Except no because sorcerers.
An ability that ties an enemy to whatever spot they're currently standing on, and upon second activation returns them to that spot. Think of it like the nightblade shadow image ability, except able to be used offensively. I think it should be ranged and (probably) cost magicka.
Yolokin_Swagonborn wrote: »
Seems like you designed this "multi-use" tool specifically just to counter one class and one ability.
An ability that ties an enemy to whatever spot they're currently standing on, and upon second activation returns them to that spot. Think of it like the nightblade shadow image ability, except able to be used offensively. I think it should be ranged and (probably) cost magicka.
Every impulse/detonation zerg ball would praise your name if ZOS gave them such an easy tool to pull everyone into their ez-mode farm.
Yolokin_Swagonborn wrote: »
Seems like you designed this "multi-use" tool specifically just to counter one class and one ability.
You ever try to pin down a roll dodging speed buff stacker? heh
Ever have someone bail off a wall to get away? go through a door? use LoS against you?
does it still seem that way?
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »
Seems like you designed this "multi-use" tool specifically just to counter one class and one ability.
You ever try to pin down a roll dodging speed buff stacker? heh
Ever have someone bail off a wall to get away? go through a door? use LoS against you?
does it still seem that way?
There are counters to all of that. Dodge rolling doesn't defeat gap closers and neither does bolt escape. However it seems like you are not satisfied with the current options and want a sort of "hard counter" to all escape mechanics.
Something that works every time and stops all escape mechanics in their tracks? It that correct?
An ability that ties an enemy to whatever spot they're currently standing on, and upon second activation returns them to that spot. Think of it like the nightblade shadow image ability, except able to be used offensively. I think it should be ranged and (probably) cost magicka.
I know, how terrible would it be to have a counter to bolt escape, an actual counter, not trying to keep up with a gap closer and then the server or terrain not letting you.
Yolokin_Swagonborn wrote: »
Seems like you designed this "multi-use" tool specifically just to counter one class and one ability.
It goes over a lot of things that gap closers do not, it's also way more forgiving in lag. You can start a charge as soon as a sorc bolts, the animation starts and then... nope. the sorc has already bolted again. In absolute zero lag and on flag terrain, you can keep up, but even then sometimes it will be a charge the distance of 2 bolts.
It goes over a lot of things that gap closers do not, it's also way more forgiving in lag. You can start a charge as soon as a sorc bolts, the animation starts and then... nope. the sorc has already bolted again. In absolute zero lag and on flag terrain, you can keep up, but even then sometimes it will be a charge the distance of 2 bolts.
Bolded the important part: Hahahaha - wait a second let me catch my breath - HAHAHAHAHAHAHAHAHAHA.
Are you being serious with this? If it lags even a little bit the first button i won´t touch on my keyboard is the one were bolt escape is bound because it has the tendency to teleport you backwards into your enemies you´re running away from in laggy situations.
Edit: The more i think about it the stranger your comment gets - bc as someone actually using bolt escape it´s COMPLETELY the other way round of what you describe. I get away if it does not lag bc i don´t loose distance travelled due to server client positioning errors and the skill is responsive. It´s when the server starts to lag that even the morons manage to keep up miraculously...
how about this domander.
make it a DW gap closer, make it cost stamina, and replace twin slashes with it
Players are supposed to be able to escape combat, what the OP is suggesting would completely destroy tactical movement.
Basically it forces people to fight even when they don't want to or even when the odds are clearly not in their favour.
Think of all the time you get 3v1'd, guess you're just supposed to die with no hope of escape?
This is terribad.
When it lags even a little bit streak won't work anymore. If you really ever played Sorceror you should know that.
It goes over a lot of things that gap closers do not, it's also way more forgiving in lag. You can start a charge as soon as a sorc bolts, the animation starts and then... nope. the sorc has already bolted again. In absolute zero lag and on flag terrain, you can keep up, but even then sometimes it will be a charge the distance of 2 bolts.
Bolded the important part: Hahahaha - wait a second let me catch my breath - HAHAHAHAHAHAHAHAHAHA.
Are you being serious with this? If it lags even a little bit the first button i won´t touch on my keyboard is the one were bolt escape is bound because it has the tendency to teleport you backwards into your enemies you´re running away from in laggy situations.
Edit: The more i think about it the stranger your comment gets - bc as someone actually using bolt escape it´s COMPLETELY the other way round of what you describe. I get away if it does not lag bc i don´t loose distance travelled due to server client positioning errors and the skill is responsive. It´s when the server starts to lag that even the morons manage to keep up miraculously...
I think our definition of lag is different. When it lags hard nothing works. When its just a little bit, gap closers start to not work on anyone moving quickly. I've been on both sides of this. That said, different gap closers work better than others, crit charge is the best/fastest.
When it lags even a little bit streak won't work anymore. If you really ever played Sorceror you should know that.
It goes over a lot of things that gap closers do not, it's also way more forgiving in lag. You can start a charge as soon as a sorc bolts, the animation starts and then... nope. the sorc has already bolted again. In absolute zero lag and on flag terrain, you can keep up, but even then sometimes it will be a charge the distance of 2 bolts.
Bolded the important part: Hahahaha - wait a second let me catch my breath - HAHAHAHAHAHAHAHAHAHA.
Are you being serious with this? If it lags even a little bit the first button i won´t touch on my keyboard is the one were bolt escape is bound because it has the tendency to teleport you backwards into your enemies you´re running away from in laggy situations.
Edit: The more i think about it the stranger your comment gets - bc as someone actually using bolt escape it´s COMPLETELY the other way round of what you describe. I get away if it does not lag bc i don´t loose distance travelled due to server client positioning errors and the skill is responsive. It´s when the server starts to lag that even the morons manage to keep up miraculously...
I think our definition of lag is different. When it lags hard nothing works. When its just a little bit, gap closers start to not work on anyone moving quickly. I've been on both sides of this. That said, different gap closers work better than others, crit charge is the best/fastest.
Yolokin_Swagonborn wrote: »
Seems like you designed this "multi-use" tool specifically just to counter one class and one ability.