Dodge is a base mechanic that is meant for any build, not just a stamina build. It is a core mechanic. What it would do is create a balanced core mechanic for any class. Stam builds have other class options for survivability.
joshisanonymous wrote: »Dodge is a base mechanic that is meant for any build, not just a stamina build. It is a core mechanic. What it would do is create a balanced core mechanic for any class. Stam builds have other class options for survivability.
Clearly, it is not a "base mechanic that is meant for any build," otherwise ZoS would've given it its own resource bar. And no, stamina builds do not have "class options for survivability," because those would be damage shields that use magicka and scale with magicka.
You're imaging that this is GW2. It's not. Accept that the mechanics and playstyle options are not going to be the same. Your idea is bad, and you're giving no argument for it other than your own personal idea that dodging is a "core mechanic," contrary to everything in the game proving otherwise.
joshisanonymous wrote: »Dodge is a base mechanic that is meant for any build, not just a stamina build. It is a core mechanic. What it would do is create a balanced core mechanic for any class. Stam builds have other class options for survivability.
Clearly, it is not a "base mechanic that is meant for any build," otherwise ZoS would've given it its own resource bar. And no, stamina builds do not have "class options for survivability," because those would be damage shields that use magicka and scale with magicka.
You're imaging that this is GW2. It's not. Accept that the mechanics and playstyle options are not going to be the same. Your idea is bad, and you're giving no argument for it other than your own personal idea that dodging is a "core mechanic," contrary to everything in the game proving otherwise.
Just because you share a different viewpoint than myself does not make my point less valid. Undaunted and heavy armor have damage mitigation skills based off stamina and if I had time I could point out a few more.
Dodge is a core mechanic that they give to any class and my discussion is completely valid.
uniq_faznrb18_ESO wrote: »joshisanonymous wrote: »Dodge is a base mechanic that is meant for any build, not just a stamina build. It is a core mechanic. What it would do is create a balanced core mechanic for any class. Stam builds have other class options for survivability.
Clearly, it is not a "base mechanic that is meant for any build," otherwise ZoS would've given it its own resource bar. And no, stamina builds do not have "class options for survivability," because those would be damage shields that use magicka and scale with magicka.
You're imaging that this is GW2. It's not. Accept that the mechanics and playstyle options are not going to be the same. Your idea is bad, and you're giving no argument for it other than your own personal idea that dodging is a "core mechanic," contrary to everything in the game proving otherwise.
Just because you share a different viewpoint than myself does not make my point less valid. Undaunted and heavy armor have damage mitigation skills based off stamina and if I had time I could point out a few more.
Dodge is a core mechanic that they give to any class and my discussion is completely valid.
It is a core mechanic that is why it is tied to one of the core resources which is stamina. Because having it tied to any otber resources doesnt make any sense and like othe rposters has pointed out, both magicka and stamina builds use either damage Shields or dodging/blocking for damage mitigation.
Giving it a different resource not only skews the balance, it also creates unwanted wholesale changes to the already fragile combat systems we have here. Spec into medium and heavy armor and use that block / dodge reduction passives. It is meant for stamina builds but magicka builds have access to it too.
And with around 350 skillpoints being able to be used by any one dedicated player.. You can have all three armor passives and still have enough for your class skill lines and weapon skill lines.
uniq_faznrb18_ESO wrote: »joshisanonymous wrote: »Dodge is a base mechanic that is meant for any build, not just a stamina build. It is a core mechanic. What it would do is create a balanced core mechanic for any class. Stam builds have other class options for survivability.
Clearly, it is not a "base mechanic that is meant for any build," otherwise ZoS would've given it its own resource bar. And no, stamina builds do not have "class options for survivability," because those would be damage shields that use magicka and scale with magicka.
You're imaging that this is GW2. It's not. Accept that the mechanics and playstyle options are not going to be the same. Your idea is bad, and you're giving no argument for it other than your own personal idea that dodging is a "core mechanic," contrary to everything in the game proving otherwise.
Just because you share a different viewpoint than myself does not make my point less valid. Undaunted and heavy armor have damage mitigation skills based off stamina and if I had time I could point out a few more.
Dodge is a core mechanic that they give to any class and my discussion is completely valid.
It is a core mechanic that is why it is tied to one of the core resources which is stamina. Because having it tied to any otber resources doesnt make any sense and like othe rposters has pointed out, both magicka and stamina builds use either damage Shields or dodging/blocking for damage mitigation.
Giving it a different resource not only skews the balance, it also creates unwanted wholesale changes to the already fragile combat systems we have here. Spec into medium and heavy armor and use that block / dodge reduction passives. It is meant for stamina builds but magicka builds have access to it too.
And with around 350 skillpoints being able to be used by any one dedicated player.. You can have all three armor passives and still have enough for your class skill lines and weapon skill lines.
They do not need add another resource (as in stamina or magicka). It could be on a timer where you are lotted only so many per sais seconds and then wait on a cooldown.
This would free up stamina resource for other abilities and skills. Many times I hear comments about block and dodge all taking up stamina when there are abilities they choose over them.
What is your point? All classes use weapons and can benefit from dodge.
What is your point? All classes use weapons and can benefit from dodge.
Weapon damage only affects stamina based skills and melee and bow attacks, not the staves; but my point, since you're going to be that obtuse, willful or no - is that if it was not intended to be incorporated into builds the way it is, Skirmisher's bite wouldn't exist.
Your assertion, like every other assertion that attempts to speak for what the developers intend with their game, is patently absurd.
Dodging is meant for stamina builds so please stop saying its a core mechanic that every build has. Yes majicka builds can dodge but what they dodge 3 times and they are out of stam and are basically dead, they are given damage shield such as harness majicka, healing ward, etc. The only stamina shield out there atm is bone shield with is pretty crappy because it only mitigates physical attacks. For stamina builds to viable without the roll dodging that we have now is to literally give us damage shield that cost stamina that block both physical and majicka skills. Stamina builds have very little survivability skills that is why we need to dodge roll more than majicka builds. Dodge rolling is not meant for every build that is why there are passives in the medium armor skill tree which is for stamina builds that lower the cost of roll dodging. Having a timer for roll dodging is just stupid IMO.
Except for Staves.
What is your point? All classes use weapons and can benefit from dodge.
Weapon damage only affects stamina based skills and melee and bow attacks, not the staves; but my point, since you're going to be that obtuse, willful or no - is that if it was not intended to be incorporated into builds the way it is, Skirmisher's bite wouldn't exist.
Your assertion, like every other assertion that attempts to speak for what the developers intend with their game, is patently absurd.
Weapon Damage affects all basic weapon attacks with any weapon and any stamina based ability: http://elderscrollsonline.wiki.fextralife.com/Stats
At some point i would have agreed that dodge roll should have it's own resource. Back when stamina gameplay was simply non-existent. But now i agree with @TheBull, it's more balanced now than people think.