Why is there no reward for health and heavy armor ? Defensive play is completely neglected . It's all about who can out damage the next guy as quickly as possible. What a dumbed down boring approach to pvp. Offense>defense . There is simply no thought on the part of the devs regarding survivability . Anything more than a 1v1 forget it unless you have an escape which really is just nothing more than running away from a fight anyway.
All people want to do is argue about how doge roll or sorc shields are op because everyone has been forced in to the same 2 choices. This game gives a good illusion of depth but when it comes down to it , pvp is totally cookie cutter and quite bland. At the end of the day everyone is really a glass cannon and there is no option to be anything else.
Septimus_Magna wrote: »
Last time I checked the Juggernaut passive from heavy armor increases max health and the Constitution passive gives health regen per HA piece. Most good pvp builds are made for sustain (resources sustain=survival) and burst damage, glass canon wont work against good players. And there are a lot of defensive pvp builds designed to drain their opponents resources so they can be killed.
But with only defending you wont kill anyone, so you need some form of outgoing damage.
The damage should scale only from weapon and spell damage. Not from magicka and stamina. Now in PvP is better to stack resources then you have high DPS and you have resources for spamable skills. With the soft cap removal the whole meta changed. Now ZoS has to rebalance the itemization. Before 1.6 the resource management was so important. Then if you play defensive you can survive long enough before the resources of your opponent are over.
In 1.5 I played a Defensive Medium Armor build that focused mostly on Block... My damage wasn't as high as other specs as I relied on things like Dots to slowly wittle away the Target.
This doesn't work anymore..Dots are pretty much useless
The two classes right now that do the most burst pretty much laugh at Dots.
Dark Cloak cures them for Nightblades, and Dots pretty much will not even Phase a Sorc Shields.
So going the slow tanky route really doesn't work anymore..except if you wanna play a meat shield in a zerg ball
In 1.5 I played a Defensive Medium Armor build that focused mostly on Block... My damage wasn't as high as other specs as I relied on things like Dots to slowly wittle away the Target.
This doesn't work anymore..Dots are pretty much useless
The two classes right now that do the most burst pretty much laugh at Dots.
Dark Cloak cures them for Nightblades, and Dots pretty much will not even Phase a Sorc Shields.
So going the slow tanky route really doesn't work anymore..except if you wanna play a meat shield in a zerg ball
I have found that the only way for a magicka-based DK to deal with the current Sorc and Stam NB meta is build for block play.
Against the Stam NB, you have to block his burst while retaining enough stam to eat the inevitable Fear. Yeah, you'll die some when Fear won't break, BUT you can whip him through his rolls. Basically, stay on his ass when he tries to disengage after the burst, bust his clock with inhale and talons and whip. Prevent bow play by utilizing Wings proactively.
Against the magicka Sorc my play is to simply not die. That is -- the magicka DK is not properly set up (skill or burst) to defeat the perma-streaking, ranged assault which is protected by mines and Storm Atronauch. At the moment, it simply not a fair fight. So I simply don't try to win that fight, just block and eat the dmg to to just bore the Sorc till he runs away. The fight is a resource-management game.
ThatNeonZebraAgain wrote: »I've been testing out Spiked Boneshield past couple days. Works pretty well for my setup as a NB using 5 medium/2 heavy, with 2h/Bow. I play a tank in PvE so my health is 30k+, with ~2k stamian regen and 19k stamina pool. Since it is based off max hp, Spiked Boneshield gives me a ~10k damage shield and reflects back ~33% of damage. Against high burst builds it was reflecting a lot of 2-4k dmg hits back to the attacker, which seemed pretty good considerings it's also protecting me and stacking with my own damage dealing. Maybe give that a try OP.
Septimus_Magna wrote: »Why is there no reward for health and heavy armor ? Defensive play is completely neglected . It's all about who can out damage the next guy as quickly as possible. What a dumbed down boring approach to pvp. Offense>defense . There is simply no thought on the part of the devs regarding survivability . Anything more than a 1v1 forget it unless you have an escape which really is just nothing more than running away from a fight anyway.
All people want to do is argue about how doge roll or sorc shields are op because everyone has been forced in to the same 2 choices. This game gives a good illusion of depth but when it comes down to it , pvp is totally cookie cutter and quite bland. At the end of the day everyone is really a glass cannon and there is no option to be anything else.
Last time I checked the Juggernaut passive from heavy armor increases max health and the Constitution passive gives health regen per HA piece. Most good pvp builds are made for sustain (resources sustain=survival) and burst damage, glass canon wont work against good players. And there are a lot of defensive pvp builds designed to drain their opponents resources so they can be killed.
But with only defending you wont kill anyone, so you need some form of outgoing damage.
I've seen tanky types that were hard to kill...but their damage was laughable so they couldn't kill anybody either.
what's the point then?
just so you don't die in 2 hits?
better to be the one killing people in 2 hits and then move to the next person...hence the current stamina nightblade meta
I am a VR 14 NB magicka sneaky sneaky stabby stabby class
Chikenuget wrote: »ThatNeonZebraAgain wrote: »I've been testing out Spiked Boneshield past couple days. Works pretty well for my setup as a NB using 5 medium/2 heavy, with 2h/Bow. I play a tank in PvE so my health is 30k+, with ~2k stamian regen and 19k stamina pool. Since it is based off max hp, Spiked Boneshield gives me a ~10k damage shield and reflects back ~33% of damage. Against high burst builds it was reflecting a lot of 2-4k dmg hits back to the attacker, which seemed pretty good considerings it's also protecting me and stacking with my own damage dealing. Maybe give that a try OP.
Jeez those pools , imperial?
joshdm2001_ESO wrote: »I am a VR 14 NB magicka sneaky sneaky stabby stabby class. Best I can do is get s finishing blow on someone in a Zerg or whack someone on a horse. This game is designed for nothing but defense! I've invested all points in spell damage and magicka and it's all mitigated by shield stacking and right click and countered with cast blocking. There is a reason this game is called elder shields online.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
And this is the problem. These 2 defensive mechanics (rolling and schields) synergize very well with attacking builds. While all blocking builds lack of DPS. The PvP used to be a resource management game while now it is not. Either you stack stamina or magicka and you have nice defense and strong attack.well the two most discussed abilities in terms of overpoweredness are actually defensive abilites (shields/rolling) the only thing in defensiveplay wich is slightly underpowered is passive defense wich is as it should be from my PoV.
And this is the problem. These 2 defensive mechanics (rolling and schields) synergize very well with attacking builds. While all blocking builds lack of DPS. The PvP used to be a resource management game while now it is not. Either you stack stamina or magicka and you have nice defense and strong attack.well the two most discussed abilities in terms of overpoweredness are actually defensive abilites (shields/rolling) the only thing in defensiveplay wich is slightly underpowered is passive defense wich is as it should be from my PoV.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"