Hi everyone,
I would like to know if someone else ever experienced this on the final boss in vDSA..
Our group is currently working on a 10K+ score in vDSA, but sometimes we are facing this annoying "bug" (don't even know if it's a bug tbh), which wiped us and caused a 9K+ score.
I'll try to explain what is happening;
we start the fight by sending off the tank to the stairs where he picks up the boss. We wait for the fire to hit him and he'll run back to the starting gate.
At that moment, we kill the flame atronach and burn the boss to 75%. Adds will spawn, we kill the melee, we kill the mage & burn the boss to under 50%. (just to be clear; we don't split. We just burn it) Somewhere around that point, he will "pull" for the first time and right after that he will spawn the 2nd wave of adds.
From that point on, we ignore everything and just burn the boss. He will cast a negate and a nova and the tank will pull him away from it. Somewhere around 25-15% he's performing his 2nd "pull" and this is where the problem kicks in once in a while..
Normally, when he pulls, all the adds and/or firemancers (which should be dead ofc) are stunned to the ground and do not perform any attacks.
But we wiped a couple of times because the mage was still casting spells while we were stuck in the boss his "pull".
Is there anyway to avoid this? (except by splitting or killing the mage)
We noticed that it might be caused by biting jabs, which is interrupting the mage and making her cast a spell a split second before the boss "pulls".
could that be the case? or does anyone has another solution? or did no-one ever experienced this?
Thanks for any replies,
gr Lazy