This is what i write in every thread about veteran ranks, including my own, for the last 3-4 months:
The right approach here is not to remove VR's at all, but to reduce the xp to gain each rank to something like 150K. No other system in the game needs to be changed and they can do it in a hotfix. The 14 Veteran ranks essentially become 14 regular levels.
For those who still want a challenge in Cadwell Gold/Silver content: that content can be optimized for something like VR 15-20 and then they can "battle level" all characters up appropriately when entering those zones.
Done..problem solved. No reason it should be taking this long.
Dear Zos...Veteran Ranks are ruining your game...there's an easy fix...just do it!!
Powtreeman wrote: »This is what i write in every thread about veteran ranks, including my own, for the last 3-4 months:
The right approach here is not to remove VR's at all, but to reduce the xp to gain each rank to something like 150K. No other system in the game needs to be changed and they can do it in a hotfix. The 14 Veteran ranks essentially become 14 regular levels.
For those who still want a challenge in Cadwell Gold/Silver content: that content can be optimized for something like VR 15-20 and then they can "battle level" all characters up appropriately when entering those zones.
Done..problem solved. No reason it should be taking this long.
Dear Zos...Veteran Ranks are ruining your game...there's an easy fix...just do it!!
If it was 150k I could go from V1 to V14 in an hour and a half :P
SuraklinPrime wrote: »Powtreeman wrote: »This is what i write in every thread about veteran ranks, including my own, for the last 3-4 months:
The right approach here is not to remove VR's at all, but to reduce the xp to gain each rank to something like 150K. No other system in the game needs to be changed and they can do it in a hotfix. The 14 Veteran ranks essentially become 14 regular levels.
For those who still want a challenge in Cadwell Gold/Silver content: that content can be optimized for something like VR 15-20 and then they can "battle level" all characters up appropriately when entering those zones.
Done..problem solved. No reason it should be taking this long.
Dear Zos...Veteran Ranks are ruining your game...there's an easy fix...just do it!!
If it was 150k I could go from V1 to V14 in an hour and a half :P
Which is what people want.... then they can stop moaning about VR ranks, rush to 'endgame' and moan about lack of content there to help them get CP instead.
Just make people get VR14 instant when they hit level 50 instead of getting VR1...
Of course this will lead to other problems like:
- What happens with all the crafting tiers VR1+ and the appropriate materials?
- Will all gear you have at VR1-14 be level 50? So I will benefit if I kept a pair VR2 Valkyn Skoria shouldersfor example?
- Some more I don't think of right now
Please, do this. Let me just worry about collecting ebony over 14 zones, instead of having to specifically find one of the four zones that will spit out voidstone.I know what you are talking about, but your solution would lead to the result that ZOS has to re-attune the level 38 to 50 content nearly from scratch, otherwise you would just wreck through Coldharbour including Molag Bal with VR6-VR14...
I guess this takes an extreme amount of time.
Another approach that goes more into your direction would be this one:
- leave the way you level from 1-50 as it is (seriously, I think it's perfect. Not so rushing fast as SWTOR but still not too long to drop interest)
- Tune everything from VR1-14 down to Level 50 - including Cadwell's, all VR equipment etc.
This way Cadwell's is optional or for getting champion points but everything at level 50, so you won't be able to outlevel it by pure grinding as it is possible today for example.
Of course this will lead to other problems like:
- What happens with all the crafting tiers VR1+ and the appropriate materials?
- Will all gear you have at VR1-14 be level 50? So I will benefit if I kept a pair VR2 Valkyn Skoria shouldersfor example?
- Some more I don't think of right now
So this is just another approach but it will take teh same effort like your proposal. The only difference between your and my proposal is: Keep 1-50 untouched.
MyNegation wrote: »No
the veteran levels can stay as is,
what have to be removed is all gear for veteran levels ( vet 1 -14) including resources and crafting materials.
people who would like to grind skillpoints and 14 more stat points can do it slowly in PVP or cadwell silver/gold.
but the obtained gear must stay on level 50 as the engame gear.
this will solve the issue to both kinds of people, those who like vet levels (they will have skill points and some stat advantage) and those who don't (they will still be competitive due to access to all endgame gear and crafting ).
this will also solve several crafting issues removing useless materials , level gaps and the silly power creep.
if veteran levels didn't exist, i would have quit the game last month.
because they exist i am slowly doing my way through gold and hope that by the way i will reach craglorn a content update will be released.
Uhm no. You are not competative in PvP as you lack the attribute points and yes, 14 points do make a difference. So you would again be forced to get the "boring as hell to grind" VR levels.
starkerealm wrote: »Yeah, the real issue with the OP is the idea that they seem to think we somehow need the vet power level. That was, partially unintended. It's in the game now, obviously, but the game wasn't really designed for it. And, it creates the hilariously uneven cyrodiil combat, where vet ranks really are just 14 more levels that take forever to earn.
Uhm no. You are not competative in PvP as you lack the attribute points and yes, 14 points do make a difference. So you would again be forced to get the "boring as hell to grind" VR levels.
No, we don't need more noobs trying to level VR or do PvE in Cyrodiil filling up the queue for real PvP players, thanks
MisterBigglesworth wrote: »starkerealm wrote: »Yeah, the real issue with the OP is the idea that they seem to think we somehow need the vet power level. That was, partially unintended. It's in the game now, obviously, but the game wasn't really designed for it. And, it creates the hilariously uneven cyrodiil combat, where vet ranks really are just 14 more levels that take forever to earn.
Right, but the only reason it's uneven is because it takes so long to grind. Under my proposal you're already "VR2" when you set foot in Coldharbor, and by the time you finish the main story line you're "VR14" (see above chart for actual levels post-conversion).
And yes I do think there still needs to be a power difference between someone who parked their character in the bank at Vet 1 and someone who has spent several months playing their at Vet 14 character. They shouldn't be given the same level gear and have the same base stats. At the same time though, it shouldn't be an extremely long grind to close that gap... I think about 10 hours worth of questing/dungeons/pvp would be sufficient.
MisterBigglesworth wrote: »Here is how I propose the current Veteran Rank system should be converted over into the new system in which level 50 is the level cap.
Starting at level 38, character stats would be roughly equivalent to those of a level 39 character under our current system.
This power difference would gradually increase and would affect gear, potions, food, etc.
For example, a VR6 piece of gear would become a level 46 piece of gear, but would still have all the same stats as it does currently.
Current VR10 Food would become available at level 48.
World and dungeon mobs would obviously have to be adjusted as well so that they don't become too easy to kill.
I think this is probably the smoothest, most elegant way to handle the Vet removal.
@ZOS Thoughts?
This is what i write in every thread about veteran ranks, including my own, for the last 3-4 months:
The right approach here is not to remove VR's at all, but to reduce the xp to gain each rank to something like 150K. No other system in the game needs to be changed and they can do it in a hotfix. The 14 Veteran ranks essentially become 14 regular levels.
For those who still want a challenge in Cadwell Gold/Silver content: that content can be optimized for something like VR 15-20 and then they can "battle level" all characters up appropriately when entering those zones.
Done..problem solved. No reason it should be taking this long.
Dear Zos...Veteran Ranks are ruining your game...there's an easy fix...just do it!!
starkerealm wrote: »The simplest answer is still to simply scratch the vet ranks, and push everything up there down to 50. You hit 50, you're done leveling, and your only remaining progression is CP and working towards gold gear. It would go from a game where you hit 50, and you're good to go for Cyrodiil, Craglorn, and any Cadwell zone. While CP does represent a straight upgrade for higher level players, it's less significant than difference between a Vet 1 and a Vet 14.
Thing is we really don't need the Vet 14 power level.
MisterBigglesworth wrote: »starkerealm wrote: »The simplest answer is still to simply scratch the vet ranks, and push everything up there down to 50. You hit 50, you're done leveling, and your only remaining progression is CP and working towards gold gear. It would go from a game where you hit 50, and you're good to go for Cyrodiil, Craglorn, and any Cadwell zone. While CP does represent a straight upgrade for higher level players, it's less significant than difference between a Vet 1 and a Vet 14.
Thing is we really don't need the Vet 14 power level.
Do you remember the epic **** storm that ensued here on the forums when they announced everyone would be getting a flat 30 CPs? Everyone from the lowliest VR1 to the mightiest VR14 would've been rewarded equally... and the "community" (vocal minority? maybe, maybe not) summarily rejected the idea, demanded greater rewards for those at the top, and got the Devs to change their mind. So if they decide to bring all VR14s down to the same power level as VR1s, don't be surprised to see a lot of raging.
Personally, I didn't mind the 30CP system as originally envisioned, and I wouldn't freak out if they flatted all stats down to level 50... but I'm sure a lot of people would.