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Does Purge Need a global cooldown

wanderlustx5
I myself feel this is one of the key issues allowing zurgs to reign unchecked.
Edited by wanderlustx5 on 29 May 2015 23:06
Wanderlust: vr14 DK
Wanderlust Mender vr14 Templar
Wanderlust Ninja vr14 NB

Does Purge Need a global cooldown 51 votes

Yes, for sure
25%
Armitasglakadrian_boegerb16_ESOZsymonAndfernecjthibsTrayyacakesFrancescolgGhostwalkerLDMeeypaulsimonpswanderlustx5BigTone 13 votes
No, but it should cost a lot more or require a very high rank to unlock
13%
SythiasBlackBaconhammayolettuceKaramis_VimardonGarionAritoMyNegation 7 votes
No, purge is fine the way it is
49%
SirAndyGloryTeargrantslolo_01b16_ESOr.jan_emailb16_ESOkeni_harringtonb16_ESOthemdogesbiteAnath_QValen_ByteLord_BidrKaaldeinSoulacFlaminirDDemonDetectorWald1natimidobserverMissBizzBane_of_FringeC0pp3rhead 25 votes
OMG WTH nerf stamina sorc blade bejesus beams I didnt read the post.
11%
bgoldbeck21_ESOLorkhanDarthgilEnOeZSensesfail13CPT_CAPSLOCK 6 votes
  • Domander
    Domander
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    A better change would be to limit the max effects purged in total, instead of 2 per player.
  • Xexpo
    Xexpo
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    I get the zerg frustration but, I don't think messing with purge is the answer.

    You would think the crippling lag would be enough to make the metric butt ton of zergbads split up ... but it's not.
    I couldn't even get within 500 meters of Chalman today without rubber-banding back to Bleakers :frowning:
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  • themdogesbite
    themdogesbite
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    No, purge is fine the way it is
    You reduce the ammount of players arround you can purge. (Which probbaly wouldnt do much since everyone in a group almost have purge on a bar)
    :]
  • Sensesfail13
    Sensesfail13
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    OMG WTH nerf stamina sorc blade bejesus beams I didnt read the post.
    ^^^^Just because I liked this choice lol but I believe purge just needs purged from the game, make healers work harder and get rid of the insta-boo boo binder for zergs.
    Wisherr, Dragonknight, Haderus, NA Server.
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  • lolo_01b16_ESO
    lolo_01b16_ESO
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    ✭✭
    No, purge is fine the way it is
    A global cooldown on purge is a bad idea, as there are skills that apply multiple debuffs at once. To counter them you need to be able to purge twice. Additionally purge poesn't alwas behave intelligent (doesn't remove the most harmfull effect first) and therefore needs to be used multiple times in some situations.
  • C0pp3rhead
    C0pp3rhead
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    No, purge is fine the way it is
    Purge is the only effective countermeasure to anti-siege. However, purge is easily overcome if players focus fire and coordinate their oil pot drops/fire ballista firing. Very few players can survive simultaneous direct hits by 3 siege weapons.
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

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  • Sensesfail13
    Sensesfail13
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    OMG WTH nerf stamina sorc blade bejesus beams I didnt read the post.
    Some people here run with zergs =X lol oh booyyyyy
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  • Zsymon
    Zsymon
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    Yes, for sure
    Zergs are a horror, if you remove Purge altogether then maybe there will be more lag-free smaller scale combat. Once they find some way to fix the lag they can put Purge back in if they want.
  • Erondil
    Erondil
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    No, purge is fine the way it is
    If you do this then purge should remove all negatives effects (not only 2) or it would be useless, especially for solo play. Id rather see the ammount of players purged capped (6 or 12 idk)
    ~retired~
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  • iseko
    iseko
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    No, purge is fine the way it is
    Let's make it easy. Not one ability in this game needs a global cooldown. (Except for apparently templar abilities. Fu zos)
  • Tankqull
    Tankqull
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    reduce the effected players to rhe 4 players in your group (so one purger for every of the 6 groups of 24man warband)
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Xexpo
    Xexpo
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    Some people here run with zergs =X lol oh booyyyyy
    as far as I can tell almost everyone runs in zergs, esp AD and EP
    "this is known"
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  • SturgeHammer
    SturgeHammer
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    I am really not sure if this skill is broken, but I have often thought that something this powerful should be in the game to give players an attractive reason to play a supporting role in pvp. Maybe having the range scale off of the number of AvA support abilities slotted, say 4 meters per ability, would make its usage more restrictive but still available at full strength for coordinated groups that want it.
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  • Sensesfail13
    Sensesfail13
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    OMG WTH nerf stamina sorc blade bejesus beams I didnt read the post.
    kaer426 wrote: »
    Some people here run with zergs =X lol oh booyyyyy
    as far as I can tell almost everyone runs in zergs, esp AD and EP
    "this is known"

    Wrong again, thanks for playing.
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  • cozmon3c_ESO
    cozmon3c_ESO
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    They need to reduce the targets purge hits to two allies. And it should only purge one effect per ally.
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  • cjthibs
    cjthibs
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    Yes, for sure
    What about making it a channeled ability?
    Make it take a second and a half or two seconds.
  • EnOeZ
    EnOeZ
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    OMG WTH nerf stamina sorc blade bejesus beams I didnt read the post.
    Jesus Beam skill-less spam in PVP is the bigger concern by far.
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