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DK Chain - Anyway to make it viable? [PVP Wise]

aco5712
aco5712
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Love the idea of this skill. Hate the immunity and lack of stun it gives. Shield charge/crit rush are much better options.

Maybe if ZOS changed it to make the pull put them into a disorient after instead of having the stun immunity? Maybe if it does no damage this would be a decent idea? Or you could do the pull and then have a 2-3 sec stun as they are "chained up". This skill just has very limited uses and i would like to have it worthwhile and be able to be put into a build as the primary gap closer.

Opinions/thoughts?
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Main: Vir Cor | Dragonknight
Alt: Leo Cor | Nightblade
Alt: Leonidas Cor | Templar

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DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Bodycounter
    Bodycounter
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    ZoS is not able to change the Chains (lel) in a way, that they are useful on one hand, but not exploitable on the other hand. To be viable, they have to work on people, that stand on a different Z-axis like you, but people would directly try (and they did) to expoit this ability.

    Yes, i would love to use Extended Chains in fights as some kind of zoning tool, to grab nasty porting Sorcerers or rolling Nightblades. But in their current state they are not even worth to have a spent point into them.

    My opinion on a change: Make a magicka and stamina version of it. Then let it have two stages. First stage is throwing out a chain (22m range, ignoring spell shields or reflects), that roots your enemy. After a short time period (2-3 second?) you pull the target (28m range) towards you. The enemy that is grabbed, has to CC-break this ability or get out of range in time (BE, dodge roll) or he gets grabbed and stunned. If the enemy manages to get out of range, cc-break it or gets pulled, he is immune to a second pull for 10 seconds.

    The chain would be a channeled ability and other people are able to break the channel of the dragonknight while he tethers someone. And no, the dragonknight cant pull himself anywhere. He pulls someone to him.
    Edited by Bodycounter on 11 May 2015 07:41
  • Charadras
    Charadras
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    Double activation, use chain to hit an enemy and share him 60% speed while apply a Little dot for 12 sec. Push again to interrupt dot and pull the enemy to you with a 1 sec stun and cc immunity. 2 morph, magicka that increase dot damage and stamina that increase wpn damage For 5 Second after activating the pull. Range always 22m.

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