Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Well, the worst part about current gameplay is that Heavy attacks are absolutely not worth using. Everyone is weaving skills and light/medium attacks by abusing animation canceling, because even with all (even short term) buffs available, heavy attacks still don't do enough damage for the time you spend charging them.
I wish we went back to original TES combat - light and heavy attacks. I don't mind spells. I don't mind occasionally using abilities that worked as passives back then (knockdown, disarm, etc) that provide additional utility. But forcing us to use skill weaving as the only viable way to be able to deal with content is a wee bit disappointing.
(and I'd REALLY like to see rapier / spellsword weapon skill lines).. even more than crossbows or spears or even proper ice magic or necromancy
I wish we went back to original TES combat - light and heavy attacks. I don't mind spells. I don't mind occasionally using abilities that worked as passives back then (knockdown, disarm, etc) that provide additional utility. But forcing us to use skill weaving as the only viable way to be able to deal with content is a wee bit disappointing.
What about DKs using Molten Weapons?