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Something I think would be interesting: Magicka based weapon morphs

EramTheLiar
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This has probably already been discussed by someone, somewhere, but it struck me today and I couldn't resist posting it.

So post-1.6 a lot of magicka-based skills have morphs that allow the skill to scale off stamina. This has made some new and interesting (to me, anyway) possibilities for a number of different class builds, though by and large the stamina morphs haven't really affected sorcerers at all because I don't think the sorc skill line has any stamina morphs in them. There might be one or two--one of the daedric armor morphs increases your overall stamina instead of increasing your overall magicka--but nothing that really springs to mind.

But none of that has been done to the weapons skills, and I thought that might be an interesting thing to speculate on. What if there were 1h, 2h, and dual wield skill morphs that scaled off magicka instead of stamina. yes, it seems counter-intuitive initially but it can easily be explained as "I am using this weapon to cast a spell." But once you get past that I think the idea is kind of neat. (Though it would be potentially limiting for stamina builds, since it would essentially mean that if they chose that base skill they'd be "locked in" to the one morph that still scales off stamina.)

The only real numbers problem I see is that it could prove to be unbalancing for 2H and dual wield weapons because 2H and dual wield already boost magicka higher than any other weapon set, and having some of their skills scale off magicka might be, well, a bit too much. At the moment equipping a melee weapon in a magicka-based build gives you a tradeoff in that you're not getting as much use out of the weapon skills as a stamina build would, and for some classes that tradeoff really isn't too inconvenient, but at least it's something. Having magicka morphs would effectively erase that tradeoff comlpetely.

Still, I think it would be neat.

(Note: I'm not actually petitioning for it to happen--I think it's unlikely that such a drastic change would be implemented post-1.6--mostly I'm just saying "it would be neat.")
  • Julianos
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    nah i dont like this idea . Some class abilities is ok to use stamina for meele style because all classes uses magicka as a stock ability and it was unfair for meele players thats why they brought stam morphs. but weapons should stay as they are especially staves i dont wanna see sorcs around both teleporting and dodge rolling
    Edited by Julianos on 19 May 2015 17:27
  • Rosveen
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    but it can easily be explained as "I am using this weapon to cast a spell."
    I must admit this explanation doesn't make any sense to me.
  • Nestor
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    Rosveen wrote: »
    but it can easily be explained as "I am using this weapon to cast a spell."
    I must admit this explanation doesn't make any sense to me.

    Probably because they were thinking about Enchanted Weapons, not so much a weapon that casts a spell.



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  • Sotha_Sil
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    destruction staff with stamina morph ? dual wield with magicka morph ? not sure where this leads us.
    Edited by Sotha_Sil on 19 May 2015 17:42
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • BuggeX
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    they should add hybrid spells. instead of 4000magica cost, it should cost 2000magica and 2000 Stamina.
    #makemagickadkgreataigan
    #givemeaexecute
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  • Jayne_Doe
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    Axorn wrote: »
    nah i dont like this idea . Some class abilities is ok to use stamina for meele style because all classes uses magicka as a stock ability and it was unfair for meele players thats why they brought stam morphs. but weapons should stay as they are especially staves i dont wanna see sorcs around both teleporting and dodge rolling

    Unless they've changed something, staff skills already use magicka, not stamina, to cast - though perhaps the weapon damage of the staff scales off of stamina.
  • EramTheLiar
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    Rosveen wrote: »
    but it can easily be explained as "I am using this weapon to cast a spell."
    I must admit this explanation doesn't make any sense to me.

    The weapon would essentially be a spell component used in some kind of wartime magic thingy. *shrug*
  • EramTheLiar
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    BuggeX wrote: »
    they should add hybrid spells. instead of 4000magica cost, it should cost 2000magica and 2000 Stamina.

    That would be interesting too, but what would they scale off of?
  • RazzPitazz
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    BuggeX wrote: »
    they should add hybrid spells. instead of 4000magica cost, it should cost 2000magica and 2000 Stamina.

    That would be interesting too, but what would they scale off of?


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  • BuggeX
    BuggeX
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    BuggeX wrote: »
    they should add hybrid spells. instead of 4000magica cost, it should cost 2000magica and 2000 Stamina.

    That would be interesting too, but what would they scale off of?

    50%stamina 50% magica
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • TheShadowScout
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    Nah, we already have staves for magica based weapon skills, I see no reason to not have any of the sharp pieces of metal become magica as well.
    I'd much rather have more options for destruction and restoration skill lines then just staves... wands, spell focu, whatever, just gimme some more choices!
  • EramTheLiar
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    I would be down with wands. Only I've never seen wands in any Elder Scrolls game (granted I only started playing at Morrowind, so that's not saying much).
  • PBpsy
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    Yes . Wreaking Blow should be made to scale of magicka have it's ranged increased and cast time reduced. The other stamina morph morph should be a crappy aoe dot with a very dumb snare .

    What is fair is fair, if you know what I mean.
    They can also keep their steel tornado but only if the range is brought back to 7 m so it is in line with the crapiness of Impulse. make them both scale based on the bacon stat.
    Edited by PBpsy on 20 May 2015 02:24
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  • Ley
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    I'd support this, if they ever changed it. As it stands right now, there are fairly limited options for magica based melee ranged builds.
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  • trimsic_ESO
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    Let's start with more stamina morph versions of class skills, no?
    Then we will have more choice, and more different builds out there.
  • Xeven
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    Magicka based snipe plz thx.
  • byrom101b16_ESO
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    I suggested magicka-based weapon morphs as an alternative to the rather forced and weaksauce stamina morphs for Sorcerers being touted by a few vocal people at the time.

    It would seem to be a little too imaginative for some to swallow - especially those with a single OP PvP build in mind for their particular characters who liked to sell the idea as a 'general improvement'.

    Stamina fuelled spells are counterintuitive and not usually seen in the fantasy computer game genre for that obvious reason. On the other hand, magical weapon abilities are all over the place and an accepted part of the fantasy genre, TES included...
    Edited by byrom101b16_ESO on 21 May 2015 08:37
  • Mayrael
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    Umm i dont think its a good idea, why? Bc weapon skills are bound to weapon... Badum ts... And this means that if someone use a weapon skills right now he have like 10 options of skills per bar while class skills dont have this limitation and you have 30 options per bar. Making some weapon skills magica based limits even more amount of stamina skills. But as someone said before. I wouldnt mind to see some magica one handed weapons bc right now magica users have no choice if they want to use synergy between their weapon and class skills (and thats only if we look at sorc and DK bc templar and NB dont have that synergy at all!).
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  • KingShocker
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    actually i like the OP's idea allot, but that's because i always wanted to play some sort of spell sword build (you know, like the kind made popular by the elder scrolls series. maybe some of you heard of it?) i think dual wielding magika builds should work just as good staff builds (except maybe better for melee magika/stam build while the staff better for ranged magika builds)

    what magical force causes staff's to shoot fire balls and sh*t? in the ESO world space couldn't you do the same with any other weapon? swords, staff's, shields, aren't they all just the same inanimate objects until you zap them with the magic juice?

    since the beginning of this game i've been running around with a staff that i make vanish in half a second, pop out some magical daggers, stab an enemy in the face, then pull my staff back out my ass. *sigh* i guess it will have to work for now

    i think the problem is how we look at the weapons skill lines should change. this is my thoughts on what the focus of weapon skills should be

    dual wielding: should be focused on melee style combat either magika or stam build with more a focus on a assassin style builds. i also think the changes that made daggers daggers passive only increase weapon crit instead of both crit and the same for swords ect. should be reverted back the way it was except make them only apply for melee attacks.

    two-hander: also focused on melee combat but more for a brawler/in-your-face builds with skills that somewhat scale off deffensive stats (like armor and health) more appealing to tankier players (maybe a tank in your trial has go dps instead of having to spend a fortune to respec he can pick up a 2hander and do "decent" dps but with obviously worse recourse management than other dps builds and not quite as high dps as a hand-off for being somewhat tanky)

    one hand and shield: should keep the same damage mitigation concept but with a little more magika love.

    resto staff: same healer concept

    destro staff: same ranged magika concept

    bow: same ranged stamina concept

    Edited by KingShocker on 22 May 2015 05:02
  • RavenSworn
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    What we need is a wand or weapon with totem offhand skill line. That way, you have more choices for magical weapon morphs. We already have destro and resto staves. Lets do another weapon skill line, solely for debuffing and dealing songle target damage.
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