Perphection wrote: »Perphection wrote: »I'm not looking for tips, tricks, excuses for combat logs etc. it's just showcasing another scenario where Jesus beam isn't working properly.
Again, not looking for counters. Showing a scenario where it still isn't working properly.
Are there counters, yes.
Should I have to counter an "execute" as a stamina build with a purge that costs half my mana at nearly full health? No.
Should I teleport through that wall and bash him? I guess so?
RD is blockable, btw
But since doding/BoL'ing around is all that peopel do for def nowadays, RD is hated so much.
What kind of stamina build do you play? NB can cloak, templar has a cheaper purge through PR, etc.
Anyway, the LoS (through wall) needs to be fixed so everyone can interrupt properly. Whoever choses to neither run pruge nor a ranged interrupt should be punished, though.
Perphection wrote: »Perphection wrote: »I'm not looking for tips, tricks, excuses for combat logs etc. it's just showcasing another scenario where Jesus beam isn't working properly.
Again, not looking for counters. Showing a scenario where it still isn't working properly.
Are there counters, yes.
Should I have to counter an "execute" as a stamina build with a purge that costs half my mana at nearly full health? No.
Should I teleport through that wall and bash him? I guess so?
RD is blockable, btw
But since doding/BoL'ing around is all that peopel do for def nowadays, RD is hated so much.
What kind of stamina build do you play? NB can cloak, templar has a cheaper purge through PR, etc.
Anyway, the LoS (through wall) needs to be fixed so everyone can interrupt properly. Whoever choses to neither run pruge nor a ranged interrupt should be punished, though.
To be fair, a lot of Templars really don't do anything other than continually spam it so even if you purge, purge, purge you will still die because they instantly recast it. If you can bash / interrupt it's fine because they get stunned for a bit, but purging it is not always a good option. It will still tick every time they reapply it and you have to use up all your cooldowns on purging it again, most of the time while also trying to fight other people..
Perphection wrote: »Perphection wrote: »I'm not looking for tips, tricks, excuses for combat logs etc. it's just showcasing another scenario where Jesus beam isn't working properly.
Again, not looking for counters. Showing a scenario where it still isn't working properly.
Are there counters, yes.
Should I have to counter an "execute" as a stamina build with a purge that costs half my mana at nearly full health? No.
Should I teleport through that wall and bash him? I guess so?
RD is blockable, btw
But since doding/BoL'ing around is all that peopel do for def nowadays, RD is hated so much.
What kind of stamina build do you play? NB can cloak, templar has a cheaper purge through PR, etc.
Anyway, the LoS (through wall) needs to be fixed so everyone can interrupt properly. Whoever choses to neither run pruge nor a ranged interrupt should be punished, though.
To be fair, a lot of Templars really don't do anything other than continually spam it so even if you purge, purge, purge you will still die because they instantly recast it. If you can bash / interrupt it's fine because they get stunned for a bit, but purging it is not always a good option. It will still tick every time they reapply it and you have to use up all your cooldowns on purging it again, most of the time while also trying to fight other people..
i just cast crushing shock on a templar that uses it.
venom arrow works, too. so do all forms of charges and stun because the templar won't be blocking when using the beam.
purge is for when you're escaping and to get rid off it despite LoS issues
You have bad taste in humor friend. Your title is offensive. But....i am a templar, I use the beam, and yes it is deffinetly still broken, although not ALWAYS. The line of sight for beam will break my beam 90% of the time. And on a very rare occasion, I can execute a player at even 100% health. I believe there's a skill or ability that the enemy uses to trick the beam into thinking its in execute range
Francescolg wrote: »There are death recaps showing weapon-attacks for 25k, DK with Molten Weapons for example, spec'd for magic/weapon dmg fire staff / bow AND that is in one shot (3 second preparation on heavy attack).
These numbers are "wanted by ZoS" ;-) see 1.6.x patch notes
It's interesting to see how different people perceive various abilities as OP. RD ceased to be an issue for my sorc when I switched one morph (from Force Pulse to Crushing Shock). No spell is easier to track back to its source than RD.
I would imagine it's quite different, however, for those whose build is not focused around an insta-cast ranged interrupt.
Radiant Destruction is generally not a problem if you're not outnumbered, you can counter it then.
When someone spams it on you while you are outnumbered... I don't blame them, it's the best they can do and it really hurts.
Radiant Destruction is generally not a problem if you're not outnumbered, you can counter it then.
When someone spams it on you while you are outnumbered... I don't blame them, it's the best they can do and it really hurts.
If three people are attacking me at once, everything is a potential problem. I just don't consider that to be a game balance issue.
Radiant Destruction is generally not a problem if you're not outnumbered, you can counter it then.
When someone spams it on you while you are outnumbered... I don't blame them, it's the best they can do and it really hurts.
If three people are attacking me at once, everything is a potential problem. I just don't consider that to be a game balance issue.
Obviously so, but in my own honest opinion being a problem should still require slightly more skill than simply pressing one key repeatedly. No one is saying make outnumbered be easy, because it obviously only works if your opponents are far worse players, but I don't think anyone wants a game where number of opponents is the only thing that matters.
Didn't read through all the thread, but the OP screenshot proves nothing, and I've had it happened to me as well - but there's an explanation.
As someone mentioned, if it's just that one player hitting you and he only uses this one ability, the total damage of multiple attacks will stack and show as one of the death recap.
The death recap screen shot is exactly what will happen if a single templar beams you and you continiously try to counter-heal out of it, so to speak.
It's been a long time since I've seen a jesus beam break 13k dmg in game, and that's a long channel, remember. Seem like they have reached a good state for this ability damage-wise.
Well, I hard pressed to complaint about it when we have snipes, wrecking, shards etc. still hitting for 15-20k dmg a pop - and non-stealthed surprise attacks for 10k.
At least you can block jesus beam now; you can interupt/purge it, LoS can be broken to the same extend as soul assault, snipe and overload and you can shadow cloak it.
Furthermore, if you pop a damage shield, it only ticks as if you have FULL HEALTH until the shield is worn down - regardless of your actual health. So popping shields like healing ward or igneous shield are direct counters to its execute.
Radiant Destruction is generally not a problem if you're not outnumbered, you can counter it then.
When someone spams it on you while you are outnumbered... I don't blame them, it's the best they can do and it really hurts.
If three people are attacking me at once, everything is a potential problem. I just don't consider that to be a game balance issue.
Obviously so, but in my own honest opinion being a problem should still require slightly more skill than simply pressing one key repeatedly. No one is saying make outnumbered be easy, because it obviously only works if your opponents are far worse players, but I don't think anyone wants a game where number of opponents is the only thing that matters.
Radiant Destruction is generally not a problem if you're not outnumbered, you can counter it then.
When someone spams it on you while you are outnumbered... I don't blame them, it's the best they can do and it really hurts.
If three people are attacking me at once, everything is a potential problem. I just don't consider that to be a game balance issue.
Obviously so, but in my own honest opinion being a problem should still require slightly more skill than simply pressing one key repeatedly. No one is saying make outnumbered be easy, because it obviously only works if your opponents are far worse players, but I don't think anyone wants a game where number of opponents is the only thing that matters.
To me, in this game, the skill in PvP comes from situational awareness, and reacting to incoming damage. I honestly see no difference in spamming 1, 2,3, for charge, talons, whip or 1, 2, 3 for shield, BE, CF or 1, 2, 3 for Shield, Entropy, RD. People spamming RD are the same as those who just spam Crushing Shock, or any other powerful skill.
In my own experience, I have learned to tell when my RD is being ineffective on a target who is below 30% (yes targets below 30% do actually survive a full channel by blocking for instance), and know when to shut it down early. I have even become pretty good at being able to tell when someone has taken notice of my RD channel and is turning to face me in preparation for a charge or some other interrupt. Again I will shut it down early.
My point is, there are a very few handful of key maps for this game, which is on purpose so you can focus on the action around you and respond appropriately and not have to worry about hitting ctrl-8 but accidentally hitting shift-7.
I get it, but I generally just don't like the idea of a channeled execute. It means you have to spend every GCD you have on interrupting because if you don't, and you accidentally drop low, you take 10K per tick
I get it, but I generally just don't like the idea of a channeled execute. It means you have to spend every GCD you have on interrupting because if you don't, and you accidentally drop low, you take 10K per tick
Does this depend on what your primary mitigation technique is? If you've got Annulment or another good shield up, you have a buffer. If you're block-specced, you're always ready to mitigate RD.
Neither of those are great if you rely on dodge-rolling, of course. Does Dark Cloak break RD, or is this just a counter to dodge builds?
Yeah, this finisher is so OP that all classes can counter it by 1 button
http://www.youtube.com/watch?v=Ro_1fU9cunQ
He used only that ability on you, that's why it show entire damage. He can activate it like 20 time, but if he used only this while none hit you, recap will show entire damage in one slot.
Perphection wrote: »Yeah, more QQ about Radiant. 100% Health, hit by a massive 1300 Sap Essence then our sweet lord of destruction dealt 26k damage. Executing from 90%+ health is a bit ridiculous.
Also, I know it's hard to see, but it was through a wall as well. So much for that 'fix' a few patches back.
monkeymystic wrote: »Radiant used to be very strong in the beginning of 1.6 before all the nerfs, I even made a large thread about it.
But now after all the nerfs to it, you must be really failing (sorry) if you have huge problems with it. You can easily outheal it, damage shield it, cloak it, interrupt it, block it and of course avoid hitting 20% health (its an execute doh!).
Meanwhile sorcerers are critting insta spells for 20k+ a pop with 20k dmg shields up, DKs are hitting people for 25k+ dmg with heavy attacks, people are spamming wrecking blows, snipe and stam dps abilities for insane amounts of damage that oneshots people, and you complain about a channeled nerfed spell that does 3-7k DPS while leaving the caster "naked"?
Are you being serious? Radiant is actually very overrated and only works decent as an execute on bad players that doesn't know what heals, block, interrupt, damage shield or spell res is. What you fail to realise is that snipe would take 1 second to do what radiant potentially can do in 3.6 seconds of channeling... But snipe and similar abilites can do it no matter enemy health %
I hate to say it, but this sounds like a huge L2P issue all across tamriel