg.

    Both Proxi and Tornado needs adjusting, to be in line with other AoE's. There's just no way around it.
  • Alcast
    Alcast
    Class Representative
    Ishammael wrote: »
    Alcast wrote: »
    Go full heavy armor reinforced and problem solved
    Or block

    I think you missed the point of this thread. The problem isn't solved with full heavy and reinforced. (Impulse is blockable, too.)
    Alcast wrote: »
    ZOS already said Nirnhoned is bugged, they will fix it in the next Major update. Thats why Magicka is broken as *** atm.

    Even if nirnhoned weren't scaling like it does right now there would still be a huge disparity in efficiency and power between impulse and steel tornado / acid spray because of itemization, bonuses, and skill coefficients.

    So what you are saying is that you want as much spellreis/armor res in light armor as a dude in heavy armor? cmon jesus christ.

    Because If you had more armor on your Light armor, steeltornado would do less damage.

    Thats the live of a Mage, I mean why the freaking crap shouuld some cloths protect you from anything at all? Get used to it and stack shields.
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  • Oughash
    Oughash
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    Alcast wrote: »
    Ishammael wrote: »
    Alcast wrote: »
    Go full heavy armor reinforced and problem solved
    Or block

    I think you missed the point of this thread. The problem isn't solved with full heavy and reinforced. (Impulse is blockable, too.)
    Alcast wrote: »
    ZOS already said Nirnhoned is bugged, they will fix it in the next Major update. Thats why Magicka is broken as *** atm.

    Even if nirnhoned weren't scaling like it does right now there would still be a huge disparity in efficiency and power between impulse and steel tornado / acid spray because of itemization, bonuses, and skill coefficients.

    So what you are saying is that you want as much spellreis/armor res in light armor as a dude in heavy armor? cmon jesus christ.

    Because If you had more armor on your Light armor, steeltornado would do less damage.

    Thats the live of a Mage, I mean why the freaking crap shouuld some cloths protect you from anything at all? Get used to it and stack shields.

    Mate, you're misunderstanding this thread. Its not about armor.

    A comparison was made between skill with (ostensibly) the same purpose: AoE damage. The skills considered are Impulse, Steel Tornado, and Acid Spray. A comparison was made between scaling factors (coefficient, bonuses, dmg stacking), cost, and area of effect. Impulse is strictly inferior to steel tornado and Acid spray in all categories. Never once did I make any mention of light, medium, or heavy armor.

    Regardless, the over-arching point was that AoE skills and abilities should not hit harder or cost less (much less both) than single-target abilities.
  • Minnesinger
    Minnesinger
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    +1 rep

    /signed
    The wind is cold where I live,
    The blizzard is my home,
    Snow and ice and loaded dice, the Wizard lives alone.
  • Draxys
    Draxys
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    8 meter impulse, softcaps on damage stats (mostly to tame stamina dmg output), more health
    2013

    rip decibel
  • Lyzaaa
    Lyzaaa
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    Mr_Nobody wrote: »
    Wtb daoc aoe mechanics

    Would first require proper CC/Immunity and Interrupt management. That would make this game too hard to play for the majority of the playerbase in both PvP and PvE. A game that requires some skill to play isnt usually very popular.

    Yea, thats the sad part about this game.

    I would also recommend certain "combo" effects between skills so the Min-Maxing to abuse 1, mabye 2 skills isnt as easy to do or to use. Basicly DK ardent flame abilities complement eachother, i'd like to see this for all classes and way more in depth. More effects. One trick wonder builds wont be as strong and people actually have to think what to do during fights.
  • Lyzaaa
    Lyzaaa
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    Draxys wrote: »
    8 meter impulse, softcaps on damage stats (mostly to tame stamina dmg output), more health

    Well don't just point the finger to Stamina users. The endless scaling of sorc's shield and the combination of that with resto tsaff makes them harder to kill than heavy armor users. Some classes are rather phuked by the dmg stamina users have but lets be honest, magicka users have their ways to.
  • Oughash
    Oughash
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    Draxys wrote: »
    8 meter impulse, softcaps on damage stats (mostly to tame stamina dmg output), more health

    That sounds like... dare i say it? ... 1.5?!
  • Draxys
    Draxys
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    Lyzaaa wrote: »
    Draxys wrote: »
    8 meter impulse, softcaps on damage stats (mostly to tame stamina dmg output), more health

    Well don't just point the finger to Stamina users. The endless scaling of sorc's shield and the combination of that with resto tsaff makes them harder to kill than heavy armor users. Some classes are rather phuked by the dmg stamina users have but lets be honest, magicka users have their ways to.

    Well that's one of the reasons people complain about sorcs, it's easier for a sorc to stack magicka and get tons of dmg because their shield also scales off magicka. DKs for example don't have that luxury since the shield scales off health.
    Ishammael wrote: »
    Draxys wrote: »
    8 meter impulse, softcaps on damage stats (mostly to tame stamina dmg output), more health

    That sounds like... dare i say it? ... 1.5?!

    Hmmmmmmm
    2013

    rip decibel
  • ToRelax
    ToRelax
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    Ishammael wrote: »
    Draxys wrote: »
    8 meter impulse, softcaps on damage stats (mostly to tame stamina dmg output), more health

    That sounds like... dare i say it? ... 1.5?!

    8 meter impulse? No, it doesn't?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Ezareth
    Ezareth
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    I just thought I'd chime in here and say the whole concept of a steel tornado breaks my immersion. Like where is all that steel coming from?
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Iyas
    Iyas
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    Why not
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

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