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Suggested changes for templar's Spear Shards.

yogarogue
yogarogue
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Just offering some quick and simple suggestions to change templar's spear shards ability to help improve in areas it is lacking for PVP encounters.

- Firstly, templar have very little access to AoE CC compared to other classes, allowing the ability to stun/disorient more than one enemy upon impact would help bring more control to templar gameplay; a 6 second aoe disorient is long, I know. So to counter balance this the disorient / stun effect (from blazing spear) could be reduced. Or consider keeping it to one disorient / stun but immobilizing all enemies within the shards, this would offer a great synergy with biting jabs seeing as biting jabs can be difficult to use towards moving targets.

- Secondly, allow the templar to pick up his or her own spear, effectively restoring stamina or magicka (if theyve morphed to luminous shards) for themselves.

- Also consider just making the ability a frontal cone attack to make it more dynamic during fights where one has to act quickly, the current ability creates a HUGE gap between the time that the user decides he is going to use the ability to when the ability actually goes into effect.
Edited by yogarogue on 7 May 2015 13:02
  • C0pp3rhead
    C0pp3rhead
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    I have a suggestion: remove the delay between casting the ability and the spear hitting the ground. That's all this spell needs.
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  • Saft
    Saft
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    C0pp3rhead wrote: »
    I have a suggestion: remove the delay between casting the ability and the spear hitting the ground. That's all this spell needs.

    Whaaat Zenimax cannot implement a templar skill without either A: Delay or B: Cast time / channeling
  • ArRashid
    ArRashid
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    A 4 seconds long AoE root would be enough. Those delays and cast times are killing templars though.

    Spear is a good spell to use if you want to help your tank in a fight, but otherwise it's amost unusably bad. And using the spell just for the sake of synergy seems silly, unless they at least boost the synergy to be more useful.
  • maryriv
    maryriv
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    Saft wrote: »
    C0pp3rhead wrote: »
    I have a suggestion: remove the delay between casting the ability and the spear hitting the ground. That's all this spell needs.

    Whaaat Zenimax cannot implement a templar skill without either A: Delay or B: Cast time / channeling

    That's fine, as long as the power of the spell is compensated accordingly, so far it hasn't been though.
  • yogarogue
    yogarogue
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    C0pp3rhead wrote: »
    I have a suggestion: remove the delay between casting the ability and the spear hitting the ground. That's all this spell needs.

    Would be nice to see it changed into a frontal cone attack this way...
  • ThatHappyCat
    ThatHappyCat
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    I think Spear Shards already does enough (single target CC, ally stamina restore, AoE DPS). If Templars are to get an AoE CC it should be in a different skill, e.g. Solar Barrage (which currently is made somewhat redundant by Spear Shards).
  • technohic
    technohic
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    I actually find use for bother versions of spear shards. One is not blockable mez. The other stuns which is blockable but also adds a little extra DPS and I like it to pin at least one target before hitting nova. Both provide decent synergies useful to any friendlies around.

    Going for AOE ranged mez or stun might be a little too much. If they were to tweak it, I wouldn't mind an AOE root in its place for a couple of seconds to try to keep more targets in the damage but I wouldn't want to drastically change the ability from an AOE to a cone or anything like that. Maybe it could go on a target like Nova now does to save the extra click.
    Edited by technohic on 7 May 2015 15:38
  • Baphomet
    Baphomet
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    Basicly what the OP said.

    There should be no cap on the stun/disorient - you don't see talons or streak only working on a single target, now do you?

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  • TheSunAlsoRises
    TheSunAlsoRises
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    i don't agree with the idea of giving templars an AOE CC/root because this takes away diversity in the game. there are already sorcs and DKs that can do AOE roots. or worst case, use a bow and bombard.

    templars are the best healers and that's a role i'm happy to have. being able to heal so well AND root is just too much, imo. in group pvp that's what you'd have a sorc or DK with you to use their roots (if that's what you're lacking).

    TLDR: i say keep spear shards as it is.
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