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Going against all odds

ArRashid
ArRashid
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I know most of you would like to slap the heck out of me for this, but I'm not really happy with any weapons in game right now.

So I've decided to have a little fun and play an abomination that has no chance of being competetive at any point of the game with "normal" builds.... that is, I've made a nightblade and I'm playing with just 1 sword.

Which kinda means I have these handicaps:
- one less enchant
- one less trait
- one less set item
- no usable weapon skills (yes, even Puncture and Low Slash want shield, even if they don't use it
- no usable weapon passives (all require wearing shield as well)

Still, so far it seems fun to play (as lvl 6 anyway), I'm looking forward to getting actually useful abilities though..
probably Silver Shards to use as a filler/ranged attack, maybe Evil Hunter for crit and small chance of damage proc (4% on non-evil enemies is a bit sad.. but I guess still better than Magelight for magic crit lol), Ambush as stamina charge (with empower buff and usable at close range too, unlike other charges), Reaper's Mark and/or Relentless Focus.. Crippling Grasp and Power Extraction look nice for this style too... I really wonder if it keeps being fun until I actually get those abilities...


Oh well... but it sure would be nice to have a 1handed spec... like Rapier... or any other really... just that the lack of weapon skills and passives really pushes you to use only class and guild abilities...
We'll see what the situation will be when we get Thieves Guild, Dark Brotherhood and/or Spellcrafting...
Edited by ArRashid on 8 May 2015 14:26
  • ZaCormyr
    ZaCormyr
    I feel skills in general are a bottleneck in the game. Which IMO is a big mistake because a very entertaining part of the game is figuring out a build, planning your skill point usage. I know they have the "make your own spell" thing coming but I don't believe that will fill the hole.

    At least double the amount of skills available at all levels and keep people playing this game for much longer IMO. I posted a thread about it but it seems people are running from it like the plague...
  • UrQuan
    UrQuan
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    A while back, just for fun, on the EU server I made the most useless character I could. All attribute points went into magicka, and I ran him with no skills slotted at all. Just running around doing light and heavy attacks with his two-handed sword (this was pre-1.6). Oh, and he only wore light armour pants. Nothing else.

    He was way OP.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • ArRashid
    ArRashid
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    Well, the worst part about current gameplay is that Heavy attacks are absolutely not worth using. Everyone is weaving skills and light/medium attacks by abusing animation canceling, because even with all (even short term) buffs available, heavy attacks still don't do enough damage for the time you spend charging them.

    I wish we went back to original TES combat - light and heavy attacks. I don't mind spells. I don't mind occasionally using abilities that worked as passives back then (knockdown, disarm, etc) that provide additional utility. But forcing us to use skill weaving as the only viable way to be able to deal with content is a wee bit disappointing.

    (and I'd REALLY like to see rapier / spellsword weapon skill lines).. even more than crossbows or spears or even proper ice magic or necromancy
  • Valymer
    Valymer
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    ArRashid wrote: »
    Well, the worst part about current gameplay is that Heavy attacks are absolutely not worth using. Everyone is weaving skills and light/medium attacks by abusing animation canceling, because even with all (even short term) buffs available, heavy attacks still don't do enough damage for the time you spend charging them.

    I wish we went back to original TES combat - light and heavy attacks. I don't mind spells. I don't mind occasionally using abilities that worked as passives back then (knockdown, disarm, etc) that provide additional utility. But forcing us to use skill weaving as the only viable way to be able to deal with content is a wee bit disappointing.

    (and I'd REALLY like to see rapier / spellsword weapon skill lines).. even more than crossbows or spears or even proper ice magic or necromancy

    What about DKs using Molten Weapons? But yeah I agree with your point overall, light attacks are just a way to animation cancel to the next ability use
  • golfer.dub17_ESO
    golfer.dub17_ESO
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    ArRashid wrote: »
    I wish we went back to original TES combat - light and heavy attacks. I don't mind spells. I don't mind occasionally using abilities that worked as passives back then (knockdown, disarm, etc) that provide additional utility. But forcing us to use skill weaving as the only viable way to be able to deal with content is a wee bit disappointing.

    I agree a lot with this, and I have to wonder how weaving is going to effectively work on consoles...
    What about DKs using Molten Weapons?

    Wrecking blow will do the same damage with at least 3/4th the cast time. Oh, and it also only lasts nine seconds, so good luck unless you have it on your main bar.
    Edited by golfer.dub17_ESO on 9 May 2015 06:07
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