Just offering some quick and simple suggestions to change templar's spear shards ability to help improve in areas it is lacking for PVP encounters.
- Firstly, templar have very little access to AoE CC compared to other classes, allowing the ability to stun/disorient more than one enemy upon impact would help bring more control to templar gameplay; a 6 second aoe disorient is long, I know. So to counter balance this the disorient / stun effect (from blazing spear) could be reduced. Or consider keeping it to one disorient / stun but immobilizing all enemies within the shards, this would offer a great synergy with biting jabs seeing as biting jabs can be difficult to use towards moving targets.
- Secondly, allow the templar to pick up his or her own spear, effectively restoring stamina or magicka (if theyve morphed to luminous shards) for themselves.
- Also consider just making the ability a frontal cone attack to make it more dynamic during fights where one has to act quickly, the current ability creates a HUGE gap between the time that the user decides he is going to use the ability to when the ability actually goes into effect.
Edited by yogarogue on 7 May 2015 13:02