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New ability idea, anti run tool/unique gap closer.

Domander
Domander
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An ability that ties an enemy to whatever spot they're currently standing on, and upon second activation returns them to that spot. Think of it like the nightblade shadow image ability, except able to be used offensively. I think it should be ranged and (probably) cost magicka.

Edited by Domander on 11 May 2015 23:27
  • Cathexis
    Cathexis
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    Except no because sorcerers.
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  • Domander
    Domander
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    Cathexis wrote: »
    Except no because sorcerers.

    I know, how terrible would it be to have a counter to bolt escape, an actual counter, not trying to keep up with a gap closer and then the server or terrain not letting you.

    This could be a useful ability in a lot of situations though
    Edited by Domander on 12 May 2015 01:06
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Domander wrote: »
    Cathexis wrote: »
    Except no because sorcerers.

    I know, how terrible would it be to have a counter to bolt escape, an actual counter, not trying to keep up with a gap closer and then the server or terrain not letting you.

    This could be a useful ability in a lot of situations though

    Seems like you designed this "multi-use" tool specifically just to counter one class and one ability.
  • Vis
    Vis
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    Domander wrote: »
    An ability that ties an enemy to whatever spot they're currently standing on, and upon second activation returns them to that spot. Think of it like the nightblade shadow image ability, except able to be used offensively. I think it should be ranged and (probably) cost magicka.

    Every impulse/detonation zerg ball would praise your name if ZOS gave them such an easy tool to pull everyone into their ez-mode farm.
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  • Domander
    Domander
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    Domander wrote: »
    Cathexis wrote: »
    Except no because sorcerers.

    I know, how terrible would it be to have a counter to bolt escape, an actual counter, not trying to keep up with a gap closer and then the server or terrain not letting you.

    This could be a useful ability in a lot of situations though

    Seems like you designed this "multi-use" tool specifically just to counter one class and one ability.

    You ever try to pin down a roll dodging speed buff stacker? heh

    Ever have someone bail off a wall to get away? go through a door? use LoS against you?


    does it still seem that way?

    Edited by Domander on 12 May 2015 03:00
  • Domander
    Domander
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    Vis wrote: »
    Domander wrote: »
    An ability that ties an enemy to whatever spot they're currently standing on, and upon second activation returns them to that spot. Think of it like the nightblade shadow image ability, except able to be used offensively. I think it should be ranged and (probably) cost magicka.

    Every impulse/detonation zerg ball would praise your name if ZOS gave them such an easy tool to pull everyone into their ez-mode farm.

    You can't "pull" anyone to you, it pulls them to where they were already. This keeps it from being exploited. You would need line of sight to cast it, and It should also be purgeable.
    Edited by Domander on 12 May 2015 03:13
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Domander wrote: »
    Domander wrote: »
    Cathexis wrote: »
    Except no because sorcerers.

    I know, how terrible would it be to have a counter to bolt escape, an actual counter, not trying to keep up with a gap closer and then the server or terrain not letting you.

    This could be a useful ability in a lot of situations though

    Seems like you designed this "multi-use" tool specifically just to counter one class and one ability.

    You ever try to pin down a roll dodging speed buff stacker? heh

    Ever have someone bail off a wall to get away? go through a door? use LoS against you?


    does it still seem that way?


    There are counters to all of that. Dodge rolling doesn't defeat gap closers and neither does bolt escape. However it seems like you are not satisfied with the current options and want a sort of "hard counter" to all escape mechanics.

    Something that works every time and stops all escape mechanics in their tracks? It that correct?

    Edited by Yolokin_Swagonborn on 12 May 2015 06:01
  • Domander
    Domander
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    Domander wrote: »
    Domander wrote: »
    Cathexis wrote: »
    Except no because sorcerers.

    I know, how terrible would it be to have a counter to bolt escape, an actual counter, not trying to keep up with a gap closer and then the server or terrain not letting you.

    This could be a useful ability in a lot of situations though

    Seems like you designed this "multi-use" tool specifically just to counter one class and one ability.

    You ever try to pin down a roll dodging speed buff stacker? heh

    Ever have someone bail off a wall to get away? go through a door? use LoS against you?


    does it still seem that way?


    There are counters to all of that. Dodge rolling doesn't defeat gap closers and neither does bolt escape. However it seems like you are not satisfied with the current options and want a sort of "hard counter" to all escape mechanics.

    Something that works every time and stops all escape mechanics in their tracks? It that correct?

    Anything that can be purged/cleansed is not every time. It probably wouldn't work on CC immune targets either, like chains, and would probably give CC immunity.

    Anyone with a little skill can drag a group around for a very very long time. Try to snare/root/charge/disorient/whatever.. many times it's not enough. I honestly think it's too easy, and this is coming from someone who's been doing it for a long time. It becomes kinda pointless to try and chase, but you probably know this, and probably wouldn't want anything to disrupt that. I assume there will be others as well, and that's fine, I highly doubt ZOS would add this anyway, could be years before spell crafting.

    If they did add it, and someone wanted to run this ability, they could have a fun counter to escapes. It could also be pretty useful in a fight.


    Edited by Domander on 12 May 2015 06:46
  • Kas
    Kas
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    i actually like it a lot. it doesn't only (if at all) counter solo escapers. it gives a great opportinity to play 1vX and also to drawn "zergballs" apart. just stealth aroiund, mark someone, wait for the ball to move and reset them.

    that being said, i'm 99% sure we're talking about what would become the most bugged spell ever (i cannot even imagine all the ways where this will cause issues)
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  • Cathexis
    Cathexis
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    Players are supposed to be able to escape combat, what the OP is suggesting would completely destroy tactical movement.

    Basically it forces people to fight even when they don't want to or even when the odds are clearly not in their favour.

    Think of all the time you get 3v1'd, guess you're just supposed to die with no hope of escape?

    This is terribad.
    Edited by Cathexis on 12 May 2015 19:17
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  • Lyzaaa
    Lyzaaa
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    Domander wrote: »
    An ability that ties an enemy to whatever spot they're currently standing on, and upon second activation returns them to that spot. Think of it like the nightblade shadow image ability, except able to be used offensively. I think it should be ranged and (probably) cost magicka.

    Yea nearly read it all, nice idea and all but uh wont happen
  • Cody
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    how about this domander.

    make it a DW gap closer, make it cost stamina, and replace twin slashes with it
  • Snit
    Snit
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    Domander wrote: »
    I know, how terrible would it be to have a counter to bolt escape, an actual counter, not trying to keep up with a gap closer and then the server or terrain not letting you.

    Do you believe Bolt Escape ignores lag or terrain? Heh. That's cute :)
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  • Snit
    Snit
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    Cody wrote: »
    how about this domander.

    make it a DW gap closer, make it cost stamina, and replace twin slashes with it

    It is odd that DW has no gap closer. It probably should.
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  • golfer.dub17_ESO
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    Domander wrote: »
    Cathexis wrote: »
    Except no because sorcerers.

    I know, how terrible would it be to have a counter to bolt escape, an actual counter, not trying to keep up with a gap closer and then the server or terrain not letting you.

    This could be a useful ability in a lot of situations though

    Seems like you designed this "multi-use" tool specifically just to counter one class and one ability.

    Amusing how every thread is immediately turned into a McCarthy-style hunt speerheaded by Sorcerer apologists, even if it's not directly related to Sorcerers.

    Even still, so? Doesn't refute his argument.

    On-topic I don't like this idea. From what I understand you can slip a teleporter on someone, then force them to go back to the spot they were at before, even if you are nowhere near them.

    At least something like chains requires you to be somewhat near your opponent.
    Edited by golfer.dub17_ESO on 13 May 2015 06:10
  • Domander
    Domander
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    Snit wrote: »
    Domander wrote: »
    I know, how terrible would it be to have a counter to bolt escape, an actual counter, not trying to keep up with a gap closer and then the server or terrain not letting you.

    Do you believe Bolt Escape ignores lag or terrain? Heh. That's cute :)

    It goes over a lot of things that gap closers do not, it's also way more forgiving in lag. You can start a charge as soon as a sorc bolts, the animation starts and then... nope. the sorc has already bolted again. In absolute zero lag and on flag terrain, you can keep up, but even then sometimes it will be a charge the distance of 2 bolts.
    Edited by Domander on 13 May 2015 06:15
  • Derra
    Derra
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    Domander wrote: »
    Snit wrote: »
    Domander wrote: »
    I know, how terrible would it be to have a counter to bolt escape, an actual counter, not trying to keep up with a gap closer and then the server or terrain not letting you.

    Do you believe Bolt Escape ignores lag or terrain? Heh. That's cute :)

    It goes over a lot of things that gap closers do not, it's also way more forgiving in lag. You can start a charge as soon as a sorc bolts, the animation starts and then... nope. the sorc has already bolted again. In absolute zero lag and on flag terrain, you can keep up, but even then sometimes it will be a charge the distance of 2 bolts.

    Bolded the important part: Hahahaha - wait a second let me catch my breath - HAHAHAHAHAHAHAHAHAHA.

    Are you being serious with this? If it lags even a little bit the first button i won´t touch on my keyboard is the one were bolt escape is bound because it has the tendency to teleport you backwards into your enemies you´re running away from in laggy situations.

    Edit: The more i think about it the stranger your comment gets - bc as someone actually using bolt escape it´s COMPLETELY the other way round of what you describe. I get away if it does not lag bc i don´t loose distance travelled due to server client positioning errors and the skill is responsive. It´s when the server starts to lag that even the morons manage to keep up miraculously...
    Edited by Derra on 13 May 2015 09:39
    <Noricum>
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  • Domander
    Domander
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    Derra wrote: »
    Domander wrote: »
    Snit wrote: »
    Domander wrote: »
    I know, how terrible would it be to have a counter to bolt escape, an actual counter, not trying to keep up with a gap closer and then the server or terrain not letting you.

    Do you believe Bolt Escape ignores lag or terrain? Heh. That's cute :)

    It goes over a lot of things that gap closers do not, it's also way more forgiving in lag. You can start a charge as soon as a sorc bolts, the animation starts and then... nope. the sorc has already bolted again. In absolute zero lag and on flag terrain, you can keep up, but even then sometimes it will be a charge the distance of 2 bolts.

    Bolded the important part: Hahahaha - wait a second let me catch my breath - HAHAHAHAHAHAHAHAHAHA.

    Are you being serious with this? If it lags even a little bit the first button i won´t touch on my keyboard is the one were bolt escape is bound because it has the tendency to teleport you backwards into your enemies you´re running away from in laggy situations.

    Edit: The more i think about it the stranger your comment gets - bc as someone actually using bolt escape it´s COMPLETELY the other way round of what you describe. I get away if it does not lag bc i don´t loose distance travelled due to server client positioning errors and the skill is responsive. It´s when the server starts to lag that even the morons manage to keep up miraculously...

    I think our definition of lag is different. When it lags hard nothing works. When its just a little bit, gap closers start to not work on anyone moving quickly. I've been on both sides of this. That said, different gap closers work better than others, crit charge is the best/fastest.
  • Samuel_Bantien
    Samuel_Bantien
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    Cody wrote: »
    how about this domander.

    make it a DW gap closer, make it cost stamina, and replace twin slashes with it

    Can't do this because Twin Slashes is uber PvE. I'd replace Trapping Webs from the Undaunted Skill Line.

    I do like the idea of having a "Shadow Image" that can be placed on a target, it could open new playstyles for solo players or a possible disengage for Templars and DKs depending on the circumstances. The only thing I do not agree with is that this move should not add an immobilize - possibly a small 30% snare for a few seconds - but not an immobilize. The one thing that I worry about is that if a stamina build uses this ability, they would be too mobile (roll dodge then teleport, instill perma-survivability). Many of the mobile skills have a downfall like NBs cloak or the Magicka Regen/Increase Magicka per use (not really a problem anymore due to removal of soft caps, but atleast there was an attempt to making Sorcs less mobile), or NBs shadow image requiring a target and kicks the NB out of stealth on cast.
    Cathexis wrote: »
    Players are supposed to be able to escape combat, what the OP is suggesting would completely destroy tactical movement.

    Basically it forces people to fight even when they don't want to or even when the odds are clearly not in their favour.

    Think of all the time you get 3v1'd, guess you're just supposed to die with no hope of escape?

    This is terribad.

    DKs and Templars cannot escape combat. They are forced to fight during uneven odds because of this. Nightblades can be countered with abilities (Radiant Magelight for example) and a certain 34 second potion. Sorcerer bolt escaping is easily countered with any build that can charge. This ability can be used offensively, as a "tactical movement" to get out by kiting then teleporting away. Of course this move would have to go under some testing like maybe you can't teleport when you're LoSing or the duration in which you can teleport.
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  • Sanct16
    Sanct16
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    Domander wrote: »
    Derra wrote: »
    Domander wrote: »
    Snit wrote: »
    Domander wrote: »
    I know, how terrible would it be to have a counter to bolt escape, an actual counter, not trying to keep up with a gap closer and then the server or terrain not letting you.

    Do you believe Bolt Escape ignores lag or terrain? Heh. That's cute :)

    It goes over a lot of things that gap closers do not, it's also way more forgiving in lag. You can start a charge as soon as a sorc bolts, the animation starts and then... nope. the sorc has already bolted again. In absolute zero lag and on flag terrain, you can keep up, but even then sometimes it will be a charge the distance of 2 bolts.

    Bolded the important part: Hahahaha - wait a second let me catch my breath - HAHAHAHAHAHAHAHAHAHA.

    Are you being serious with this? If it lags even a little bit the first button i won´t touch on my keyboard is the one were bolt escape is bound because it has the tendency to teleport you backwards into your enemies you´re running away from in laggy situations.

    Edit: The more i think about it the stranger your comment gets - bc as someone actually using bolt escape it´s COMPLETELY the other way round of what you describe. I get away if it does not lag bc i don´t loose distance travelled due to server client positioning errors and the skill is responsive. It´s when the server starts to lag that even the morons manage to keep up miraculously...

    I think our definition of lag is different. When it lags hard nothing works. When its just a little bit, gap closers start to not work on anyone moving quickly. I've been on both sides of this. That said, different gap closers work better than others, crit charge is the best/fastest.
    When it lags even a little bit streak won't work anymore. If you really ever played Sorceror you should know that.

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  • Vizier
    Vizier
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    Never going to happen.
  • Domander
    Domander
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    Sanct16 wrote: »
    Domander wrote: »
    Derra wrote: »
    Domander wrote: »
    Snit wrote: »
    Domander wrote: »
    I know, how terrible would it be to have a counter to bolt escape, an actual counter, not trying to keep up with a gap closer and then the server or terrain not letting you.

    Do you believe Bolt Escape ignores lag or terrain? Heh. That's cute :)

    It goes over a lot of things that gap closers do not, it's also way more forgiving in lag. You can start a charge as soon as a sorc bolts, the animation starts and then... nope. the sorc has already bolted again. In absolute zero lag and on flag terrain, you can keep up, but even then sometimes it will be a charge the distance of 2 bolts.

    Bolded the important part: Hahahaha - wait a second let me catch my breath - HAHAHAHAHAHAHAHAHAHA.

    Are you being serious with this? If it lags even a little bit the first button i won´t touch on my keyboard is the one were bolt escape is bound because it has the tendency to teleport you backwards into your enemies you´re running away from in laggy situations.

    Edit: The more i think about it the stranger your comment gets - bc as someone actually using bolt escape it´s COMPLETELY the other way round of what you describe. I get away if it does not lag bc i don´t loose distance travelled due to server client positioning errors and the skill is responsive. It´s when the server starts to lag that even the morons manage to keep up miraculously...

    I think our definition of lag is different. When it lags hard nothing works. When its just a little bit, gap closers start to not work on anyone moving quickly. I've been on both sides of this. That said, different gap closers work better than others, crit charge is the best/fastest.
    When it lags even a little bit streak won't work anymore. If you really ever played Sorceror you should know that.

    What I am talking about is lag that you would not notice, except when you go to charge and the animation starts and then.... nothing.

    I think you would know this playing anything other than a sorc. It's funny how many think they get away because "skill" like that poster above calling other players "morons".
    Edited by Domander on 18 May 2015 02:30
  • Dositheus
    Dositheus
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    I'd prefer a toggle skill, that when toggled on slowed everyone's movement by 15% (including the caster) inside the bubble (say 30 meters) but also negates all speed boosts, teleports, bolts, or other movement boosts. Hell, even cloak for all I care.
  • Domander
    Domander
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    Dositheus wrote: »
    I'd prefer a toggle skill, that when toggled on slowed everyone's movement by 15% (including the caster) inside the bubble (say 30 meters) but also negates all speed boosts, teleports, bolts, or other movement boosts. Hell, even cloak for all I care.

    That would be a cool ability.
  • Dositheus
    Dositheus
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    Domander wrote: »
    Dositheus wrote: »
    I'd prefer a toggle skill, that when toggled on slowed everyone's movement by 15% (including the caster) inside the bubble (say 30 meters) but also negates all speed boosts, teleports, bolts, or other movement boosts. Hell, even cloak for all I care.

    That would be a cool ability.

    Yeah, I've thought about it for a bit and figure it would be kind of cool to see. It could even be like the support tree end ability that allows a tank to intercept ranged attacks at the cost of stamina. But instead of stamina make it cost magika. So, you toggle it on and it burns 150 mana a tick while active, and then another 300 mana for each "teleport" or "speed burst" ability that it negates. Or maybe just make it 200 a tick and call it good. Regardless, I think it would be an interesting addition.
  • KingShocker
    KingShocker
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    Domander wrote: »
    Cathexis wrote: »
    Except no because sorcerers.

    I know, how terrible would it be to have a counter to bolt escape, an actual counter, not trying to keep up with a gap closer and then the server or terrain not letting you.

    This could be a useful ability in a lot of situations though

    Seems like you designed this "multi-use" tool specifically just to counter one class and one ability.

    ...how about dodge roller's and mist formers... ...or even slow moving templars spamming BoL to safety lol.....and even cloaking NB's being brought back to where they were with someone spamming aoe's at the marked spot...

    i think you just see it as a specific counter to you're specific ability because you're very deffensive about it. but in all seriousness just brake free and continue blinking cross cyrodil like OP mentioned

    like everyone complaining about fear, just get enough stam regen to break free every time you're cc immunity goes away and *poof* god mode sorc

    i say this new ability should do no damage and have a very high cost though.
    Edited by KingShocker on 18 May 2015 17:41
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