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Defensive trapper

John_Lassiter
John_Lassiter
Soul Shriven
I've been toying with the idea of making a build and I wanted to see if you guys could give me some pointers. The idea behind the build is area denial, or slowing the charge of the enemy team in a zerg vs zerg environment. looking for pointers on skill, armor, and weapon choices. Does this seem like a viable team support tactic?

Class: Nightblade

Weapon: ?

Skills
Bar 1
1. Razor Caltrops
2. Lightweight Beast Trap
3. Manifestation of Terror
4. Volcanic Rune
5. Inevitable Detonation

6. Meteor (To cause a little more chaos for those in your traps.)

Bar 2
1. Dark Cloak
2. Shadow Image
3. Lingering Flare
4. Elusive Mist
5. ?

6. ?

Keep in mind the whole point is to sit back and restrict enemy movement, or to stall a zerg chasing your scroll carrier, etc...
  • Edgar_Baerland
    Imo using this with bow and getting a defile on them would make this very good. Just maneuver around the caltrops until you get them to step in the trap, then fire away. not sure you need terror or volcanic rune. Seems pretty cool idea, it would be interesting to see if it has actual efficacy
    Edgar Baerland V16 DC Templar NA
  • Shunravi
    Shunravi
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    @HeroOfNone, any parallels with your spider build?
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • HeroOfNone
    HeroOfNone
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    I'd look at mephsla's head and shoulder set for gear, and then if your vet 5, klynes flight (wish I could find it in v14). Those give proc in snares bases on heavy attacks. In addition entailing webs is another good snare. For moderate range acid spray can annoy a group if they are getting close.


    My build I use dragon knight chains to pull weak targets out and then use magnum shot to push dome back.

    Keep on mind this is an annoyance build, little AP will be gained and you won't get a ton of kills compared to you damage stacking counterparts.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • John_Lassiter
    John_Lassiter
    Soul Shriven
    @Edgar_Baerland There is a method to my madness. The idea behind using terror is to fear stacked groups of players out of their siege shields, and volcanic ruin is there to stop a charging players
    dead in their tracks at a chokepoint. The strategy I'm planning to use involves using caltrops to block a path and using volcanic rune, terror, and etc to punish those who go around.
    Edited by John_Lassiter on 22 May 2015 14:24
  • Edgar_Baerland
    Ok I see what you're saying, It just seems like you lack any single target damage ability
    Edgar Baerland V16 DC Templar NA
  • RavenSworn
    RavenSworn
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    Love your idea!


    Wondering if using sorcerer is much better at crowd control than night blade? I understand the need to use manifestation of terror but Daedric mines, restraining prison and streak are all much better at cc dont you think?
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • John_Lassiter
    John_Lassiter
    Soul Shriven
    @Edgar_Baerland - the goal is to avoid drawing attention while you harass them, your team should be taking care of the killing.

    @uniq_faznrb18_ESO - both would be great for the build, through I argue that a fear trap has more utility in this build. Sorcerer's daedric mines do look very tempting as an alternative, as well as their escapes.
  • Edgar_Baerland
    Ahh okay, it's a group build. I think you could raise some serious hell then
    Edgar Baerland V16 DC Templar NA
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