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Am I the only one who doesn't care about Champion Points?

Pallmor
Pallmor
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I'm sure there are people out there grinding for them, but I can't seem to bring myself to care about them. When I got my first allotment of them it was fun for a minute, looking at the different trees and all. But the improvements were so tiny that it all felt like a giant can of Who Cares Pears.

Wow, a 0.4% improvement in my sneak skill!!! Now my life has purpose!!

Honestly, I can't even tell you how many I have right now. Every now and then I'll see some "You have gotten 1 Champion Point in the Chimney-Sweep tree!" message. But I don't think I've even bothered messing with them in a while. I'm way more concerned about the next Vet level, or even the next crafting level, than about some CP that's going to boost my attack speed by 0.000032%.
  • idk
    idk
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    Yes. Not that I count how many I have but want more and place them to make me more effective. It's what they made the game about.
  • NewBlacksmurf
    NewBlacksmurf
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    they don't have a lot of value right now but once the VR levels are removed...maybe their value is raised.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • PBpsy
    PBpsy
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    Yes you are. :p
    Edited by PBpsy on 27 May 2015 20:19
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  • AlnilamE
    AlnilamE
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    Well, most of the time I just leave them sitting there until I have to do a trial and then I assign them.

    My sorc had about 45 points that she had available because I didn't assign any after the first batch. But they do make a difference as they accumulate. And some of the passives are nice! (I know people like the crit ones, but my favourite is the chance at double yield from harvest nodes)

    The Moot Councillor
  • Gidorick
    Gidorick
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    Lol. NO! I don't really care either. That's one of the reasons I suggested this:
    http://forums.elderscrollsonline.com/en/discussion/169671/remove-vet-raise-level-cap-concept/p1
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Bookwyrm
    Bookwyrm
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    It just reminds me of Borderlands' "BadA" rank, where you got points for getting achievements that could be used for small passive boosts to your characters. I never thought of that as something that I needed to grind to play the game, just as something to remind me of how much work I've put into my characters and how long I've played and what I've achieved.

    I feel the same way about Champion Points, and until they change how they're used/set up I'll continue to feel that way. To me, the way things are now, it's ridiculous to grind them--like trying to grind "to the end." It's not meant to work that way.
    Don't talk to me! I'm a shrub. - Frozen Man
    Bookwyrm - The Thread Killer
  • nastuug
    nastuug
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    Pallmor wrote: »
    I'm sure there are people out there grinding for them, but I can't seem to bring myself to care about them. When I got my first allotment of them it was fun for a minute, looking at the different trees and all. But the improvements were so tiny that it all felt like a giant can of Who Cares Pears.

    Wow, a 0.4% improvement in my sneak skill!!! Now my life has purpose!!

    Honestly, I can't even tell you how many I have right now. Every now and then I'll see some "You have gotten 1 Champion Point in the Chimney-Sweep tree!" message. But I don't think I've even bothered messing with them in a while. I'm way more concerned about the next Vet level, or even the next crafting level, than about some CP that's going to boost my attack speed by 0.000032%.

    @Pallmor So you don't want an additional 20% hp/magicka/stam regen? Or dat 12% spell/physical attack crit rate? Perhaps the crit dmg maybe? No? Ohwell. :)
    Edited by nastuug on 27 May 2015 20:32
  • PBpsy
    PBpsy
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    The truth is that the first few hundred points are quite strong though. A few full 5 piece set bonuses kind of strong actually . So unless you just don't care at all about your characters strength (no problem with that ) then you must care about the champ points for the first 400-600 points..

    Also a lot of points allow you to get your PVP and PVE build somewhat optimized without redistributing your points and paying gold. It is still quite a hasle to change from a Stam to a magicka build or from tank to a dps set up. I really wish they bring multispec already .
    Edited by PBpsy on 27 May 2015 20:36
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  • Athas24
    Athas24
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    PBpsy wrote: »
    The truth is that the first few hundred points are quite strong though. A few full 5 piece set bonuses kind of strong actually . So unless you just don't care at all about your characters strength (no problem with that ) then you must care about the champ points for the first 400-600 points..

    *wipes tear* 400-600 points....taking me fooorrreeevvvveeerrrrr :'(
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • AlnilamE
    AlnilamE
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    nastuug wrote: »
    Pallmor wrote: »
    I'm sure there are people out there grinding for them, but I can't seem to bring myself to care about them. When I got my first allotment of them it was fun for a minute, looking at the different trees and all. But the improvements were so tiny that it all felt like a giant can of Who Cares Pears.

    Wow, a 0.4% improvement in my sneak skill!!! Now my life has purpose!!

    Honestly, I can't even tell you how many I have right now. Every now and then I'll see some "You have gotten 1 Champion Point in the Chimney-Sweep tree!" message. But I don't think I've even bothered messing with them in a while. I'm way more concerned about the next Vet level, or even the next crafting level, than about some CP that's going to boost my attack speed by 0.000032%.

    @Pallmor So you don't want an additional 20% hp/magicka/stam regen? Or dat 12% spell/physical attack crit rate? Perhaps the crit dmg maybe? No? Ohwell. :)

    Those are all nice. But the reduction of harvest time by 50% is what I'm really going for. :-P
    The Moot Councillor
  • Attorneyatlawl
    Attorneyatlawl
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    If you don't care about champion points, then you likely don't care about gear or the game's combat mechanics much in the first place, so that's not a huge surprise :). Each point is small (10 magicka, HP, or stam, plus the passive you spend it in) but it adds up to significant gains over time as you earn them.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
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    PBpsy wrote: »
    The truth is that the first few hundred points are quite strong though. A few full 5 piece set bonuses kind of strong actually . So unless you just don't care at all about your characters strength (no problem with that ) then you must care about the champ points for the first 400-600 points..

    Also a lot of points allow you to get your PVP and PVE build somewhat optimized without redistributing your points and paying gold. It is still quite a hasle to change from a Stam to a magicka build or from tank to a dps set up. I really wish they bring multispec already .

    This. After the first 400-500 points or so, you're in good shape to care a lot less about them :).
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • PBpsy
    PBpsy
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    AlnilamE wrote: »
    nastuug wrote: »
    Pallmor wrote: »
    I'm sure there are people out there grinding for them, but I can't seem to bring myself to care about them. When I got my first allotment of them it was fun for a minute, looking at the different trees and all. But the improvements were so tiny that it all felt like a giant can of Who Cares Pears.

    Wow, a 0.4% improvement in my sneak skill!!! Now my life has purpose!!

    Honestly, I can't even tell you how many I have right now. Every now and then I'll see some "You have gotten 1 Champion Point in the Chimney-Sweep tree!" message. But I don't think I've even bothered messing with them in a while. I'm way more concerned about the next Vet level, or even the next crafting level, than about some CP that's going to boost my attack speed by 0.000032%.

    @Pallmor So you don't want an additional 20% hp/magicka/stam regen? Or dat 12% spell/physical attack crit rate? Perhaps the crit dmg maybe? No? Ohwell. :)

    Those are all nice. But the reduction of harvest time by 50% is what I'm really going for. :-P

    Bah . That 2% move speed is where it's at.
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  • nastuug
    nastuug
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    AlnilamE wrote: »
    nastuug wrote: »
    Pallmor wrote: »
    I'm sure there are people out there grinding for them, but I can't seem to bring myself to care about them. When I got my first allotment of them it was fun for a minute, looking at the different trees and all. But the improvements were so tiny that it all felt like a giant can of Who Cares Pears.

    Wow, a 0.4% improvement in my sneak skill!!! Now my life has purpose!!

    Honestly, I can't even tell you how many I have right now. Every now and then I'll see some "You have gotten 1 Champion Point in the Chimney-Sweep tree!" message. But I don't think I've even bothered messing with them in a while. I'm way more concerned about the next Vet level, or even the next crafting level, than about some CP that's going to boost my attack speed by 0.000032%.

    @Pallmor So you don't want an additional 20% hp/magicka/stam regen? Or dat 12% spell/physical attack crit rate? Perhaps the crit dmg maybe? No? Ohwell. :)

    Those are all nice. But the reduction of harvest time by 50% is what I'm really going for. :-P

    Heh. Point is, there's some extremely useful stuff in there. Either @Pallmor doesn't understand that you can place multiple champion points into a single item or... eff, IDK.
  • Attorneyatlawl
    Attorneyatlawl
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    nastuug wrote: »
    AlnilamE wrote: »
    nastuug wrote: »
    Pallmor wrote: »
    I'm sure there are people out there grinding for them, but I can't seem to bring myself to care about them. When I got my first allotment of them it was fun for a minute, looking at the different trees and all. But the improvements were so tiny that it all felt like a giant can of Who Cares Pears.

    Wow, a 0.4% improvement in my sneak skill!!! Now my life has purpose!!

    Honestly, I can't even tell you how many I have right now. Every now and then I'll see some "You have gotten 1 Champion Point in the Chimney-Sweep tree!" message. But I don't think I've even bothered messing with them in a while. I'm way more concerned about the next Vet level, or even the next crafting level, than about some CP that's going to boost my attack speed by 0.000032%.

    @Pallmor So you don't want an additional 20% hp/magicka/stam regen? Or dat 12% spell/physical attack crit rate? Perhaps the crit dmg maybe? No? Ohwell. :)

    Those are all nice. But the reduction of harvest time by 50% is what I'm really going for. :-P

    Heh. Point is, there's some extremely useful stuff in there. Either @Pallmor doesn't understand that you can place multiple champion points into a single item or... eff, IDK.

    Time to blow a mind wide open, then... ;):p!

    Champ point scaling explanation!
    6VHGAVI.png

    What the best scaling group looks like in a 1:1 plot area!
    ZAgQ5FK.png

    You get 10 points per point spent in the respective segment (green = stamina, red = health, blue = magicka) before passive effects, and you get special passives automatically unlocked at 10, 30, 75, and 120 points in any segment's sub-section such as The Lord or The Atronarch. ;)

    :D
    Edited by Attorneyatlawl on 27 May 2015 20:51
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Pallmor
    Pallmor
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    PBpsy wrote: »
    So unless you just don't care at all about your characters strength (no problem with that ) then you must care about the champ points for the first 400-600 points..

    400-600 CP's?? That's at least 1,500+ hrs. of gameplay for me. Jeez, I don't have much of a life, but I have enough of one that this game will be long forgotten before I ever log in that kind of time.

    That's almost a full year of 40-hour work weeks, for a 20% improvement in some stat that probably pales in comparison to some racial passive that I don't have anyway??

    Seriously??
  • PBpsy
    PBpsy
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    Pallmor wrote: »
    PBpsy wrote: »
    So unless you just don't care at all about your characters strength (no problem with that ) then you must care about the champ points for the first 400-600 points..

    400-600 CP's?? That's at least 1,500+ hrs. of gameplay for me. Jeez, I don't have much of a life, but I have enough of one that this game will be long forgotten before I ever log in that kind of time.

    That's almost a full year of 40-hour work weeks, for a 20% improvement in some stat that probably pales in comparison to some racial passive that I don't have anyway??

    Seriously??
    It is actually less than 2 years playing 1.5 h a day every day with enlightenment. I would say that is not something to HC for a MMO.I am expecting to get my 600th probably in 2018
    Seriously nobody forces you to play the game or get CP..
    Edited by PBpsy on 27 May 2015 21:02
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  • nastuug
    nastuug
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    Pallmor wrote: »
    PBpsy wrote: »
    So unless you just don't care at all about your characters strength (no problem with that ) then you must care about the champ points for the first 400-600 points..

    400-600 CP's?? That's at least 1,500+ hrs. of gameplay for me. Jeez, I don't have much of a life, but I have enough of one that this game will be long forgotten before I ever log in that kind of time.

    That's almost a full year of 40-hour work weeks, for a 20% improvement in some stat that probably pales in comparison to some racial passive that I don't have anyway??

    Seriously??

    It's meant to complement on top of what you already have? So you're saying you wouldn't have a need to build up to another 20% hp/magicka/stam regen? How about manyth
    nastuug wrote: »
    AlnilamE wrote: »
    nastuug wrote: »
    Pallmor wrote: »
    I'm sure there are people out there grinding for them, but I can't seem to bring myself to care about them. When I got my first allotment of them it was fun for a minute, looking at the different trees and all. But the improvements were so tiny that it all felt like a giant can of Who Cares Pears.

    Wow, a 0.4% improvement in my sneak skill!!! Now my life has purpose!!

    Honestly, I can't even tell you how many I have right now. Every now and then I'll see some "You have gotten 1 Champion Point in the Chimney-Sweep tree!" message. But I don't think I've even bothered messing with them in a while. I'm way more concerned about the next Vet level, or even the next crafting level, than about some CP that's going to boost my attack speed by 0.000032%.

    @Pallmor So you don't want an additional 20% hp/magicka/stam regen? Or dat 12% spell/physical attack crit rate? Perhaps the crit dmg maybe? No? Ohwell. :)

    Those are all nice. But the reduction of harvest time by 50% is what I'm really going for. :-P

    Heh. Point is, there's some extremely useful stuff in there. Either @Pallmor doesn't understand that you can place multiple champion points into a single item or... eff, IDK.

    Time to blow a mind wide open, then... ;):p!

    Champ point scaling explanation!
    6VHGAVI.png

    What the best scaling group looks like in a 1:1 plot area!
    ZAgQ5FK.png

    You get 10 points per point spent in the respective segment (green = stamina, red = health, blue = magicka) before passive effects, and you get special passives automatically unlocked at 10, 30, 75, and 120 points in any segment's sub-section such as The Lord or The Atronarch. ;)

    :D

    You and those damned graphs. Good representation though.
  • likewow777
    likewow777
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    The Champion system isn't just about reducing costs of this or increasing effectiveness of that. It also includes passives that activate depending on what you do, or give you a lasting effect for spending the points in the constellation. I can't imagine anyone saying no to 12% weapon/spell critical just for spending 30 CPs in each tree. Or getting 2 ultimate for activating a synergy. As a tank, I'm hitting synergies left and right, so that 2 becomes 4, then 10, etc. Others, like getting more gold from chests or getting more inspiration aren't really vital, but hey, CPs are free just for playing. So yeah, I'll spend them. Why not?

    Just to add, I remember using the full 3600 CPs on PTS and those passives add up in ways I didn't fully understand then. Yes, 3600 is way way down the road, but right now there are plenty of people, myself included, that can unlock all 10 and 30 point passives, and it does make a difference, even if it's small and you don't notice it.
    "War doesn't build character, it reveals it."
  • Attorneyatlawl
    Attorneyatlawl
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    they don't have a lot of value right now but once the VR levels are removed...maybe their value is raised.

    My chat box, if one was in the console version, would let me tell you that my champion points are giving me this at the moment:

    Arcanist Increases your magicka recovery by 20.4%.
    Plentiful Harvest Grants you a 10% chance to double the yield from normal resource nodes.
    Synergizer Grants 2 ultimate any time you activate a Synergy.
    Master Gatherer Reduces gathering times by 50%.
    Magician Reduces the Magicka cost of spells by 2.3%.
    Bastion Increases effectiveness of damage absorbing effects by 7.9%.
    Quick Recovery Increases the effectiveness of healing received by 4%.
    Field Physician Reduces damage received while resurrecting another player by 15%.
    Infusion Increases another player's magicka recovery by 662 for 8 seconds after you resurrect them.
    Hardy Reduces Poison/Magic/Disease damage dealt to you by 5%.
    Elemental Defender Reduces Flame/Frost/Shock damage dealt to you by 8.1%.
    Block Expertise Reduces the cost of blocking by 7.8%.
    Spell Absorption Restores 3360 magicka when taking elemental or oblivion damage equivalent to 30% of your maximum health. Can occur only once every 10 seconds.
    Resilient Restores 173 health whenever you are hit by a critical attack.
    Invigorating Bash Grants a 20% chance to restore 867 health when you bash an enemy.
    Elemental Expert Increases your flame/shock/frost damage by 20.8%.
    Blessed Increases the effectiveness of healing you initiate by 1%.
    Vengeance Guarantees your next spell will be a critical hit after you block three spells.
    Spell Precision Increases your Spell Critical chance by 12%.
    Foresight Reduces the magicka cost of your next spell by 80% after you drink a potion.

    Shame people keep demanding it to be left out of the UI permanently, as though it couldn't be toggled off by the handful of people that don't like to talk :(. Maybe I could tell them how nice champion points are, and I only have 236 so far!
    Edited by Attorneyatlawl on 27 May 2015 21:13
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Nestor
    Nestor
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    Pallmor wrote: »

    400-600 CP's?? That's at least 1,500+ hrs. of gameplay for me. Jeez, I don't have much of a life, but I have enough of one that this game will be long forgotten before I ever log in that kind of time.

    Good news is, you don't need 400 to 600 CPs. I just recently redistributed my 154 (156?) CPs on my Sorcerer just to play around. I noticed some significant differences in combat prowess making a few changes (basically pulling points out of Elfborn that gives more Crit Damage and into the Star that gives more Spell Penetration) and a few other changes.

    Yes, if you have 60 to 90 points, there is not much you can do with those to have an over all effect, other than unlocking some interesting passives. But, once in the mid 100's for a total amount, CPs can change the character in a noticeable way.

    That being said, I tend to forget about my CPs until I have 5 to 10 of them to assign out. It helps that I am rotating through 4 VR Mains right now so each are earning CPs for me. But I will load up a character and jump into the constellation and almost always have some points to spread around that another character had earned.

    Edited by Nestor on 27 May 2015 21:04
    Enjoy the game, life is what you really want to be worried about.

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    Gary Gravestink "I am glad you died, I needed the help"

  • nastuug
    nastuug
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    Nestor wrote: »
    Pallmor wrote: »

    400-600 CP's?? That's at least 1,500+ hrs. of gameplay for me. Jeez, I don't have much of a life, but I have enough of one that this game will be long forgotten before I ever log in that kind of time.

    Good news is, you don't need 400 to 600 CPs. I just recently redistributed my 154 (156?) CPs on my Sorcerer just to play around. I noticed some significant differences in combat prowess making a few changes (basically pulling points out of Elfborn that gives more Crit Damage and into the Star that gives more Spell Penetration) and a few other changes.

    Yes, if you have 60 to 90 points, there is not much you can do with those to have an over all effect, other than unlocking some interesting passives. But, once in the mid 100's for a total amount, CPs can change the character in a noticeable way.

    That being said, I tend to forget about my CPs until I have 5 to 10 of them to assign out. It helps that I am rotating through 4 VR Mains right now so each are earning CPs for me. But I will load up a character and jump into the constellation and almost always have some points to spread around that another character had earned.

    @Nestor Shhh, keep the voice of reason out of here.

    Big+Silly+Goose.jpg
  • BigM
    BigM
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    nastuug wrote: »
    AlnilamE wrote: »
    nastuug wrote: »
    Pallmor wrote: »
    I'm sure there are people out there grinding for them, but I can't seem to bring myself to care about them. When I got my first allotment of them it was fun for a minute, looking at the different trees and all. But the improvements were so tiny that it all felt like a giant can of Who Cares Pears.

    Wow, a 0.4% improvement in my sneak skill!!! Now my life has purpose!!

    Honestly, I can't even tell you how many I have right now. Every now and then I'll see some "You have gotten 1 Champion Point in the Chimney-Sweep tree!" message. But I don't think I've even bothered messing with them in a while. I'm way more concerned about the next Vet level, or even the next crafting level, than about some CP that's going to boost my attack speed by 0.000032%.

    @Pallmor So you don't want an additional 20% hp/magicka/stam regen? Or dat 12% spell/physical attack crit rate? Perhaps the crit dmg maybe? No? Ohwell. :)

    Those are all nice. But the reduction of harvest time by 50% is what I'm really going for. :-P

    Heh. Point is, there's some extremely useful stuff in there. Either @Pallmor doesn't understand that you can place multiple champion points into a single item or... eff, IDK.

    Time to blow a mind wide open, then... ;):p!

    Champ point scaling explanation!
    6VHGAVI.png

    What the best scaling group looks like in a 1:1 plot area!
    ZAgQ5FK.png

    You get 10 points per point spent in the respective segment (green = stamina, red = health, blue = magicka) before passive effects, and you get special passives automatically unlocked at 10, 30, 75, and 120 points in any segment's sub-section such as The Lord or The Atronarch. ;)

    :D

    Thanks love your posts. Even this Pollock can understand it. :smiley:
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
  • PBpsy
    PBpsy
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    Nestor wrote: »
    Pallmor wrote: »

    400-600 CP's?? That's at least 1,500+ hrs. of gameplay for me. Jeez, I don't have much of a life, but I have enough of one that this game will be long forgotten before I ever log in that kind of time.

    Good news is, you don't need 400 to 600 CPs. I just recently redistributed my 154 (156?) CPs on my Sorcerer just to play around. I noticed some significant differences in combat prowess making a few changes (basically pulling points out of Elfborn that gives more Crit Damage and into the Star that gives more Spell Penetration) and a few other changes.

    Yes, if you have 60 to 90 points, there is not much you can do with those to have an over all effect, other than unlocking some interesting passives. But, once in the mid 100's for a total amount, CPs can change the character in a noticeable way.

    That being said, I tend to forget about my CPs until I have 5 to 10 of them to assign out. It helps that I am rotating through 4 VR Mains right now so each are earning CPs for me. But I will load up a character and jump into the constellation and almost always have some points to spread around that another character had earned.

    Yes. The 400-600 CP was what I see as the point where you got all the cool stuff , points make little difference and you can even start to support multiple somewhat optimized builds. For having a good character I think 90-200 is already nice.
    ESO forums achievements
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  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    PBpsy wrote: »
    Nestor wrote: »
    Pallmor wrote: »

    400-600 CP's?? That's at least 1,500+ hrs. of gameplay for me. Jeez, I don't have much of a life, but I have enough of one that this game will be long forgotten before I ever log in that kind of time.

    Good news is, you don't need 400 to 600 CPs. I just recently redistributed my 154 (156?) CPs on my Sorcerer just to play around. I noticed some significant differences in combat prowess making a few changes (basically pulling points out of Elfborn that gives more Crit Damage and into the Star that gives more Spell Penetration) and a few other changes.

    Yes, if you have 60 to 90 points, there is not much you can do with those to have an over all effect, other than unlocking some interesting passives. But, once in the mid 100's for a total amount, CPs can change the character in a noticeable way.

    That being said, I tend to forget about my CPs until I have 5 to 10 of them to assign out. It helps that I am rotating through 4 VR Mains right now so each are earning CPs for me. But I will load up a character and jump into the constellation and almost always have some points to spread around that another character had earned.

    Yes. The 400-600 CP was what I see as the point where you got all the cool stuff , points make little difference and you can even start to support multiple somewhat optimized builds. For having a good character I think 90-200 is already nice.

    Definitely... I am at 236 currently and it makes a DRASTIC difference where I spend them, and give a lot of customization. I love it :).
    BigM wrote: »
    nastuug wrote: »
    AlnilamE wrote: »
    nastuug wrote: »
    Pallmor wrote: »
    I'm sure there are people out there grinding for them, but I can't seem to bring myself to care about them. When I got my first allotment of them it was fun for a minute, looking at the different trees and all. But the improvements were so tiny that it all felt like a giant can of Who Cares Pears.

    Wow, a 0.4% improvement in my sneak skill!!! Now my life has purpose!!

    Honestly, I can't even tell you how many I have right now. Every now and then I'll see some "You have gotten 1 Champion Point in the Chimney-Sweep tree!" message. But I don't think I've even bothered messing with them in a while. I'm way more concerned about the next Vet level, or even the next crafting level, than about some CP that's going to boost my attack speed by 0.000032%.

    @Pallmor So you don't want an additional 20% hp/magicka/stam regen? Or dat 12% spell/physical attack crit rate? Perhaps the crit dmg maybe? No? Ohwell. :)

    Those are all nice. But the reduction of harvest time by 50% is what I'm really going for. :-P

    Heh. Point is, there's some extremely useful stuff in there. Either @Pallmor doesn't understand that you can place multiple champion points into a single item or... eff, IDK.

    Time to blow a mind wide open, then... ;):p!

    Champ point scaling explanation!
    6VHGAVI.png

    What the best scaling group looks like in a 1:1 plot area!
    ZAgQ5FK.png

    You get 10 points per point spent in the respective segment (green = stamina, red = health, blue = magicka) before passive effects, and you get special passives automatically unlocked at 10, 30, 75, and 120 points in any segment's sub-section such as The Lord or The Atronarch. ;)

    :D

    Thanks love your posts. Even this Pollock can understand it. :smiley:

    Aw, thank you :). I'm glad it was useful!
    Edited by Attorneyatlawl on 27 May 2015 21:16
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Heruthema
    Heruthema
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    If not the only one you are one of only a few.
  • SeñorCinco
    SeñorCinco
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    I don't admit to even knowing what they are. It wouldn't do me much good to care about them, as I seriously doubt that I will ever have a character to reach vet levels.


    Words contained in posts, at which point I stop reading and will not respond...
    Toon / Mana / WoW or any acronym following "In ___" /
    Pets (when referring to summoned Daedra) / Any verbiage to express slang (ie, ending in uz,az,..) / Soul Stone
    ... to be continued.

    Now, get off my lawn.

  • Mivryna
    Mivryna
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    Without some goal to strive for, people will complain that there's no content. Progression is a motivator that leads people to go out and do things.

    Now of course, I would prefer a more open-world platform in which to do this progression rather than a linear themepark, but that's another subject.

    Anyways, champion points allow the game to have vertical progression without the need for ridiculous amounts of power creep inherent to leveling systems. Seasonal progression is also their planned means for vertical progression that will prevent power creep and maintain a level playing field.
  • jeevin
    jeevin
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    The champion system is pointless for me. There's not enough "gameplay" to earn enough points to have an impact on my game.
  • Attorneyatlawl
    Attorneyatlawl
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    ✭✭✭
    Umbranox wrote: »
    Without some goal to strive for, people will complain that there's no content. Progression is a motivator that leads people to go out and do things.

    Now of course, I would prefer a more open-world platform in which to do this progression rather than a linear themepark, but that's another subject.

    Anyways, champion points allow the game to have vertical progression without the need for ridiculous amounts of power creep inherent to leveling systems. Seasonal progression is also their planned means for vertical progression that will prevent power creep and maintain a level playing field.

    This. It gives me a reason to go do a lot of content over again that I might not normally care about otherwise, and adds replayability to the rest. I love it :).
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
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