This problem seems to becoming more and more common.
In pvp only, I am attacked by an enemy player, we fight for a small amount of time, they win or I win.
Next encounter with a different player and I don't even get a hit in, just see the attack and up pops the window telling me I was hit with 2 wreaking blows, a shield charge, and a few other attacks, all within 1 second.
How is this done ?
I know of at least two players now who consistently are able to Instagib you with 5+ attacks in 1 second or less. One player in particular was doing it to me and several members of my guild yesterday and these weren't bow or projectile attacks. The damage of each attack wasn't anything to write home about but when you're hit with all of them in the same second there is literally nothing you can do.
Buggy game is buggy. So tired of the exploits and bugs in this game.
This is the second thread reporting the same thing. I have not experienced this yet but those who have should download the addon CLS (combat log statistics), go into the settings and turn on the time stamp and put CLS in it's own window. When you die take screenshot of your CLS with the time log and the death recap and post it with the names rubbed out.
Below is an example of CLS and how you can use it to timestamp the death recap. (this is not a pic of what people are experiencing.)
I know of at least two players now who consistently are able to Instagib you with 5+ attacks in 1 second or less. One player in particular was doing it to me and several members of my guild yesterday and these weren't bow or projectile attacks. The damage of each attack wasn't anything to write home about but when you're hit with all of them in the same second there is literally nothing you can do.
Buggy game is buggy. So tired of the exploits and bugs in this game.
Exactly this - in other thread i asked if it might be smart macro users but someone was convincing me that its imposible - i still dont know.
Camo hunter proc + snipe + ambush + weapon proc + set bonus proc
All of those can reasonably land simultaneously, due to projectile travel time.
Within 1 second of that, the player could easily use a single abilty + light attack + bash + another camo proc if you are exceptionally unlucky. (Unless there is a hidden internal cooldown)
On top of that, they may have precast proximity detonation.
So, 10 hits within 1 second seems totally possible, and not require anymore than average reflexes and some luck with the RNG.
No macros, no hacks.
In fact, in any game where you can have players stealth, you will occasionally get insta gibbed by one or more players that you can't see.
It's an intrinsic part of the genre.
The only way to prevent this sort of thing from happening would be some kind of a burst damage cap that specifically looks for incoming damage and prevents it from exceeding some % of your hit points.
Since that isn't likely to be implemented in this game, or others in the genre.. It's probably better to accept that you will upon occasion, be instagibbed.
FENGRUSH received PMs from AD members that he will be reported for the higher powers for using macros yesterday.
They clearly have no experience with the Lord FENGRUSH and his indomitable fury.
Well, back in the day, I'd uppercut + crit rush + light attack + execute. FTC would start at the start of uppercut cast, so, it was listed as typically 2.7 ish seconds for the kill.
Taking out cast time, there was < 2 seconds to respond. If you had even a few hundred ms lag, you could easily be dead mid knockdown animation.
I see many NB's do roughly that with ambush + light/medium + surprise attack.
If that combo lands after an uppercut, I don't think it seems all that out of the ordinary.
Maybe not 1 second, but could easily seem that way with lag.
Ohh and I got 1-shot by Dawnbreaker yesterday to. 17K damage instantly....even the guy who used it on me asked if I got sniped or something...he had no idea what happened. I'm not a vampire and am a human form WW.
Yeah there is an eternity of time in PvP between 1 second and 2.7 seconds. Latency wasn't an issue and usually isn't for me.
I died the other day to a DK in a 1 v 1 the other day that I almost had dead because I accidentally hit my "M" key which opened my map, hit escape twice which opened the escape menu and by the time I got to my character 2 seconds later he was dead to a double wrecking blow. Big difference with this and that.
FENGRUSH received PMs from AD members that he will be reported for the higher powers for using macros yesterday.
They clearly have no experience with the Lord FENGRUSH and his indomitable fury.
I fought you quite a bit yesterday(and the word indomitable never came to mind) and never saw anything shady from you but a member of your alliance who I presume you were grouped with was one of the people who was doing something to me and members of my group that isn't possible by any game mechanics I'm aware of.
From full shields/health to dead in a second all from melee attacks in the 5-7K range and no stealth involved. I wasn't recording and didn't bother with a screenshot since I'll need to experience something continually and inexplicably before I'll accuse anyone due to the insane amount of bugs in this game. However, when my DK wearing heavy armor dies in less than a second to 5+ melee attacks from a single person along with myself and several other members of my guild something isn't right.
Yeah there is an eternity of time in PvP between 1 second and 2.7 seconds. Latency wasn't an issue and usually isn't for me.
I died the other day to a DK in a 1 v 1 the other day that I almost had dead because I accidentally hit my "M" key which opened my map, hit escape twice which opened the escape menu and by the time I got to my character 2 seconds later he was dead to a double wrecking blow. Big difference with this and that.
Dude, I :embarrassingly: die to hitting esc to close my map at least once a day.
I agree - though the 2.7 was more like 1.4 from an opponents point of view - but your point stands - some times it seems like incomming attacks are happening faster than they should.
I think the main point is, recaps are not necessarily accurate and, just because you aren't lagging, doesn't mean your opponent wasn't. Having played with people on all factions for a year, I can say that there are many people out there who've I've seen accused of hacking, that when I switch sides and watch them pull off < 1.5 second kills their tactics seem sound.
I just think lag (again, not necessarily yours) and buggy logs are more likely than people hacking the client.
FENGRUSH received PMs from AD members that he will be reported for the higher powers for using macros yesterday.
They clearly have no experience with the Lord FENGRUSH and his indomitable fury.
I fought you quite a bit yesterday(and the word indomitable never came to mind) and never saw anything shady from you but a member of your alliance who I presume you were grouped with was one of the people who was doing something to me and members of my group that isn't possible by any game mechanics I'm aware of.
From full shields/health to dead in a second all from melee attacks in the 5-7K range and no stealth involved. I wasn't recording and didn't bother with a screenshot since I'll need to experience something continually and inexplicably before I'll accuse anyone due to the insane amount of bugs in this game. However, when my DK wearing heavy armor dies in less than a second to 5+ melee attacks from a single person along with myself and several other members of my guild something isn't right.
You cannot deny The Lord FENGRUSHs glorious prowess on the battlefield.
The other gentlemen that was with FENGRUSH was Squire Essa. He is learning how to become a Lord like his idol, FENGRUSH. He is not using macros either though.
Macros dont make much sense to me either - dont pay much attention to it. FENGRUSH only hears these accusations mainly about snipes, but this can be avoided. There are combos less avoidable, and FENGRUSH knows one must tread carefully on fronts with these players. Once they are found though, theyre typically not that threatening if the opening fails.
In any event, think it was mentioned that macros were not being pursued upon by ZOS. With all of the other crap they have to worry about, who knows. People jumping into bleakers through doors every day like its part of the game - ZOS isnt doing anything about anything.
Macros dont make much sense to me either - dont pay much attention to it. FENGRUSH only hears these accusations mainly about snipes, but this can be avoided. There are combos less avoidable, and FENGRUSH knows one must tread carefully on fronts with these players. Once they are found though, theyre typically not that threatening if the opening fails.
In any event, think it was mentioned that macros were not being pursued upon by ZOS. With all of the other crap they have to worry about, who knows. People jumping into bleakers through doors every day like its part of the game - ZOS isnt doing anything about anything.
im sorry but i must disagree with FENGRUSH. Macroes make a lot of sense. Since attak weaving or whatever you call it are acceptable, possibility to get more complicated patterns under 1 button should be useful.
Macros dont make much sense to me either - dont pay much attention to it. FENGRUSH only hears these accusations mainly about snipes, but this can be avoided. There are combos less avoidable, and FENGRUSH knows one must tread carefully on fronts with these players. Once they are found though, theyre typically not that threatening if the opening fails.
In any event, think it was mentioned that macros were not being pursued upon by ZOS. With all of the other crap they have to worry about, who knows. People jumping into bleakers through doors every day like its part of the game - ZOS isnt doing anything about anything.
im sorry but i must disagree with FENGRUSH. Macroes make a lot of sense. Since attak weaving or whatever you call it are acceptable, possibility to get more complicated patterns under 1 button should be useful.
Kind of off topic, but I've been quite curious about how things are implemented, especially given how things work in high lag scenarios.
It seems to me, that certain user actions are propagated to other users before the server has had a chance to validate those actions actually ocuured.
Case in point: Spamming ultimates during high server lag.
Strangely, it seems like the server relays other players spamming ults, when in actuality, it only registers the damage of one.
So, that's why we can see other players moving around and spamming meteor, even though those meteors will later be invalidated.
So, my hypothesis is, there are several low overhead servers that relay actions to other users so their clients can start rendering ASAP. These are subject to client side validation with minimal server side checking.
There is a separate game logic server that actually validates user actions and calculates damage/subtracts ability costs from resource pools.
Again, just a totally unfounded hypothesis based on little data that seemed relevant to what ez was saying.