The_Drexill wrote: »Wtb daoc aoe mechanics
Prox det is currently the backbone of most good guild groups in PvP, right along with purge. Magicka builds are very effective at dropping 20K+ bursts in the blink of an eye (looking at you DK det + leap). Steel tornado and bombard/acid spray are good but don't come close.
TBH impulse is just a filler ability when you don't have room to charge another prox det. Most fights don't last more than a few seconds anyway and if they do the server explodes.
Magicka builds are IMO more desirable due to what I just described above. I'm not really a fan of the current det bombing meta but it is what it is.
I wish they'd just make true AoE abilities do half damage to players and eliminate all the AoE cap logic in cyrodiil. Lag never existed until they started implementing that garbage.
Either way AoE needs nerfed, not buffed further. It just promotes skill less play.
Why not?
Steel Tornado radius is 12m, benefits from being able to stack 3-4k weapon damage, gets huge boosts against low-damage and rooted targets. I've seen 8k+ steel tornado hits. Oh yeah: You get double cost reduction and don't have to hit through nirnhoned.
Acid spray benefits from being able to stack 3-4k weapon damage and has a 20m (cone) range (!). I've seen 8k+ acid spray hits. Oh yeah: You get double cost reduction and don't have to hit through nirnhoned.
Game is stupid when AoE spells (steel tornado, acid spray, &c.) do more damage than single-target spells (whip, jabs, &c.).
Not really sure why I picked this skill to complain about -- the game balance between skills is so borked right now. It would take me hours to write it all up. (e.g. why does snipe, at 38 m, do more damage than whip or low slash or other melee attacks? why does wrecking blow, with a hard CC attached, do the most single-target damage? and so on...)
I've been hit by a 12k steel tornado through 15% maim. The state of impulse makes no sense in 1.6.
I wish they'd just make true AoE abilities do half damage to players and eliminate all the AoE cap logic in cyrodiil. Lag never existed until they started implementing that garbage.
Either way AoE needs nerfed, not buffed further. It just promotes skill less play.
The_Drexill wrote: »Wtb daoc aoe mechanics
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Go full heavy armor reinforced and problem solved
Or block
ZOS already said Nirnhoned is bugged, they will fix it in the next Major update. Thats why Magicka is broken as *** atm.
12m range compared to 6m range means the area covered by one steel tornado is 4 times bigger. That's crazy!
Go full heavy armor reinforced and problem solved
Or block
I think you missed the point of this thread. The problem isn't solved with full heavy and reinforced. (Impulse is blockable, too.)ZOS already said Nirnhoned is bugged, they will fix it in the next Major update. Thats why Magicka is broken as *** atm.
Even if nirnhoned weren't scaling like it does right now there would still be a huge disparity in efficiency and power between impulse and steel tornado / acid spray because of itemization, bonuses, and skill coefficients.
Go full heavy armor reinforced and problem solved
Or block
I think you missed the point of this thread. The problem isn't solved with full heavy and reinforced. (Impulse is blockable, too.)ZOS already said Nirnhoned is bugged, they will fix it in the next Major update. Thats why Magicka is broken as *** atm.
Even if nirnhoned weren't scaling like it does right now there would still be a huge disparity in efficiency and power between impulse and steel tornado / acid spray because of itemization, bonuses, and skill coefficients.
So what you are saying is that you want as much spellreis/armor res in light armor as a dude in heavy armor? cmon jesus christ.
Because If you had more armor on your Light armor, steeltornado would do less damage.
Thats the live of a Mage, I mean why the freaking crap shouuld some cloths protect you from anything at all? Get used to it and stack shields.
The_Drexill wrote: »Wtb daoc aoe mechanics
Would first require proper CC/Immunity and Interrupt management. That would make this game too hard to play for the majority of the playerbase in both PvP and PvE. A game that requires some skill to play isnt usually very popular.
8 meter impulse, softcaps on damage stats (mostly to tame stamina dmg output), more health
8 meter impulse, softcaps on damage stats (mostly to tame stamina dmg output), more health
Well don't just point the finger to Stamina users. The endless scaling of sorc's shield and the combination of that with resto tsaff makes them harder to kill than heavy armor users. Some classes are rather phuked by the dmg stamina users have but lets be honest, magicka users have their ways to.