It just dawned on me that the AoE interventions Zenimax and community have been discussing in 2014 was about receiving AoE damage. People went crazy about AoE caps, and we got somehting like it, although zerg armies remained. I think that, in order to fix this, how about we focus on the damage output of a zerg?
Get this: people within your group are excluded (in large groups this means the other three people in group 2, etc).
-10% damage for each ally within 5m. -3% armour and magic resistance.
-5% damage for each ally within 10m. -2% armour and magic resistance.
-1% damage for each ally within 15m. -1% armour and magic resistance.
These numbers cap at 90% reduction.
We can balance this out with the following AoE changes:
No person cap; everybody within the AoE receives damage.
For each unit over 4 (including player), -10% damage, shield and heal effectiveness, this caps at 50%. For heals and shields, people in your group of 4 are given priority.
With both of these factors, try being a zerg aoe bbq.
Edited by Firellight on 20 May 2015 16:48
A Fix for Zergs! 37 votes
Yes, with changes.
1 vote