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Encantments on dual wielding/ double handed weapons

LMar
LMar
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Hello,

I am wondering if I am missing out on an enchantment slot if I am using double handed weapons and not instead using dual wield or sword and shield. If i am using the off-hand weapon or shields then that would mean I would have an advantage over someone using a double handed weapon or a staff since they only have one thing slotted in. I haven''t explored this so some answers would help
"If a stick of fish is a fish stick, it will stick like other fish sticks stick"
"Taller races now sit in chairs correctly"
  • capcody
    capcody
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    depends really if u have a lets say a stam inchant on your shield. then yes ude gain a advantage, but in dualweild i find the off hand enchant rarely procs.
  • Seth_Black
    Seth_Black
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    If you're for example using magic abilities mostly it's really good to have two weapons in use (daggers or whatever) since it's increasing your spell damage and you can always use that +1 item to your weapon sets.
    Since all sets are 5 piece you end up with 7 armor, 3 jewelry, 2 weapons = 12 instead of 11
    That gives possibility of two full 5-piece sets + one 2-piece set = more bonuses :wink:
    Out of the night that covers me, Black as the pit from pole to pole, I thank whatever gods may be For my unconquerable soul.
    It matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul
  • ArRashid
    ArRashid
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    Well, there's nothing to be done with number of set items, but it sure would be nice if they buffed enchant power OR proc chance for 2handed weapons. Doesn't have to be +100%, even +50% would be good enough.
  • LMar
    LMar
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    Hmm so using staves for magic users is a bad idea then? For full effect use both weapon slots?! That seems counter-intuitive for mages! Perhaps shorter wands should be introduced so mages can also equip two enchanted items in the weapons slots
    Edited by LMar on 12 May 2015 08:24
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • Seth_Black
    Seth_Black
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    LMar wrote: »
    Hmm so using staves for magic users is a bad idea then? For full effect use both weapon slots?! That seems counter-intuitive for mages! Perhaps shorter wands should be intriduced so mages can also equip two enchanted items in the weapons slots
    Depends really what you want to use.
    If you're after Destruction Staff abilities then staff is a great choice and still can be part of the set (like destructive mage set for example)
    I've been testing everything on my Nightblade already and seems like class abilities combined with dual were best choice for fully magicka based damage. I did some tests on few sets combined (Martial Knowledge+Adroitness+Destructive Mage) and then switched to 4 Martial Knowledge and 2 pieces of everything that had spell damage on 2 piece bonus. Everything seems to work pretty well and it all purely depends on playstyle you prefer, range of attacks etc.
    When you look at Sorcerer from exactly same perspective you could completely forget about weapon damage skills and focus completely on class abilities, mage's guild abilities etc
    ...but again it purely depends on what type of weapon you prefer, preferable distance from the enemy etc.
    Then you can focus on stacking specific statistics and using gear that will suit your needs.
    For me everything I've tried so far worked pretty well, but still changing to find out something fun and interesting :wink:
    Out of the night that covers me, Black as the pit from pole to pole, I thank whatever gods may be For my unconquerable soul.
    It matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul
  • LMar
    LMar
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    Seth_Black wrote: »
    LMar wrote: »
    Hmm so using staves for magic users is a bad idea then? For full effect use both weapon slots?! That seems counter-intuitive for mages! Perhaps shorter wands should be intriduced so mages can also equip two enchanted items in the weapons slots
    Depends really what you want to use.
    If you're after Destruction Staff abilities then staff is a great choice and still can be part of the set (like destructive mage set for example)
    I've been testing everything on my Nightblade already and seems like class abilities combined with dual were best choice for fully magicka based damage. I did some tests on few sets combined (Martial Knowledge+Adroitness+Destructive Mage) and then switched to 4 Martial Knowledge and 2 pieces of everything that had spell damage on 2 piece bonus. Everything seems to work pretty well and it all purely depends on playstyle you prefer, range of attacks etc.
    When you look at Sorcerer from exactly same perspective you could completely forget about weapon damage skills and focus completely on class abilities, mage's guild abilities etc
    ...but again it purely depends on what type of weapon you prefer, preferable distance from the enemy etc.
    Then you can focus on stacking specific statistics and using gear that will suit your needs.
    For me everything I've tried so far worked pretty well, but still changing to find out something fun and interesting :wink:

    Cool thanks for your input :)
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
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